CS-214: Software constructionLearn how to design and implement reliable, maintainable, and efficient software using a mix of programming skills (declarative style, higher-order functions, inductive types, parallelism) and
fundamental software construction concepts (reusability, abstr ...
BIO-410: Bioimage informaticsThe course provides a comprehensive overview of methods, algorithms, and computer tools used in bioimage analysis. It exposes fundamental concepts and practical computer solutions to extract quantitative information from multidimensional images, both using ...
CS-320: Computer language processingWe teach the fundamental aspects of analyzing and interpreting computer languages, including the techniques to build compilers. You will build a working compiler from an elegant functional language into machine code using a popular backend called LLVM (htt ...
EE-411: Fundamentals of inference and learningThis is an introductory course in the theory of statistics, inference, and machine learning, with an emphasis on theoretical understanding & practical exercises. The course will combine, and alternate, between mathematical theoretical foundations and prac ...
CS-101: Advanced information, computation, communication IDiscrete mathematics is a discipline with applications to almost all areas of study. It provides a set of indispensable tools to computer science in particular. This course reviews (familiar) topics as diverse as mathematical reasoning, combinatorics, disc ...
CS-420: Advanced compiler constructionStudents learn several implementation techniques for modern functional and object-oriented programming languages. They put some of them into practice by developing key parts of a compiler and run time system for a simple functional programming language. ...
CS-411: Digital educationThis course addresses the relationship between specific technological features and the learners' cognitive processes. It also covers the methods and results of empirical studies: do student actually learn due to technologies? In fall 2025, P. Dillenbourg w ...
CS-428: Interactive theorem provingA hands-on introduction to interactive theorem proving, computer-checked mathematics, compiler verification, proofs as programs, dependent types, and proof automation.
Come learn how to write computer-checked proofs and certified bug-free code! ...
CS-550: Formal verificationWe introduce formal verification as an approach for developing highly reliable systems. Formal verification finds proofs that computer systems work under all relevant scenarios. We will learn how to use formal verification tools and explain the theory and ...
FIN-417: Quantitative financial risk managementThis course is an introduction to quantitative risk management that covers standard statistical methods, multivariate models, risk measures, non-linear dependence structures (copula models), as well as credit risk. ...
EE-334: Digital systems designStudents will acquire basic knowledge about methodologies and tools for the design, optimization, and verification of custom digital systems/hardware.
They learn how to design synchronous digital circuits on register transfer level, analyse their timing a ...
MSE-425: Soft matterThe first part of the course is devoted to the self-assembly of molecules. In the second part we discuss basic physical chemical principles of polymers in solutions, at interfaces, and in bulk. Finally, we look at colloids and emulsions. ...
ME-460: Renewable energy (for ME)The students assess and compare all renewable energy resources, their real potentials, limitations and best applications (energy services). Solar thermal, solar electric, wood, bioliquids, biogas, hydropower incl. tidal and wave power, wind, geothermal inc ...
CS-523: Advanced topics on privacy enhancing technologiesThis advanced course will provide students with the knowledge to tackle the design of privacy-preserving ICT systems. Students will learn about existing technologies to prect privacy, and how to evaluate the protection they provide. ...
PHYS-100: Physique avancée I (mécanique)La Physique Générale I (avancée) couvre la mécanique du point et du solide indéformable. Apprendre la mécanique, c'est apprendre à mettre sous forme mathématique un phénomène physique, en modélisant la situation et appliquant les lois de la physique. ...