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In computing, a compute kernel is a routine compiled for high throughput accelerators (such as graphics processing units (GPUs), digital signal processors (DSPs) or field-programmable gate arrays (FPGAs)), separate from but used by a main program (typically running on a central processing unit). They are sometimes called compute shaders, sharing execution units with vertex shaders and pixel shaders on GPUs, but are not limited to execution on one class of device, or graphics APIs. Compute kernels roughly correspond to inner loops when implementing algorithms in traditional languages (except there is no implied sequential operation), or to code passed to internal iterators. They may be specified by a separate programming language such as "OpenCL C" (managed by the OpenCL API), as "compute shaders" written in a shading language (managed by a graphics API such as OpenGL), or embedded directly in application code written in a high level language, as in the case of C++AMP. This programming paradigm maps well to vector processors: there is an assumption that each invocation of a kernel within a batch is independent, allowing for data parallel execution. However, atomic operations may sometimes be used for synchronization between elements (for interdependent work), in some scenarios. Individual invocations are given indices (in 1 or more dimensions) from which arbitrary addressing of buffer data may be performed (including scatter gather operations), so long as the non-overlapping assumption is respected. The Vulkan API provides the intermediate SPIR-V representation to describe both Graphical Shaders, and Compute Kernels, in a language independent and machine independent manner. The intention is to facilitate language evolution and provide a more natural ability to leverage GPU compute capabilities, in line with hardware developments such as Unified Memory Architecture and Heterogeneous System Architecture. This allows closer cooperation between a CPU and GPU.
[2]Paolo Prandoni, [3]LCAV, EPFL
The concept of "basis" for a vector space is one of the most profound
and fruitful ideas in linear algebra. Basis vectors are the "building
blocks" that all other vectors are built from; by "disassembling" a
vector into a linear combination of basis elements we are able to "look
inside" the vector and highlight many of its relevant features.
A vector space has an infinite number o [2]Paolo Prandoni, [3]LCAV, EPFL
In this notebook we will explore various ways to implement a system
that changes the voice of a speaker. Typical applications for these
techniques, strictly sorted by plausibility, include international spy
missions and prank telephone calls, and devices such as the one
displayed here can be easily bought on the web... or in a novelty shop.
No description has been provided for t [2]Paolo Prandoni, [3]LCAV, EPFL
In this notebook we will build a dual-tone multi-frequency decoder
based on the short-time Fourier transform.
In [1]: