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This lecture covers the analysis of video games, focusing on three levels: representations, ludic structures, and code. It explores visual and narrative elements, gameplay mechanics, and the dual structure of games according to Frans Mäyrä. The lecture delves into formal game analysis, including game mechanics, dynamics, and aesthetics. It also discusses the importance of narratives in game studies and the institutionalization of game research. The presentation concludes with examples of past projects and potential themes for creating video games across various disciplines.