CS-522: Principles of computer systemsThis advanced graduate course teaches the key design principles underlying successful computer and communication systems, and shows how to solve real problems with ideas, techniques, and algorithms from operating systems, networks, databases, programming l ...
CS-471: Advanced multiprocessor architectureMultiprocessors are basic building blocks for all computer systems. This course covers the architecture and organization of modern multiprocessors, prevalent accelerators (e.g., GPU, TPU), and datacenters. It includes a research project on multiprocessors ...
CS-470: Advanced computer architectureThis course explores techniques for exploiting instruction-level parallelism both statically and dynamically. It also addresses the generation of hardware accelerators from programming languages and investigates security issues related to microarchitectura ...
CS-173: Fundamentals of digital systemsWelcome to the introductory course in digital design and computer architecture. In this course, we will embark on a journey into the world of digital systems, exploring the fundamental principles and concepts that underpin modern computing technology. ...
EE-208: Microcontrollers and digital systemsMicrocontrôleurs et conception de systèmes numériques couvre le fonctionnement interne d'un microcontrôleur, des notions de base d'architecture de processeur et de système informatique ainsi que les interfaces de microcontrôleurs, et protocoles de communic ...
MICRO-210: MicrocontrollersMicrocontrôleurs couvre le fonctionnement interne d'un microcontrôleur, des notions de base d'architecture de processeur et de système informatique ainsi que les interfaces de microcontrôleurs, et protocoles de communication série. ...
CS-476: Embedded system designHardware-software co-design is a well known concept in embedded system design.It is also a concept required in designing FPGA-accelerators in data-centers.This course teaches how to transform algorithms in smart hardware-software solutions. ...
ME-213: Programmation pour ingénieurMettre en pratique les bases de la programmation vues au semestre précédent. Développer un logiciel structuré. Méthode de debug d'un logiciel. Introduction à la programmation scientifique. Introduction à l'instrumentation virtuelle. ...
MATH-106(f): Analysis IIÉtudier les concepts fondamentaux d'analyse et le calcul différentiel et intégral des fonctions réelles de plusieurs
variables. ...
EE-530: Test of VLSI systemsTest of VLSI Systems covers theoretical knowledge related to the major algorithms used in VLSI test, and design for test techniques. Basic knowledge related to computer-aided design for test techniques, and their integration into a design-flow are presente ...
CS-320: Computer language processingWe teach the fundamental aspects of analyzing and interpreting computer languages, including the techniques to build compilers. You will build a working compiler from an elegant functional language into machine code using a popular backend called LLVM (htt ...
CS-411: Digital educationThis course addresses the relationship between specific technological features and the learners' cognitive processes. It also covers the methods and results of empirical studies: do student actually learn due to technologies? In fall 2025, P. Dillenbourg w ...
CS-202: Computer systemsThis course will teach operating systems and networks in an integrated fashion,emphasising the fundamental concepts and techniques that make their interaction possible/practical. Core lectures will be coupled with C programming lectures and assignments for ...
MGT-418: Convex optimizationThis course introduces the theory and application of modern convex optimization from an engineering perspective. ...
PHYS-101(a): General physics : mechanicsLe but du cours de physique générale est de donner à l'étudiant les notions de base nécessaires à la compréhension des phénomènes physiques. L'objectif est atteint lorsque l'étudiant est capable de prévoir quantitativement les conséquences de ces phénomène ...
PHYS-100: Advanced physics I (mechanics)La Physique Générale I (avancée) couvre la mécanique du point et du solide indéformable. Apprendre la mécanique, c'est apprendre à mettre sous forme mathématique un phénomène physique, en modélisant la situation et appliquant les lois de la physique. ...
CS-420: Advanced compiler constructionStudents learn several implementation techniques for modern functional and object-oriented programming languages. They put some of them into practice by developing key parts of a compiler and run time system for a simple functional programming language. ...