IntegralIn mathematics, an integral is the continuous analog of a sum, which is used to calculate areas, volumes, and their generalizations. Integration, the process of computing an integral, is one of the two fundamental operations of calculus, the other being differentiation. Integration started as a method to solve problems in mathematics and physics, such as finding the area under a curve, or determining displacement from velocity. Today integration is used in a wide variety of scientific fields.
Multiple integralIn mathematics (specifically multivariable calculus), a multiple integral is a definite integral of a function of several real variables, for instance, f(x, y) or f(x, y, z). Integrals of a function of two variables over a region in (the real-number plane) are called double integrals, and integrals of a function of three variables over a region in (real-number 3D space) are called triple integrals. For multiple integrals of a single-variable function, see the Cauchy formula for repeated integration.
Line integralIn mathematics, a line integral is an integral where the function to be integrated is evaluated along a curve. The terms path integral, curve integral, and curvilinear integral are also used; contour integral is used as well, although that is typically reserved for line integrals in the complex plane. The function to be integrated may be a scalar field or a vector field. The value of the line integral is the sum of values of the field at all points on the curve, weighted by some scalar function on the curve (commonly arc length or, for a vector field, the scalar product of the vector field with a differential vector in the curve).
Improper integralIn mathematical analysis, an improper integral is an extension of the notion of a definite integral to cases that violate the usual assumptions for that kind of integral. In the context of Riemann integrals (or, equivalently, Darboux integrals), this typically involves unboundedness, either of the set over which the integral is taken or of the integrand (the function being integrated), or both. It may also involve bounded but not closed sets or bounded but not continuous functions.
Elliptic integralIn integral calculus, an elliptic integral is one of a number of related functions defined as the value of certain integrals, which were first studied by Giulio Fagnano and Leonhard Euler (1750). Their name originates from their originally arising in connection with the problem of finding the arc length of an ellipse. Modern mathematics defines an "elliptic integral" as any function f which can be expressed in the form where R is a rational function of its two arguments, P is a polynomial of degree 3 or 4 with no repeated roots, and c is a constant.
Generalized coordinatesIn analytical mechanics, generalized coordinates are a set of parameters used to represent the state of a system in a configuration space. These parameters must uniquely define the configuration of the system relative to a reference state. The generalized velocities are the time derivatives of the generalized coordinates of the system. The adjective "generalized" distinguishes these parameters from the traditional use of the term "coordinate" to refer to Cartesian coordinates.
Trigonometric integralIn mathematics, trigonometric integrals are a family of integrals involving trigonometric functions. The different sine integral definitions are Note that the integrand is the sinc function, and also the zeroth spherical Bessel function. Since sinc is an even entire function (holomorphic over the entire complex plane), Si is entire, odd, and the integral in its definition can be taken along any path connecting the endpoints. By definition, Si(x) is the antiderivative of sin x / x whose value is zero at x = 0, and si(x) is the antiderivative whose value is zero at x = ∞.
Constraint programmingConstraint programming (CP) is a paradigm for solving combinatorial problems that draws on a wide range of techniques from artificial intelligence, computer science, and operations research. In constraint programming, users declaratively state the constraints on the feasible solutions for a set of decision variables. Constraints differ from the common primitives of imperative programming languages in that they do not specify a step or sequence of steps to execute, but rather the properties of a solution to be found.
Fresnel integralThe Fresnel integrals S(x) and C(x) are two transcendental functions named after Augustin-Jean Fresnel that are used in optics and are closely related to the error function (erf). They arise in the description of near-field Fresnel diffraction phenomena and are defined through the following integral representations: The simultaneous parametric plot of S(x) and C(x) is the Euler spiral (also known as the Cornu spiral or clothoid).
Leibniz integral ruleIn calculus, the Leibniz integral rule for differentiation under the integral sign states that for an integral of the form where and the integrands are functions dependent on the derivative of this integral is expressible as where the partial derivative indicates that inside the integral, only the variation of with is considered in taking the derivative. It is named after Gottfried Leibniz.
