Binary decision diagramIn computer science, a binary decision diagram (BDD) or branching program is a data structure that is used to represent a Boolean function. On a more abstract level, BDDs can be considered as a compressed representation of sets or relations. Unlike other compressed representations, operations are performed directly on the compressed representation, i.e. without decompression. Similar data structures include negation normal form (NNF), Zhegalkin polynomials, and propositional directed acyclic graphs (PDAG).
Logical biconditionalIn logic and mathematics, the logical biconditional, also known as material biconditional or equivalence or biimplication or bientaiment, is the logical connective used to conjoin two statements and to form the statement " if and only if " (often abbreviated as " iff "), where is known as the antecedent, and the consequent. Nowadays, notations to represent equivalence include . is logically equivalent to both and , and the XNOR (exclusive nor) boolean operator, which means "both or neither".
Boolean circuitIn computational complexity theory and circuit complexity, a Boolean circuit is a mathematical model for combinational digital logic circuits. A formal language can be decided by a family of Boolean circuits, one circuit for each possible input length. Boolean circuits are defined in terms of the logic gates they contain. For example, a circuit might contain binary AND and OR gates and unary NOT gates, or be entirely described by binary NAND gates. Each gate corresponds to some Boolean function that takes a fixed number of bits as input and outputs a single bit.
Circuit (computer science)In theoretical computer science, a circuit is a model of computation in which input values proceed through a sequence of gates, each of which computes a function. Circuits of this kind provide a generalization of Boolean circuits and a mathematical model for digital logic circuits. Circuits are defined by the gates they contain and the values the gates can produce. For example, the values in a Boolean circuit are boolean values, and the circuit includes conjunction, disjunction, and negation gates.
Boolean functionIn mathematics, a Boolean function is a function whose arguments and result assume values from a two-element set (usually {true, false}, {0,1} or {-1,1}). Alternative names are switching function, used especially in older computer science literature, and truth function (or logical function), used in logic. Boolean functions are the subject of Boolean algebra and switching theory. A Boolean function takes the form , where is known as the Boolean domain and is a non-negative integer called the arity of the function.
Truth tableA truth table is a mathematical table used in logic—specifically in connection with Boolean algebra, boolean functions, and propositional calculus—which sets out the functional values of logical expressions on each of their functional arguments, that is, for each combination of values taken by their logical variables. In particular, truth tables can be used to show whether a propositional expression is true for all legitimate input values, that is, logically valid.
And-inverter graphAn and-inverter graph (AIG) is a directed, acyclic graph that represents a structural implementation of the logical functionality of a circuit or network. An AIG consists of two-input nodes representing logical conjunction, terminal nodes labeled with variable names, and edges optionally containing markers indicating logical negation. This representation of a logic function is rarely structurally efficient for large circuits, but is an efficient representation for manipulation of boolean functions.
If and only ifIn logic and related fields such as mathematics and philosophy, "if and only if" (shortened as "iff") is a biconditional logical connective between statements, where either both statements are true or both are false. The connective is biconditional (a statement of material equivalence), and can be likened to the standard material conditional ("only if", equal to "if ... then") combined with its reverse ("if"); hence the name. The result is that the truth of either one of the connected statements requires the truth of the other (i.
Boolean algebraIn mathematics and mathematical logic, Boolean algebra is a branch of algebra. It differs from elementary algebra in two ways. First, the values of the variables are the truth values true and false, usually denoted 1 and 0, whereas in elementary algebra the values of the variables are numbers. Second, Boolean algebra uses logical operators such as conjunction (and) denoted as ∧, disjunction (or) denoted as ∨, and the negation (not) denoted as ¬.
Arithmetic logic unitIn computing, an arithmetic logic unit (ALU) is a combinational digital circuit that performs arithmetic and bitwise operations on integer binary numbers. This is in contrast to a floating-point unit (FPU), which operates on floating point numbers. It is a fundamental building block of many types of computing circuits, including the central processing unit (CPU) of computers, FPUs, and graphics processing units (GPUs).
