MemoryMemory is the faculty of the mind by which data or information is encoded, stored, and retrieved when needed. It is the retention of information over time for the purpose of influencing future action. If past events could not be remembered, it would be impossible for language, relationships, or personal identity to develop. Memory loss is usually described as forgetfulness or amnesia. Memory is often understood as an informational processing system with explicit and implicit functioning that is made up of a sensory processor, short-term (or working) memory, and long-term memory.
Participatory designParticipatory design (originally co-operative design, now often co-design) is an approach to design attempting to actively involve all stakeholders (e.g. employees, partners, customers, citizens, end users) in the design process to help ensure the result meets their needs and is usable. Participatory design is an approach which is focused on processes and procedures of design and is not a design style. The term is used in a variety of fields e.g.
Artificial consciousnessArtificial consciousness (AC), also known as machine consciousness (MC), synthetic consciousness or digital consciousness, is the consciousness hypothesized to be possible in artificial intelligence. It is also the corresponding field of study, which draws insights from philosophy of mind, philosophy of artificial intelligence, cognitive science and neuroscience. The same terminology can be used with the term "sentience" instead of "consciousness" when specifically designating phenomenal consciousness (the ability to feel qualia).
DesignA design is a concept of either an object, a process, or a system that is specific and, in most cases, detailed. Design refers to something that is or has been intentionally created by a thinking agent, though it is sometimes used to refer to the nature of something. The verb to design expresses the process of developing a design. In some cases, the direct construction of an object without an explicit prior plan may also be considered to be a design (such as in some artwork and craftwork).
ConsciousnessConsciousness, at its simplest, is awareness of internal and external existence. However, its nature has led to millennia of analyses, explanations and debates by philosophers, theologians, linguists, and scientists. Opinions differ about what exactly needs to be studied or even considered consciousness. In some explanations, it is synonymous with the mind, and at other times, an aspect of mind. In the past, it was one's "inner life", the world of introspection, of private thought, imagination and volition.
Landscape architectureLandscape architecture is the design of outdoor areas, landmarks, and structures to achieve environmental, social-behavioural, or aesthetic outcomes. It involves the systematic design and general engineering of various structures for construction and human use, investigation of existing social, ecological, and soil conditions and processes in the landscape, and the design of other interventions that will produce desired outcomes.
ArchitectureArchitecture is the art and technique of designing and building, as distinguished from the skills associated with construction. It is both the process and the product of sketching, conceiving, planning, designing, and constructing buildings or other structures. The term comes ; ; . Architectural works, in the material form of buildings, are often perceived as cultural symbols and as works of art. Historical civilizations are often identified with their surviving architectural achievements.
Landscape planningLandscape planning is a branch of landscape architecture. According to Erv Zube (1931–2002) landscape planning is defined as an activity concerned with developing landscaping amongst competing land uses while protecting natural processes and significant cultural and natural resources. Park systems and greenways of the type designed by Frederick Law Olmsted are key examples of landscape planning. Landscape designers tend to work for clients who wish to commission construction work.
Neural correlates of consciousnessThe neural correlates of consciousness (NCC) refer to the relationships between mental states and neural states and constitute the minimal set of neuronal events and mechanisms sufficient for a specific conscious percept. Neuroscientists use empirical approaches to discover neural correlates of subjective phenomena; that is, neural changes which necessarily and regularly correlate with a specific experience.
Hard problem of consciousnessThe hard problem of consciousness is a philosophical problem concerning why and how humans and other organisms have qualia, phenomenal consciousness, or subjective experiences. This is in contrast to the "easy problems" of explaining the physical systems that give humans and other animals the ability to discriminate, integrate information, perform behavioural functions, or provide behavioural reports, and so forth.
Web designWeb design encompasses many different skills and disciplines in the production and maintenance of websites. The different areas of web design include web graphic design; user interface design (UI design); authoring, including standardised code and proprietary software; user experience design (UX design); and search engine optimization. Often many individuals will work in teams covering different aspects of the design process, although some designers will cover them all.
Consciousness ExplainedConsciousness Explained is a 1991 book by the American philosopher Daniel Dennett, in which the author offers an account of how consciousness arises from interaction of physical and cognitive processes in the brain. Dennett describes consciousness as an account of the various calculations occurring in the brain at close to the same time. He compares consciousness to an academic paper that is being developed or edited in the hands of multiple people at one time, the "multiple drafts" theory of consciousness.
Landscape architectA landscape architect is a person who is educated in the field of landscape architecture. The practice of landscape architecture includes: site analysis, site inventory, site planning, land planning, planting design, grading, storm water management, sustainable design, construction specification, and ensuring that all plans meet the current building codes and local and federal ordinances. The practice of landscape architecture dates to some of the earliest of human cultures and just as much as the practice of medicine has been inimical to the species and ubiquitous worldwide for several millennia.
Landscape ecologyLandscape ecology is the science of studying and improving relationships between ecological processes in the environment and particular ecosystems. This is done within a variety of landscape scales, development spatial patterns, and organizational levels of research and policy. Concisely, landscape ecology can be described as the science of "landscape diversity" as the synergetic result of biodiversity and geodiversity.
Working memoryWorking memory is a cognitive system with a limited capacity that can hold information temporarily. It is important for reasoning and the guidance of decision-making and behavior. Working memory is often used synonymously with short-term memory, but some theorists consider the two forms of memory distinct, assuming that working memory allows for the manipulation of stored information, whereas short-term memory only refers to the short-term storage of information.
LandscapingLandscaping refers to any activity that modifies the visible features of an area of land, including the following: Living elements, such as flora or fauna; or what is commonly called gardening, the art and craft of growing plants with a goal of creating a beauty within the landscape. Natural abiotic elements, such as landforms, terrain shape and elevation, or bodies of water. Abstract elements, such as the weather and lighting conditions. Landscaping requires a certain understanding of horticulture and artistic design, but is not limited to plants and horticulture.
Implicit memoryIn psychology, implicit memory is one of the two main types of long-term human memory. It is acquired and used unconsciously, and can affect thoughts and behaviours. One of its most common forms is procedural memory, which allows people to perform certain tasks without conscious awareness of these previous experiences; for example, remembering how to tie one's shoes or ride a bicycle without consciously thinking about those activities.
LandscapeA landscape is the visible features of an area of land, its landforms, and how they integrate with natural or man-made features, often considered in terms of their aesthetic appeal. A landscape includes the physical elements of geophysically defined landforms such as (ice-capped) mountains, hills, water bodies such as rivers, lakes, ponds and the sea, living elements of land cover including indigenous vegetation, human elements including different forms of land use, buildings, and structures, and transitory elements such as lighting and weather conditions.
Autobiographical memoryAutobiographical memory (AM) is a memory system consisting of episodes recollected from an individual's life, based on a combination of episodic (personal experiences and specific objects, people and events experienced at particular time and place) and semantic (general knowledge and facts about the world) memory. It is thus a type of explicit memory. Conway and Pleydell-Pearce (2000) proposed that autobiographical memory is constructed within a self-memory system (SMS), a conceptual model composed of an autobiographical knowledge base and the working self.
Design methodsDesign methods are procedures, techniques, aids, or tools for designing. They offer a number of different kinds of activities that a designer might use within an overall design process. Conventional procedures of design, such as drawing, can be regarded as design methods, but since the 1950s new procedures have been developed that are more usually grouped together under the name of "design methods". What design methods have in common is that they "are attempts to make public the hitherto private thinking of designers; to externalise the design process".