Majority ruleMajority rule is the principle that the group that has the most supporters gets its way. A majority is more than half of the voters involved, and rule by such a majority is thought to be to the benefit of more than rule by less than half (a mere minority) would be. Majority rule is the binary decision rule most often used in decision-making bodies, including many legislatures of democratic nations. Where no one party wins a majority of the seats in a legislature, the majority of legislators that wields power is partly composed of members of other parties in support.
Graphical user interfaceThe graphical user interface, or GUI (ˌdʒi:juːˈaɪ or ˈɡu:i ), is a form of user interface that allows users to interact with electronic devices through graphical icons and audio indicators such as primary notation, instead of text-based UIs, typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of command-line interfaces (CLIs), which require commands to be typed on a computer keyboard. The actions in a GUI are usually performed through direct manipulation of the graphical elements.
History of PythonPython (programming language) The programming language Python was conceived in the late 1980s, and its implementation was started in December 1989 by Guido van Rossum at CWI in the Netherlands as a successor to ABC capable of exception handling and interfacing with the Amoeba operating system. Van Rossum is Python's principal author, and his continuing central role in deciding the direction of Python is reflected in the title given to him by the Python community, Benevolent Dictator for Life (BDFL).
MajorityA majority, also called a simple majority or absolute majority to distinguish it from related terms, is more than half of the total. It is a subset of a set consisting of more than half of the set's elements. For example, if a group consists of 20 individuals, a majority would be 11 or more individuals, while having 10 or fewer individuals would not constitute a majority. "Majority" can be used to specify the voting requirement, as in a "majority vote", which means more than half of the votes cast.
Scene graphA scene graph is a general data structure commonly used by vector-based graphics editing applications and modern computer games, which arranges the logical and often spatial representation of a graphical scene. It is a collection of nodes in a graph or tree structure. A tree node may have many children but only a single parent, with the effect of a parent applied to all its child nodes; an operation performed on a group automatically propagates its effect to all of its members.
Aerial photographic and satellite image interpretationAerial photographic and satellite image interpretation, or just image interpretation when in context, is the act of examining s, particularly airborne and , to identify objects and judging their significance. This is commonly used in military aerial reconnaissance, using photographs taken from reconnaissance aircraft and reconnaissance satellites. The principles of image interpretation have been developed empirically for more than 150 years.
SurveyingSurveying or land surveying is the technique, profession, art, and science of determining the terrestrial two-dimensional or three-dimensional positions of points and the distances and angles between them. A land surveying professional is called a land surveyor. These points are usually on the surface of the Earth, and they are often used to establish maps and boundaries for ownership, locations, such as the designed positions of structural components for construction or the surface location of subsurface features, or other purposes required by government or civil law, such as property sales.
Natural user interfaceIn computing, a natural user interface (NUI) or natural interface is a user interface that is effectively invisible, and remains invisible as the user continuously learns increasingly complex interactions. The word "natural" is used because most computer interfaces use artificial control devices whose operation has to be learned. Examples include voice assistants, such as Alexa and Siri, touch and multitouch interactions on today's mobile phones and tablets, but also touch interfaces invisibly integrated into the textiles furnitures.
History of the graphical user interfaceThe history of the graphical user interface, understood as the use of graphic icons and a pointing device to control a computer, covers a five-decade span of incremental refinements, built on some constant core principles. Several vendors have created their own windowing systems based on independent code, but with basic elements in common that define the WIMP "window, icon, menu and pointing device" paradigm. There have been important technological achievements, and enhancements to the general interaction in small steps over previous systems.
Polymorphism (computer science)In programming language theory and type theory, polymorphism is the provision of a single interface to entities of different types or the use of a single symbol to represent multiple different types. The concept is borrowed from a principle in biology where an organism or species can have many different forms or stages. The most commonly recognized major classes of polymorphism are: Ad hoc polymorphism: defines a common interface for an arbitrary set of individually specified types.
Majority criterionThe majority criterion is a single-winner voting system criterion, used to compare such systems. The criterion states that "if one candidate is ranked first by a majority (more than 50%) of voters, then that candidate must win". Some methods that comply with this criterion include any Condorcet method, instant-runoff voting, Bucklin voting, and plurality voting.
Scientific workflow systemA scientific workflow system is a specialized form of a workflow management system designed specifically to compose and execute a series of computational or data manipulation steps, or workflow, in a scientific application. Distributed scientists can collaborate on conducting large scale scientific experiments and knowledge discovery applications using distributed systems of computing resources, data sets, and devices. Scientific workflow systems play an important role in enabling this vision.