Time complexityIn computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, supposing that each elementary operation takes a fixed amount of time to perform. Thus, the amount of time taken and the number of elementary operations performed by the algorithm are taken to be related by a constant factor.
Average-case complexityIn computational complexity theory, the average-case complexity of an algorithm is the amount of some computational resource (typically time) used by the algorithm, averaged over all possible inputs. It is frequently contrasted with worst-case complexity which considers the maximal complexity of the algorithm over all possible inputs. There are three primary motivations for studying average-case complexity.
Worst-case complexityIn computer science (specifically computational complexity theory), the worst-case complexity measures the resources (e.g. running time, memory) that an algorithm requires given an input of arbitrary size (commonly denoted as n in asymptotic notation). It gives an upper bound on the resources required by the algorithm. In the case of running time, the worst-case time complexity indicates the longest running time performed by an algorithm given any input of size n, and thus guarantees that the algorithm will finish in the indicated period of time.
Computational complexityIn computer science, the computational complexity or simply complexity of an algorithm is the amount of resources required to run it. Particular focus is given to computation time (generally measured by the number of needed elementary operations) and memory storage requirements. The complexity of a problem is the complexity of the best algorithms that allow solving the problem. The study of the complexity of explicitly given algorithms is called analysis of algorithms, while the study of the complexity of problems is called computational complexity theory.
Computational complexity theoryIn theoretical computer science and mathematics, computational complexity theory focuses on classifying computational problems according to their resource usage, and relating these classes to each other. A computational problem is a task solved by a computer. A computation problem is solvable by mechanical application of mathematical steps, such as an algorithm. A problem is regarded as inherently difficult if its solution requires significant resources, whatever the algorithm used.
Complexity classIn computational complexity theory, a complexity class is a set of computational problems "of related resource-based complexity". The two most commonly analyzed resources are time and memory. In general, a complexity class is defined in terms of a type of computational problem, a model of computation, and a bounded resource like time or memory. In particular, most complexity classes consist of decision problems that are solvable with a Turing machine, and are differentiated by their time or space (memory) requirements.
Exponential time hypothesisIn computational complexity theory, the exponential time hypothesis is an unproven computational hardness assumption that was formulated by . It states that satisfiability of 3-CNF Boolean formulas cannot be solved in subexponential time, i.e., for all constant , where n is the number of variables in the formula. The exponential time hypothesis, if true, would imply that P ≠ NP, but it is a stronger statement.
AuthenticationAuthentication (from αὐθεντικός authentikos, "real, genuine", from αὐθέντης authentes, "author") is the act of proving an assertion, such as the identity of a computer system user. In contrast with identification, the act of indicating a person or thing's identity, authentication is the process of verifying that identity. It might involve validating personal identity documents, verifying the authenticity of a website with a digital certificate, determining the age of an artifact by carbon dating, or ensuring that a product or document is not counterfeit.
Message authenticationIn information security, message authentication or data origin authentication is a property that a message has not been modified while in transit (data integrity) and that the receiving party can verify the source of the message. Message authentication does not necessarily include the property of non-repudiation. Message authentication is typically achieved by using message authentication codes (MACs), authenticated encryption (AE), or digital signatures.
Mutual authenticationMutual authentication or two-way authentication (not to be confused with two-factor authentication) refers to two parties authenticating each other at the same time in an authentication protocol. It is a default mode of authentication in some protocols (IKE, SSH) and optional in others (TLS). Mutual authentication is a desired characteristic in verification schemes that transmit sensitive data, in order to ensure data security. Mutual authentication can be accomplished with two types of credentials: usernames and passwords, and public key certificates.
Best, worst and average caseIn computer science, best, worst, and average cases of a given algorithm express what the resource usage is at least, at most and on average, respectively. Usually the resource being considered is running time, i.e. time complexity, but could also be memory or some other resource. Best case is the function which performs the minimum number of steps on input data of n elements. Worst case is the function which performs the maximum number of steps on input data of size n.
Access controlIn physical security and information security, access control (AC) is the selective restriction of access to a place or other resource, while access management describes the process. The act of accessing may mean consuming, entering, or using. Permission to access a resource is called authorization. Locks and login credentials are two analogous mechanisms of access control. Physical security Geographical access control may be enforced by personnel (e.g. border guard, bouncer, ticket checker), or with a device such as a turnstile.
Durability (database systems)In database systems, durability is the ACID property that guarantees that the effects of transactions that have been committed will survive permanently, even in case of failures, including incidents and catastrophic events. For example, if a flight booking reports that a seat has successfully been booked, then the seat will remain booked even if the system crashes. Formally, a database system ensures the durability property if it tolerates three types of failures: transaction, system, and media failures.
Database transactionA database transaction symbolizes a unit of work, performed within a database management system (or similar system) against a database, that is treated in a coherent and reliable way independent of other transactions. A transaction generally represents any change in a database. Transactions in a database environment have two main purposes: To provide reliable units of work that allow correct recovery from failures and keep a database consistent even in cases of system failure.
Server (computing)In computing, a server is a piece of computer hardware or software (computer program) that provides functionality for other programs or devices, called "clients". This architecture is called the client–server model. Servers can provide various functionalities, often called "services", such as sharing data or resources among multiple clients or performing computations for a client. A single server can serve multiple clients, and a single client can use multiple servers.
Multi-factor authenticationMulti-factor authentication (MFA; two-factor authentication, or 2FA, along with similar terms) is an electronic authentication method in which a user is granted access to a website or application only after successfully presenting two or more pieces of evidence (or factors) to an authentication mechanism. MFA protects personal data—which may include personal identification or financial assets—from being accessed by an unauthorized third party that may have been able to discover, for example, a single password.
Card readerA card reader is a data input device that reads data from a card-shaped storage medium. The first were punched card readers, which read the paper or cardboard punched cards that were used during the first several decades of the computer industry to store information and programs for computer systems. Modern card readers are electronic devices that can read plastic cards embedded with either a barcode, magnetic strip, computer chip or another storage medium. A memory card reader is a device used for communication with a smart card or a memory card.
Communication channelA communication channel refers either to a physical transmission medium such as a wire, or to a logical connection over a multiplexed medium such as a radio channel in telecommunications and computer networking. A channel is used for information transfer of, for example, a digital bit stream, from one or several senders to one or several receivers. A channel has a certain capacity for transmitting information, often measured by its bandwidth in Hz or its data rate in bits per second.
Message authentication codeIn cryptography, a message authentication code (MAC), sometimes known as an authentication tag, is a short piece of information used for authenticating a message. In other words, to confirm that the message came from the stated sender (its authenticity) and has not been changed. The MAC value protects a message's data integrity, as well as its authenticity, by allowing verifiers (who also possess the secret key) to detect any changes to the message content.
Concurrent computingConcurrent computing is a form of computing in which several computations are executed concurrently—during overlapping time periods—instead of sequentially—with one completing before the next starts. This is a property of a system—whether a program, computer, or a network—where there is a separate execution point or "thread of control" for each process. A concurrent system is one where a computation can advance without waiting for all other computations to complete. Concurrent computing is a form of modular programming.