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We consider the classical problem of maximizing a monotone submodular function subject to a cardinality constraint, which, due to its numerous applications, has recently been studied in various computational models. We consider a clean multiplayer model that lies between the offline and streaming model, and study it under the aspect of one-way communication complexity. Our model captures the streaming setting (by considering a large number of players), and, in addition, two-player approximation results for it translate into the robust setting. We present tight one-way communication complexity results for our model, which, due to the connections mentioned previously, have multiple implications in the data stream and robust setting.
Clément Hongler, Vassilis Joseph Papadopoulos