List of measuring instrumentsA measuring instrument is a device to measure a physical quantity. In the physical sciences, quality assurance, and engineering, measurement is the activity of obtaining and comparing physical quantities of real-world objects and events. Established standard objects and events are used as units, and the process of measurement gives a number relating the item under study and the referenced unit of measurement. Measuring instruments, and formal test methods which define the instrument's use, are the means by which these relations of numbers are obtained.
Rigid bodyIn physics, a rigid body, also known as a rigid object, is a solid body in which deformation is zero or negligible. The distance between any two given points on a rigid body remains constant in time regardless of external forces or moments exerted on it. A rigid body is usually considered as a continuous distribution of mass. In the study of special relativity, a perfectly rigid body does not exist; and objects can only be assumed to be rigid if they are not moving near the speed of light.
Software prototypingSoftware prototyping is the activity of creating prototypes of software applications, i.e., incomplete versions of the software program being developed. It is an activity that can occur in software development and is comparable to prototyping as known from other fields, such as mechanical engineering or manufacturing. A prototype typically simulates only a few aspects of, and may be completely different from, the final product. Prototyping has several benefits: the software designer and implementer can get valuable feedback from the users early in the project.
NavigationNavigation is a field of study that focuses on the process of monitoring and controlling the movement of a craft or vehicle from one place to another. The field of navigation includes four general categories: land navigation, marine navigation, aeronautic navigation, and space navigation. It is also the term of art used for the specialized knowledge used by navigators to perform navigation tasks. All navigational techniques involve locating the navigator's position compared to known locations or patterns.
Sub-orbital spaceflightA sub-orbital spaceflight is a spaceflight in which the spacecraft reaches outer space, but its trajectory intersects the surface of the gravitating body from which it was launched. Hence, it will not complete one orbital revolution, will not become an artificial satellite nor will it reach escape velocity. For example, the path of an object launched from Earth that reaches the Kármán line (about – above sea level), and then falls back to Earth, is considered a sub-orbital spaceflight.
Guidance, navigation, and controlGuidance, navigation and control (abbreviated GNC, GN&C, or G&C) is a branch of engineering dealing with the design of systems to control the movement of vehicles, especially, automobiles, ships, aircraft, and spacecraft. In many cases these functions can be performed by trained humans. However, because of the speed of, for example, a rocket's dynamics, human reaction time is too slow to control this movement. Therefore, systems—now almost exclusively digital electronic—are used for such control.
Levitation (physics)Levitation (from Latin , ) is the process by which an object is held aloft in a stable position, without mechanical support via any physical contact. Levitation is accomplished by providing an upward force that counteracts the pull of gravity (in relation to gravity on earth), plus a smaller stabilizing force that pushes the object toward a home position whenever it is a small distance away from that home position. The force can be a fundamental force such as magnetic or electrostatic, or it can be a reactive force such as optical, buoyant, aerodynamic, or hydrodynamic.
Navigation systemA navigation system is a computing system that aids in navigation. Navigation systems may be entirely on board the vehicle or vessel that the system is controlling (for example, on the ship's bridge) or located elsewhere, making use of radio or other signal transmission to control the vehicle or vessel. In some cases, a combination of these methods is used.
Mechanical engineeringMechanical engineering is the study of physical machines that may involve force and movement. It is an engineering branch that combines engineering physics and mathematics principles with materials science, to design, analyze, manufacture, and maintain mechanical systems. It is one of the oldest and broadest of the engineering branches. Mechanical engineering requires an understanding of core areas including mechanics, dynamics, thermodynamics, materials science, design, structural analysis, and electricity.
Training simulationIn business, training simulation is a virtual medium through which various types of skills can be acquired. Training simulations can be used in a variety of genres; however they are most commonly used in corporate situations to improve business awareness and management skills. They are also common in academic environments as an integrated part of a business or management course. The word simulation implies an imitation of a real-life process, usually via a computer or other technological device, in order to provide a lifelike experience.
Single-stage-to-orbitA single-stage-to-orbit (SSTO) vehicle reaches orbit from the surface of a body using only propellants and fluids and without expending tanks, engines, or other major hardware. The term usually, but not exclusively, refers to reusable vehicles. To date, no Earth-launched SSTO launch vehicles have ever been flown; orbital launches from Earth have been performed by either fully or partially expendable multi-stage rockets. The main projected advantage of the SSTO concept is elimination of the hardware replacement inherent in expendable launch systems.
Jerk (physics)In physics, jerk or jolt is the rate at which an object's acceleration changes with respect to time. It is a vector quantity (having both magnitude and direction). Jerk is most commonly denoted by the symbol j and expressed in m/s3 (SI units) or standard gravities per second (g0/s). As a vector, jerk j can be expressed as the first time derivative of acceleration, second time derivative of velocity, and third time derivative of position: Where: a is acceleration v is velocity r is position t is time Third-order differential equations of the form are sometimes called jerk equations.