Alexia Alisson Chloé MathieuTeaching & PhD Courses Artistic Practices - Interactivity HUM-322 The aim of this course is to design a video game in Unity in which walking is at the heart of the experience. Drawing on references, prototypes and the environmental narrative, students will create an immersive journey in which each step activates elements of the story.
Raphaël Alain MunozTeaching & PhD Courses Artistic Practices - Interactivity HUM-322 The aim of this course is to design a video game in Unity in which walking is at the heart of the experience. Drawing on references, prototypes and the environmental narrative, students will create an immersive journey in which each step activates elements of the story.
Giovanni Carlo CangianiExpertise
HPC, Algorithms, Networking, Programming, IT, Unix, DevOps, Full-stack Development, Computational Solid State Physics
Current work
Full stack developer and dev-ops engineer for the central IT services of EPFL.
Mission
See my daughters grow up and become graceful, kind, curious, cultivated, and literate.
Education Laurea | Computational solid state physics 1997 – 1997 Trieste Directed by Prof. Alfonso Baldereschi PhD | Computational solid state physic
Guillaume AnciauxResearchResearch Topics My research can be decomposed in three main blocks:First, the main goal of my current research is the physical description of contact interactions. I performed numerous studies of this topic using different models from the continuum scale down to atomistic scale. Since atomic phenomena and macroscopic observations are linked, the physics of contact needs the simultaneous consideration of several scales. For instance, plasticity is a theory defined for the macroscopic scale whereas t
Manuel Sebastian RudolphExpertise
Computational quantum physicsQuantum algorithmsQuantum machine learningGenerative modeling
Manuel is a PhD Candidate at EPFL in the group of Prof. Zoë Holmes, where he focuses on the numerical simulation of quantum computers. Together with his collaborators, he studies which properties make quantum circuits easy or hard to simulate classically, and how efficient classical simulability is connected to the barren plateau phenomenon. Manuel develops high-performance quantum simulation software and is
Francesco MondadaDr. Mondada received his M.Sc. in micro-engineering in 1991 and his Doctoral degree in 1997 at EPFL. During his thesis he co-founded the company K-Team, being both CEO and president of the company for about 5 years. He is one of the three main developers of the Khepera robot, considered as a standard in bio-inspired robotics and used by more than 1,000 universities and research centers worldwide. Fully back in research in 2000 and after a short period at CALTECH, he participated to the SWARM-BOTS project as the main developer of the s-bot robot platform, which was ranked on position 39 in the list of The 50 Best Robots Ever (fiction or real) by the Wired Journal in 2006. The SWARM-BOTS project was selected as FET-IST success story by the EU commission. He is author of more than 100 papers in the field of bio-inspired robotics and system level robot design. He is co-editor of several international conference proceedings. In November 2005 he received the EPFL Latsis University prize for his contributions to bio-inspired robotics. In 2011 he received the "Crédit Suisse Award for Best Teaching" from EPFL and in 2012 the "polysphère" award from the students as best teacher in the school of engineering. His interests include the development of innovative mechatronic solutions for mobile and modular robots, the creation of know-how for future embedded applications, and making robot platforms more accessible for education, research, and industrial development.
Friedhelm Christoph HummelExpertise
Stroke recovery Healthy Aging Motor Control Motor Learning Cognitive Control Neuroplasticity Non-invasive Brain Stimulation Structural and functional Neuroimaging Connectivity
Postal Address Campus Biotech
Defitech Chair of Clinical Neuroengineering Brain Mind Institute, SV Neuro X Institute, Swiss Federal Institute of Technology EPFL Campus Biotech Rm H4.3.132.084, 9, Chemin des Mines 1202 Geneva
Teaching & PhD PhD Students Maria Ploumitsakou, Simona Losacco, Fabienne Windel, Andrea Protani, Sta
Sabine SüsstrunkProf. Dr. Sabine Süsstrunk leads the Image and Visual Representation Lab in the School of Computer and Communication Sciences (IC) at EPFL since 1999. From 2015-2020, she was also the first Director of the Digital Humanities Institute (DHI), College of Humanities (CdH). Her main research areas are in computational photography, computational imaging, color image processing and computer vision, machine learning, and computational image quality and aesthetics. Sabine has authored and co-authored over 200 publications, of which 7 have received best paper/demo awards, and holds over 10 patents. Sabine served as chair and/or committee member in many international conferences on image processing, computer vision, and image systems engineering. She is President of the Swiss Science Council SSC, Founding Member and Member of the Board (President 2014-2018) of the EPFL-WISH (Women in Science and Humanities) Foundation, Member of the Board of the SRG SSR (Swiss Radio and Television Corporation), and Member of the Board of Largo Films. She received the IS&T/SPIE 2013 Electronic Imaging Scientist of the Year Award for her contributions to color imaging, computational photography, and image quality, and the 2018 IS&T Raymond C. Bowman and the 2020 EPFL AGEPoly IC Polysphere Awards for excellence in teaching. Sabine is a Fellow of IEEE and IS&T.
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