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Social CognitionDelves into social cognition in education, emphasizing collaborative learning benefits, pitfalls, and future trends.
Acquiring Data for LearningExplores training robots through reinforcement learning and learning from demonstration, highlighting challenges in human-robot interaction and data collection.
Exploring STIM in EducationExplores the STIM en Route project, showcasing engaging activities to enhance students' computational thinking skills.
Interactive Teaching ImpactExplores the impact of interactive teaching in science and technology disciplines at university level, focusing on meta-analyses and peer tutoring.
Gamification PresentationExplores gamification, ludification, and edutainment in digital education, including games-based learning and serious games.