Dirichlet integralIn mathematics, there are several integrals known as the Dirichlet integral, after the German mathematician Peter Gustav Lejeune Dirichlet, one of which is the improper integral of the sinc function over the positive real line: This integral is not absolutely convergent, meaning is not Lebesgue-integrable, because the Dirichlet integral is infinite in the sense of Lebesgue integration. It is, however, finite in the sense of the improper Riemann integral or the generalized Riemann or Henstock–Kurzweil integral.
Constraint logic programmingConstraint logic programming is a form of constraint programming, in which logic programming is extended to include concepts from constraint satisfaction. A constraint logic program is a logic program that contains constraints in the body of clauses. An example of a clause including a constraint is . In this clause, is a constraint; A(X,Y), B(X), and C(Y) are literals as in regular logic programming. This clause states one condition under which the statement A(X,Y) holds: X+Y is greater than zero and both B(X) and C(Y) are true.
CostIn production, research, retail, and accounting, a cost is the value of money that has been used up to produce something or deliver a service, and hence is not available for use anymore. In business, the cost may be one of acquisition, in which case the amount of money expended to acquire it is counted as cost. In this case, money is the input that is gone in order to acquire the thing. This acquisition cost may be the sum of the cost of production as incurred by the original producer, and further costs of transaction as incurred by the acquirer over and above the price paid to the producer.
M1 carbineThe M1 carbine (formally the United States Carbine, Caliber .30, M1) is a lightweight semi-automatic carbine that was issued in the U.S. military during World War II, the Korean War and the Vietnam War. The M1 carbine was produced in several variants and was widely used by paramilitary and police forces around the world after World War II. The M2 carbine is the selective-fire version of the M1 carbine, capable of firing in both semi-automatic and full-automatic. The M3 carbine was an M2 carbine with an active infrared scope system.
Marginal costIn economics, the marginal cost is the change in the total cost that arises when the quantity produced is incremented, the cost of producing additional quantity. In some contexts, it refers to an increment of one unit of output, and in others it refers to the rate of change of total cost as output is increased by an infinitesimal amount. As Figure 1 shows, the marginal cost is measured in dollars per unit, whereas total cost is in dollars, and the marginal cost is the slope of the total cost, the rate at which it increases with output.
EarthEarth is the third planet from the Sun and the only astronomical object known to harbor life. This is enabled by Earth being a water world, the only one in the Solar System sustaining liquid surface water. Almost all of Earth's water is contained in its global ocean, covering 70.8% of Earth's surface. The remaining 29.2% of Earth's surface is land, most of which is located in the form of continental landmasses within one hemisphere, Earth's land hemisphere.
Constraint (mathematics)In mathematics, a constraint is a condition of an optimization problem that the solution must satisfy. There are several types of constraints—primarily equality constraints, inequality constraints, and integer constraints. The set of candidate solutions that satisfy all constraints is called the feasible set. The following is a simple optimization problem: subject to and where denotes the vector (x1, x2). In this example, the first line defines the function to be minimized (called the objective function, loss function, or cost function).
M1 GarandThe M1 Garand or M1 rifle is a semi-automatic rifle that was the service rifle of the U.S. Army during World War II and the Korean War. The rifle is chambered for the .30-06 Springfield cartridge and is named after its Canadian-American designer, John Garand. It was the first standard-issue autoloading rifle for the United States. By most accounts, the M1 rifle performed well. General George S. Patton called it "the greatest battle implement ever devised". The M1 replaced the bolt-action M1903 Springfield as the U.
Vivi (pronounced as distinct letters, ˌviːˈaɪ) is a screen-oriented text editor originally created for the Unix operating system. The portable subset of the behavior of vi and programs based on it, and the ex editor language supported within these programs, is described by (and thus standardized by) the Single Unix Specification and POSIX. The original code for vi was written by Bill Joy in 1976, as the visual mode for a line editor called ex that Joy had written with Chuck Haley. Bill Joy's ex 1.
Sine and cosineIn mathematics, sine and cosine are trigonometric functions of an angle. The sine and cosine of an acute angle are defined in the context of a right triangle: for the specified angle, its sine is the ratio of the length of the side that is opposite that angle to the length of the longest side of the triangle (the hypotenuse), and the cosine is the ratio of the length of the adjacent leg to that of the hypotenuse. For an angle , the sine and cosine functions are denoted simply as and .