Potential flowIn fluid dynamics, potential flow (or ideal flow) describes the velocity field as the gradient of a scalar function: the velocity potential. As a result, a potential flow is characterized by an irrotational velocity field, which is a valid approximation for several applications. The irrotationality of a potential flow is due to the curl of the gradient of a scalar always being equal to zero. In the case of an incompressible flow the velocity potential satisfies Laplace's equation, and potential theory is applicable.
Computer simulationComputer simulation is the process of mathematical modelling, performed on a computer, which is designed to predict the behaviour of, or the outcome of, a real-world or physical system. The reliability of some mathematical models can be determined by comparing their results to the real-world outcomes they aim to predict. Computer simulations have become a useful tool for the mathematical modeling of many natural systems in physics (computational physics), astrophysics, climatology, chemistry, biology and manufacturing, as well as human systems in economics, psychology, social science, health care and engineering.
Navier–Stokes equationsThe Navier–Stokes equations (nævˈjeː_stəʊks ) are partial differential equations which describe the motion of viscous fluid substances, named after French engineer and physicist Claude-Louis Navier and Irish physicist and mathematician George Gabriel Stokes. They were developed over several decades of progressively building the theories, from 1822 (Navier) to 1842-1850 (Stokes). The Navier–Stokes equations mathematically express momentum balance and conservation of mass for Newtonian fluids.
SimulationA simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games.
Parallel computingParallel computing is a type of computation in which many calculations or processes are carried out simultaneously. Large problems can often be divided into smaller ones, which can then be solved at the same time. There are several different forms of parallel computing: bit-level, instruction-level, data, and task parallelism. Parallelism has long been employed in high-performance computing, but has gained broader interest due to the physical constraints preventing frequency scaling.
Fluid dynamicsIn physics, physical chemistry and engineering, fluid dynamics is a subdiscipline of fluid mechanics that describes the flow of fluids—liquids and gases. It has several subdisciplines, including aerodynamics (the study of air and other gases in motion) and hydrodynamics (the study of liquids in motion). Fluid dynamics has a wide range of applications, including calculating forces and moments on aircraft, determining the mass flow rate of petroleum through pipelines, predicting weather patterns, understanding nebulae in interstellar space and modelling fission weapon detonation.
Massively parallelMassively parallel is the term for using a large number of computer processors (or separate computers) to simultaneously perform a set of coordinated computations in parallel. GPUs are massively parallel architecture with tens of thousands of threads. One approach is grid computing, where the processing power of many computers in distributed, diverse administrative domains is opportunistically used whenever a computer is available. An example is BOINC, a volunteer-based, opportunistic grid system, whereby the grid provides power only on a best effort basis.
Incompressible flowIn fluid mechanics or more generally continuum mechanics, incompressible flow (isochoric flow) refers to a flow in which the material density is constant within a fluid parcel—an infinitesimal volume that moves with the flow velocity. An equivalent statement that implies incompressibility is that the divergence of the flow velocity is zero (see the derivation below, which illustrates why these conditions are equivalent). Incompressible flow does not imply that the fluid itself is incompressible.
Computational fluid dynamicsComputational fluid dynamics (CFD) is a branch of fluid mechanics that uses numerical analysis and data structures to analyze and solve problems that involve fluid flows. Computers are used to perform the calculations required to simulate the free-stream flow of the fluid, and the interaction of the fluid (liquids and gases) with surfaces defined by boundary conditions. With high-speed supercomputers, better solutions can be achieved, and are often required to solve the largest and most complex problems.
Open-channel flowIn fluid mechanics and hydraulics, open-channel flow is a type of liquid flow within a conduit with a free surface, known as a channel. The other type of flow within a conduit is pipe flow. These two types of flow are similar in many ways but differ in one important respect: open-channel flow has a free surface, whereas pipe flow does not. Open-channel flow can be classified and described in various ways based on the change in flow depth with respect to time and space.
