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An experiment is a procedure carried out to support or refute a hypothesis, or determine the efficacy or likelihood of something previously untried. Experiments provide insight into cause-and-effect by demonstrating what outcome occurs when a particular factor is manipulated. Experiments vary greatly in goal and scale but always rely on repeatable procedure and logical analysis of the results. There also exist natural experimental studies. A child may carry out basic experiments to understand how things fall to the ground, while teams of scientists may take years of systematic investigation to advance their understanding of a phenomenon. Experiments and other types of hands-on activities are very important to student learning in the science classroom. Experiments can raise test scores and help a student become more engaged and interested in the material they are learning, especially when used over time. Experiments can vary from personal and informal natural comparisons (e.g. tasting a range of chocolates to find a favorite), to highly controlled (e.g. tests requiring complex apparatus overseen by many scientists that hope to discover information about subatomic particles). Uses of experiments vary considerably between the natural and human sciences. Experiments typically include controls, which are designed to minimize the effects of variables other than the single independent variable. This increases the reliability of the results, often through a comparison between control measurements and the other measurements. Scientific controls are a part of the scientific method. Ideally, all variables in an experiment are controlled (accounted for by the control measurements) and none are uncontrolled. In such an experiment, if all controls work as expected, it is possible to conclude that the experiment works as intended, and that results are due to the effect of the tested variables. In the scientific method, an experiment is an empirical procedure that arbitrates competing models or hypotheses.
[2]Paolo Prandoni, [3]LCAV, EPFL
In this notebook we will use the adaptive LMS filter to estimate the
impulse response of a reverberating room.
A typical use case is handsfree telephony: since the received signal,
amplified and played by the speaker, is picked up by the microphone, we
need to eliminate it from the signal that is transmitted back in order
to avoid a feedback loop. The signal picked up by the microph