Scientific modellingScientific modelling is a scientific activity, the aim of which is to make a particular part or feature of the world easier to understand, define, quantify, visualize, or simulate by referencing it to existing and usually commonly accepted knowledge. It requires selecting and identifying relevant aspects of a situation in the real world and then developing a model to replicate a system with those features.
Renewable energyRenewable energy is energy from renewable resources that are naturally replenished on a human timescale. Renewable resources include sunlight, wind, the movement of water, and geothermal heat. Although most renewable energy sources are sustainable, some are not. For example, some biomass sources are considered unsustainable at current rates of exploitation. Renewable energy is often used for electricity generation, heating and cooling.
Regenerative designRegenerative design is an approach to designing systems or solutions that aims to work with or mimic natural ecosystem processes for returning energy from less usable to more usable forms. Regenerative design uses whole systems thinking to create resilient and equitable systems that integrate the needs of society with the integrity of nature. Regenerative design is an active topic of discussion in engineering, landscape design, food systems, and community development.
Climate resilienceClimate resilience is defined as the "capacity of social, economic and ecosystems to cope with a hazardous event or trend or disturbance". This is done by "responding or reorganising in ways that maintain their essential function, identity and structure (as well as biodiversity in case of ecosystems) while also maintaining the capacity for adaptation, learning and transformation". The key focus of increasing climate resilience is to reduce the climate vulnerability that communities, states, and countries currently have with regards to the many effects of climate change.
Radiant heating and coolingRadiant heating and cooling is a category of HVAC technologies that exchange heat by both convection and radiation with the environments they are designed to heat or cool. There are many subcategories of radiant heating and cooling, including: "radiant ceiling panels", "embedded surface systems", "thermally active building systems", and infrared heaters.
Product designProduct design as a verb is to create a new product to be sold by a business to its customers. A very broad coefficient and effective generation and development of ideas through a process that leads to new products. Thus, it is a major aspect of new product development. Product design process: the set of strategic and tactical activities, from idea generation to commercialization, used to create a product design. In a systematic approach, product designers conceptualize and evaluate ideas, turning them into tangible inventions and products.
Passive daytime radiative coolingPassive daytime radiative cooling (PDRC) is a renewable cooling method proposed as a solution to global warming of enhancing terrestrial heat flow to outer space through the installation of thermally-emissive surfaces on Earth that require zero energy consumption or pollution. Because all materials in nature absorb more heat during the day than at night, PDRC surfaces are designed to be high in solar reflectance (to minimize heat gain) and strong in longwave infrared (LWIR) thermal radiation heat transfer through the atmosphere's infrared window (8–13 μm) to cool temperatures during the daytime.
Oceanic climateAn oceanic climate, also known as a marine climate, is the temperate climate sub-type in Köppen classification represented as Cfb, typical of west coasts in higher middle latitudes of continents, generally featuring cool summers and mild winters (for their latitude), with a relatively narrow annual temperature range and few extremes of temperature. Oceanic climates can be found in both hemispheres generally between 45 and 63 latitude, most notably in northwestern Europe, northwestern America, as well as New Zealand.
Köppen climate classificationThe Köppen climate classification is one of the most widely used climate classification systems. It was first published by German-Russian climatologist Wladimir Köppen (1846–1940) in 1884, with several later modifications by Köppen, notably in 1918 and 1936. Later, German climatologist Rudolf Geiger (1894–1981) introduced some changes to the classification system, which is thus sometimes called the Köppen–Geiger climate classification.
Climate change adaptationClimate change adaptation is the process of adjusting to the effects of climate change. These can be both current or expected impacts. Adaptation aims to moderate or avoid harm for people. It also aims to exploit opportunities. Humans may also intervene to help adjustment for natural systems. There are many adaptation strategies or options.They can help manage impacts and risks to people and nature. We can classify adaptation actions in four ways. These are infrastructural and technological; institutional; behavioural and cultural; and nature-based options.
SimulationA simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games.
User experience designUser experience design (UX design, UXD, UED, or XD) is the process of defining the experience a user would go through when interacting with a company, its services, and its products. Design decisions in UX design are often driven by research, data analysis, and test results rather than aesthetic preferences and opinions. Unlike user interface design, which focuses solely on the design of a computer interface, UX design encompasses all aspects of a user's perceived experience with a product or website, such as its usability, usefulness, desirability, brand perception, and overall performance.