Java collections frameworkThe Java collections framework is a set of classes and interfaces that implement commonly reusable collection data structures. Although referred to as a framework, it works in a manner of a library. The collections framework provides both interfaces that define various collections and classes that implement them. Collections and arrays are similar in that they both hold references to objects and they can be managed as a group. However, unlike arrays, Collections do not need to be assigned a certain capacity when instantiated.
High-level programming languageIn computer science, a high-level programming language is a programming language with strong abstraction from the details of the computer. In contrast to low-level programming languages, it may use natural language elements, be easier to use, or may automate (or even hide entirely) significant areas of computing systems (e.g. memory management), making the process of developing a program simpler and more understandable than when using a lower-level language. The amount of abstraction provided defines how "high-level" a programming language is.
C (programming language)C (pronounced 'siː – like the letter c) is a general-purpose computer programming language. It was created in the 1970s by Dennis Ritchie, and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems, device drivers, protocol stacks, though decreasingly for application software. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems.
System programming languageA system programming language is a programming language used for system programming; such languages are designed for writing system software, which usually requires different development approaches when compared with application software. Edsger Dijkstra refers to these languages as machine oriented high order languages, or mohol. General-purpose programming languages tend to focus on generic features to allow programs written in the language to use the same code on different platforms.
Collection (abstract data type)In computer programming, a collection is a grouping of some variable number of data items (possibly zero) that have some shared significance to the problem being solved and need to be operated upon together in some controlled fashion. Generally, the data items will be of the same type or, in languages supporting inheritance, derived from some common ancestor type. A collection is a concept applicable to abstract data types, and does not prescribe a specific implementation as a concrete data structure, though often there is a conventional choice (see Container for type theory discussion).
Data structureIn computer science, a data structure is a data organization, management, and storage format that is usually chosen for efficient access to data. More precisely, a data structure is a collection of data values, the relationships among them, and the functions or operations that can be applied to the data, i.e., it is an algebraic structure about data. Data structures serve as the basis for abstract data types (ADT). The ADT defines the logical form of the data type. The data structure implements the physical form of the data type.
Array programmingIn computer science, array programming refers to solutions that allow the application of operations to an entire set of values at once. Such solutions are commonly used in scientific and engineering settings. Modern programming languages that support array programming (also known as vector or multidimensional languages) have been engineered specifically to generalize operations on scalars to apply transparently to vectors, matrices, and higher-dimensional arrays.
Programming language theoryProgramming language theory (PLT) is a branch of computer science that deals with the design, implementation, analysis, characterization, and classification of formal languages known as programming languages. Programming language theory is closely related to other fields including mathematics, software engineering, and linguistics. There are a number of academic conferences and journals in the area. History of programming languages and Programming language#History In some ways, the history of programming language theory predates even the development of programming languages themselves.
Functional programmingIn computer science, functional programming is a programming paradigm where programs are constructed by applying and composing functions. It is a declarative programming paradigm in which function definitions are trees of expressions that map values to other values, rather than a sequence of imperative statements which update the running state of the program. In functional programming, functions are treated as first-class citizens, meaning that they can be bound to names (including local identifiers), passed as arguments, and returned from other functions, just as any other data type can.
Generic programmingGeneric programming is a style of computer programming in which algorithms are written in terms of data types to-be-specified-later that are then instantiated when needed for specific types provided as parameters. This approach, pioneered by the ML programming language in 1973, permits writing common functions or types that differ only in the set of types on which they operate when used, thus reducing duplicate code. Generics was introduced to the main-stream programming with Ada in 1977 and then with templates in C++ it became part of the repertoire of professional library design.
History of programming languagesThe history of programming languages spans from documentation of early mechanical computers to modern tools for software development. Early programming languages were highly specialized, relying on mathematical notation and similarly obscure syntax. Throughout the 20th century, research in compiler theory led to the creation of high-level programming languages, which use a more accessible syntax to communicate instructions. The first high-level programming language was Plankalkül, created by Konrad Zuse between 1942 and 1945.
Persistent data structureIn computing, a persistent data structure or not ephemeral data structure is a data structure that always preserves the previous version of itself when it is modified. Such data structures are effectively immutable, as their operations do not (visibly) update the structure in-place, but instead always yield a new updated structure. The term was introduced in Driscoll, Sarnak, Sleator, and Tarjans' 1986 article. A data structure is partially persistent if all versions can be accessed but only the newest version can be modified.
ImplementationImplementation is the realization of an application, execution of a plan, idea, model, design, specification, standard, algorithm, policy, or the administration or management of a process or objective. In computer science, an implementation is a realization of a technical specification or algorithm as a program, software component, or other computer system through computer programming and deployment. Many implementations may exist for a given specification or standard.
Tracing garbage collectionIn computer programming, tracing garbage collection is a form of automatic memory management that consists of determining which objects should be deallocated ("garbage collected") by tracing which objects are reachable by a chain of references from certain "root" objects, and considering the rest as "garbage" and collecting them. Tracing garbage collection is the most common type of garbage collection – so much so that "garbage collection" often refers to tracing garbage collection, rather than other methods such as reference counting – and there are a large number of algorithms used in implementation.
Visual programming languageIn computing, a visual programming language (visual programming system, VPL, or, VPS) or block coding is a programming language that lets users create programs by manipulating program elements graphically rather than by specifying them textually. A VPL allows programming with visual expressions, spatial arrangements of text and graphic symbols, used either as elements of syntax or secondary notation.
Search data structureIn computer science, a search data structure is any data structure that allows the efficient retrieval of specific items from a set of items, such as a specific record from a database. The simplest, most general, and least efficient search structure is merely an unordered sequential list of all the items. Locating the desired item in such a list, by the linear search method, inevitably requires a number of operations proportional to the number n of items, in the worst case as well as in the average case.
C Sharp (programming language)C# (pronounced ) is a general-purpose high-level programming language supporting multiple paradigms. C# encompasses static typing, strong typing, lexically scoped, imperative, declarative, functional, generic, object-oriented (class-based), and component-oriented programming disciplines. The C# programming language was designed by Anders Hejlsberg from Microsoft in 2000 and was later approved as an international standard by Ecma (ECMA-334) in 2002 and ISO/IEC (ISO/IEC 23270) in 2003. Microsoft introduced C# along with .
Automatic Reference CountingAutomatic Reference Counting (ARC) is a memory management feature of the Clang compiler providing automatic reference counting for the Objective-C and Swift programming languages. At compile time, it inserts into the object code messages retain and release which increase and decrease the reference count at run time, marking for deallocation those objects when the number of references to them reaches zero. ARC differs from tracing garbage collection in that there is no background process that deallocates the objects asynchronously at runtime.
Garbage collection (computer science)In computer science, garbage collection (GC) is a form of automatic memory management. The garbage collector attempts to reclaim memory which was allocated by the program, but is no longer referenced; such memory is called garbage. Garbage collection was invented by American computer scientist John McCarthy around 1959 to simplify manual memory management in Lisp. Garbage collection relieves the programmer from doing manual memory management, where the programmer specifies what objects to de-allocate and return to the memory system and when to do so.
C++ Standard LibraryIn the C++ programming language, the C++ Standard Library is a collection of classes and functions, which are written in the core language and part of the C++ ISO Standard itself. The C++ Standard Library provides several generic containers, functions to use and manipulate these containers, function objects, generic strings and streams (including interactive and file I/O), support for some language features, and functions for common tasks such as finding the square root of a number.