Logical equalityLogical equality is a logical operator that corresponds to equality in Boolean algebra and to the logical biconditional in propositional calculus. It gives the functional value true if both functional arguments have the same logical value, and false if they are different.
Total synthesisTotal synthesis is the complete chemical synthesis of a complex molecule, often a natural product, from simple, commercially-available precursors. It usually refers to a process not involving the aid of biological processes, which distinguishes it from semisynthesis. Syntheses may sometimes conclude at a precursor with further known synthetic pathways to a target molecule, in which case it is known as a formal synthesis. Total synthesis target molecules can be natural products, medicinally-important active ingredients, known intermediates, or molecules of theoretical interest.
Logic synthesisIn computer engineering, logic synthesis is a process by which an abstract specification of desired circuit behavior, typically at register transfer level (RTL), is turned into a design implementation in terms of logic gates, typically by a computer program called a synthesis tool. Common examples of this process include synthesis of designs specified in hardware description languages, including VHDL and Verilog. Some synthesis tools generate bitstreams for programmable logic devices such as PALs or FPGAs, while others target the creation of ASICs.
Circuit complexityIn theoretical computer science, circuit complexity is a branch of computational complexity theory in which Boolean functions are classified according to the size or depth of the Boolean circuits that compute them. A related notion is the circuit complexity of a recursive language that is decided by a uniform family of circuits (see below). Proving lower bounds on size of Boolean circuits computing explicit Boolean functions is a popular approach to separating complexity classes.
Propositional formulaIn propositional logic, a propositional formula is a type of syntactic formula which is well formed and has a truth value. If the values of all variables in a propositional formula are given, it determines a unique truth value. A propositional formula may also be called a propositional expression, a sentence, or a sentential formula. A propositional formula is constructed from simple propositions, such as "five is greater than three" or propositional variables such as p and q, using connectives or logical operators such as NOT, AND, OR, or IMPLIES; for example: (p AND NOT q) IMPLIES (p OR q).
Branch (computer science)A branch is an instruction in a computer program that can cause a computer to begin executing a different instruction sequence and thus deviate from its default behavior of executing instructions in order. Branch (or branching, branched) may also refer to the act of switching execution to a different instruction sequence as a result of executing a branch instruction. Branch instructions are used to implement control flow in program loops and conditionals (i.e., executing a particular sequence of instructions only if certain conditions are satisfied).
Karnaugh mapThe Karnaugh map (KM or K-map) is a method of simplifying Boolean algebra expressions. Maurice Karnaugh introduced it in 1953 as a refinement of Edward W. Veitch's 1952 Veitch chart, which was a rediscovery of Allan Marquand's 1881 logical diagram aka Marquand diagram but with a focus now set on its utility for switching circuits. Veitch charts are also known as Marquand–Veitch diagrams or, rarely, as Svoboda charts, and Karnaugh maps as Karnaugh–Veitch maps (KV maps).
Branch predictorIn computer architecture, a branch predictor is a digital circuit that tries to guess which way a branch (e.g., an if–then–else structure) will go before this is known definitively. The purpose of the branch predictor is to improve the flow in the instruction pipeline. Branch predictors play a critical role in achieving high performance in many modern pipelined microprocessor architectures. Two-way branching is usually implemented with a conditional jump instruction.
High-level synthesisHigh-level synthesis (HLS), sometimes referred to as C synthesis, electronic system-level (ESL) synthesis, algorithmic synthesis, or behavioral synthesis, is an automated design process that takes an abstract behavioral specification of a digital system and finds a register-transfer level structure that realizes the given behavior. Synthesis begins with a high-level specification of the problem, where behavior is generally decoupled from low-level circuit mechanics such as clock-level timing.
Equality (mathematics)In mathematics, equality is a relationship between two quantities or, more generally two mathematical expressions, asserting that the quantities have the same value, or that the expressions represent the same mathematical object. The equality between A and B is written A = B, and pronounced "A equals B". The symbol "=" is called an "equals sign". Two objects that are not equal are said to be distinct. For example: means that x and y denote the same object. The identity means that if x is any number, then the two expressions have the same value.