Mixing engineerA mixing engineer (or simply mix engineer) is responsible for combining ("mixing") different sonic elements of an auditory piece into a complete rendition (also known as "final mix" or "mixdown"), whether in music, film, or any other content of auditory nature. The finished piece, recorded or live, must achieve a good balance of properties, such as volume, pan positioning, and other effects, while resolving any arising frequency conflicts from various sound sources.
Computer architecture simulatorA computer architecture simulator is a program that simulates the execution of computer architecture. Computer architecture simulators are used for the following purposes: Lowering cost by evaluating hardware designs without building physical hardware systems. Enabling access to unobtainable hardware. Increasing the precision and volume of computer performance data. Introducing abilities that are not normally possible on real hardware such as running code backwards when an error is detected or running in faster-than-real time.
Stokes flowStokes flow (named after George Gabriel Stokes), also named creeping flow or creeping motion, is a type of fluid flow where advective inertial forces are small compared with viscous forces. The Reynolds number is low, i.e. . This is a typical situation in flows where the fluid velocities are very slow, the viscosities are very large, or the length-scales of the flow are very small. Creeping flow was first studied to understand lubrication. In nature, this type of flow occurs in the swimming of microorganisms and sperm.
Large eddy simulationLarge eddy simulation (LES) is a mathematical model for turbulence used in computational fluid dynamics. It was initially proposed in 1963 by Joseph Smagorinsky to simulate atmospheric air currents, and first explored by Deardorff (1970). LES is currently applied in a wide variety of engineering applications, including combustion, acoustics, and simulations of the atmospheric boundary layer. The simulation of turbulent flows by numerically solving the Navier–Stokes equations requires resolving a very wide range of time and length scales, all of which affect the flow field.
Vehicle simulation gameVehicle simulation games are a genre of video games which attempt to provide the player with a realistic interpretation of operating various kinds of vehicles. This includes automobiles, aircraft, watercraft, spacecraft, military vehicles, and a variety of other vehicles. The main challenge is to master driving and steering the vehicle from the perspective of the pilot or driver, with most games adding another challenge such as racing or fighting rival vehicles.
Training simulationIn business, training simulation is a virtual medium through which various types of skills can be acquired. Training simulations can be used in a variety of genres; however they are most commonly used in corporate situations to improve business awareness and management skills. They are also common in academic environments as an integrated part of a business or management course. The word simulation implies an imitation of a real-life process, usually via a computer or other technological device, in order to provide a lifelike experience.
Flow velocityIn continuum mechanics the flow velocity in fluid dynamics, also macroscopic velocity in statistical mechanics, or drift velocity in electromagnetism, is a vector field used to mathematically describe the motion of a continuum. The length of the flow velocity vector is the flow speed and is a scalar. It is also called velocity field; when evaluated along a line, it is called a velocity profile (as in, e.g., law of the wall).
SupercomputerA supercomputer is a computer with a high level of performance as compared to a general-purpose computer. The performance of a supercomputer is commonly measured in floating-point operations per second (FLOPS) instead of million instructions per second (MIPS). Since 2017, there have existed supercomputers which can perform over 1017 FLOPS (a hundred quadrillion FLOPS, 100 petaFLOPS or 100 PFLOPS). For comparison, a desktop computer has performance in the range of hundreds of gigaFLOPS (1011) to tens of teraFLOPS (1013).
High-performance computingHigh-performance computing (HPC) uses supercomputers and computer clusters to solve advanced computation problems. HPC integrates systems administration (including network and security knowledge) and parallel programming into a multidisciplinary field that combines digital electronics, computer architecture, system software, programming languages, algorithms and computational techniques. HPC technologies are the tools and systems used to implement and create high performance computing systems.
Compressible flowCompressible flow (or gas dynamics) is the branch of fluid mechanics that deals with flows having significant changes in fluid density. While all flows are compressible, flows are usually treated as being incompressible when the Mach number (the ratio of the speed of the flow to the speed of sound) is smaller than 0.3 (since the density change due to velocity is about 5% in that case). The study of compressible flow is relevant to high-speed aircraft, jet engines, rocket motors, high-speed entry into a planetary atmosphere, gas pipelines, commercial applications such as abrasive blasting, and many other fields.