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We first describe the state of the art in cloth modeling and animation, followed by our first approach to modeling a skirt, then any dress, for a fixed synthetic actress. In this system, clothes were assembled from panels directly on the actress. We then describe a more general system, able to create autonomous clothes which may be worn by any synthetic human. We explain the method for creating both the clothes and the virtual humans
Yves Perriard, Miroslav Markovic, Christian Köchli