Explores the process of designing video games to create meaningful player experiences, covering game genres, iterative design, and creating game concept documents.
By Stéphanie Mader explores game design through prototyping and communication, emphasizing the iterative design process and the importance of conveying mood and gameplay.
Covers rotation matrices, translations, and direct geometric modeling of serial robots, including the Denavit-Hartenberg parameters and the sequence of movements for a 6 DOF robot.
Covers the internship information session for the Microengineering and Robotics master program at EPFL, emphasizing the value of internships for students and companies.
Introduces the basics of robotics, covering definitions, classifications, and statistics, and explores the evolution and applications of different types of robots.
Explores soft electrically-driven actuators for robotics and haptics, focusing on electrostatic actuation principles and the development of soft actuators using various materials.