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This lecture delves into the intricate worlds of video game production, exploring the representation and imagination involved in creating video games. It discusses the cultural and industrial aspects of the gaming sector, highlighting the challenges faced by small to medium-sized studios. The lecture also covers the characteristics of a cultural industry, emphasizing the high fixed costs and risks associated with game development. Additionally, it examines the demographics of video game professionals, shedding light on the under-representation of women and the struggle to retain experienced individuals in the industry.