Isometry groupIn mathematics, the isometry group of a metric space is the set of all bijective isometries (that is, bijective, distance-preserving maps) from the metric space onto itself, with the function composition as group operation. Its identity element is the identity function. The elements of the isometry group are sometimes called motions of the space. Every isometry group of a metric space is a subgroup of isometries. It represents in most cases a possible set of symmetries of objects/figures in the space, or functions defined on the space.
SymmetrySymmetry () in everyday language refers to a sense of harmonious and beautiful proportion and balance. In mathematics, the term has a more precise definition and is usually used to refer to an object that is invariant under some transformations, such as translation, reflection, rotation, or scaling. Although these two meanings of the word can sometimes be told apart, they are intricately related, and hence are discussed together in this article.
AxeAn axe (æks sometimes ax in American English; see spelling differences) is an implement that has been used for millennia to shape, split, and cut wood, to harvest timber, as a weapon, and as a ceremonial or heraldic symbol. The axe has many forms and specialised uses but generally consists of an axe head with a handle, also called a haft or a helve. Before the modern axe, the stone-age hand axe without a handle was used from 1.5 million years BP. Hafted axes (those with a handle) date only from 6,000 BC.
Symmetry groupIn group theory, the symmetry group of a geometric object is the group of all transformations under which the object is invariant, endowed with the group operation of composition. Such a transformation is an invertible mapping of the ambient space which takes the object to itself, and which preserves all the relevant structure of the object. A frequent notation for the symmetry group of an object X is G = Sym(X). For an object in a metric space, its symmetries form a subgroup of the isometry group of the ambient space.
Euclidean groupIn mathematics, a Euclidean group is the group of (Euclidean) isometries of a Euclidean space ; that is, the transformations of that space that preserve the Euclidean distance between any two points (also called Euclidean transformations). The group depends only on the dimension n of the space, and is commonly denoted E(n) or ISO(n). The Euclidean group E(n) comprises all translations, rotations, and reflections of ; and arbitrary finite combinations of them.
Euclidean plane isometryIn geometry, a Euclidean plane isometry is an isometry of the Euclidean plane, or more informally, a way of transforming the plane that preserves geometrical properties such as length. There are four types: translations, rotations, reflections, and glide reflections (see below under ). The set of Euclidean plane isometries forms a group under composition: the Euclidean group in two dimensions. It is generated by reflections in lines, and every element of the Euclidean group is the composite of at most three distinct reflections.
Symmetry (geometry)In geometry, an object has symmetry if there is an operation or transformation (such as translation, scaling, rotation or reflection) that maps the figure/object onto itself (i.e., the object has an invariance under the transform). Thus, a symmetry can be thought of as an immunity to change. For instance, a circle rotated about its center will have the same shape and size as the original circle, as all points before and after the transform would be indistinguishable.
Battle axeA battle axe (also battle-axe, battle ax, or battle-ax) is an axe specifically designed for combat. Battle axes were specialized versions of utility axes. Many were suitable for use in one hand, while others were larger and were deployed two-handed. Axes designed for warfare ranged in weight from just over , and in length from just over to upwards of , as in the case of the Danish axe or the sparth axe. Cleaving weapons longer than 150 cm would arguably fall into the category of polearms.
Hand axeA hand axe (or handaxe or Acheulean hand axe) is a prehistoric stone tool with two faces that is the longest-used tool in human history. It is made from stone, usually flint or chert that has been "reduced" and shaped from a larger piece by knapping, or hitting against another stone. They are characteristic of the lower Acheulean and middle Palaeolithic (Mousterian) periods, roughly 1.6 million years ago to about 100,000 years ago, and used by Homo erectus and other early humans, but rarely by Homo sapiens.
Icosahedral symmetryIn mathematics, and especially in geometry, an object has icosahedral symmetry if it has the same symmetries as a regular icosahedron. Examples of other polyhedra with icosahedral symmetry include the regular dodecahedron (the dual of the icosahedron) and the rhombic triacontahedron. Every polyhedron with icosahedral symmetry has 60 rotational (or orientation-preserving) symmetries and 60 orientation-reversing symmetries (that combine a rotation and a reflection), for a total symmetry order of 120.
Symmetry (physics)In physics, a symmetry of a physical system is a physical or mathematical feature of the system (observed or intrinsic) that is preserved or remains unchanged under some transformation. A family of particular transformations may be continuous (such as rotation of a circle) or discrete (e.g., reflection of a bilaterally symmetric figure, or rotation of a regular polygon). Continuous and discrete transformations give rise to corresponding types of symmetries.
Sequence spaceIn functional analysis and related areas of mathematics, a sequence space is a vector space whose elements are infinite sequences of real or complex numbers. Equivalently, it is a function space whose elements are functions from the natural numbers to the field K of real or complex numbers. The set of all such functions is naturally identified with the set of all possible infinite sequences with elements in K, and can be turned into a vector space under the operations of pointwise addition of functions and pointwise scalar multiplication.
Banach spaceIn mathematics, more specifically in functional analysis, a Banach space (pronounced ˈbanax) is a complete normed vector space. Thus, a Banach space is a vector space with a metric that allows the computation of vector length and distance between vectors and is complete in the sense that a Cauchy sequence of vectors always converges to a well-defined limit that is within the space. Banach spaces are named after the Polish mathematician Stefan Banach, who introduced this concept and studied it systematically in 1920–1922 along with Hans Hahn and Eduard Helly.
Fréchet spaceIn functional analysis and related areas of mathematics, Fréchet spaces, named after Maurice Fréchet, are special topological vector spaces. They are generalizations of Banach spaces (normed vector spaces that are complete with respect to the metric induced by the norm). All Banach and Hilbert spaces are Fréchet spaces. Spaces of infinitely differentiable functions are typical examples of Fréchet spaces, many of which are typically Banach spaces.
3D modelingIn 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc.
3D printing3D printing or additive manufacturing is the construction of a three-dimensional object from a CAD model or a digital 3D model. It can be done in a variety of processes in which material is deposited, joined or solidified under computer control, with material being added together (such as plastics, liquids or powder grains being fused), typically layer by layer. In the 1980s, 3D printing techniques were considered suitable only for the production of functional or aesthetic prototypes, and a more appropriate term for it at the time was rapid prototyping.