Distance educationDistance education, also known as distance learning, is the education of students who may not always be physically present at school, or where the learner and the teacher are separated in both time and distance. Traditionally, this usually involved correspondence courses wherein the student corresponded with the school via mail. Distance education is a technology-mediated modality and has evolved with the evolution of technologies such as video conferencing, TV, and the Internet.
Educational technologyEducational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, edtech, it often refers to the industry of companies that create educational technology. In addition to the practical educational experience, educational technology is based on theoretical knowledge from various disciplines such as communication, education, psychology, sociology, artificial intelligence, and computer science.
LearningLearning is the process of acquiring new understanding, knowledge, behaviors, skills, values, attitudes, and preferences. The ability to learn is possessed by humans, animals, and some machines; there is also evidence for some kind of learning in certain plants. Some learning is immediate, induced by a single event (e.g. being burned by a hot stove), but much skill and knowledge accumulate from repeated experiences. The changes induced by learning often last a lifetime, and it is hard to distinguish learned material that seems to be "lost" from that which cannot be retrieved.
Learning management systemA learning management system (LMS) is a software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, materials or learning and development programs. The learning management system concept emerged directly from e-Learning. Learning management systems make up the largest segment of the learning system market. The first introduction of the LMS was in the late 1990s.
First-person shooterFirst-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of a protagonist or antagonist which is armed, and then controlling the player character in a three-dimensional space. The genre shares common traits with other shooter games, and in turn falls under the action game genre. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral.
First-person (video games)In video games, first person is any graphical perspective rendered from the viewpoint of the player's character, or a viewpoint from the cockpit or front seat of a vehicle driven by the character. The most popular type of first-person video game today is the first-person shooter (FPS), in which the graphical perspective is an integral component of the gameplay.
Synchronous learningSynchronous learning refers to a learning event in which a group of students are engaging in learning at the same time. Before learning technology allowed for synchronous learning environments, most online education took place through asynchronous learning methods. Since synchronous tools that can be used for education have become available, many people are turning to them as a way to help decrease the challenges associated with transactional distance that occurs in online education.
Juridical personA juridical person is a human legal person that is not a single natural person but an organization recognized by law as a fictitious person such as a corporation, government agency, non-governmental organisation, or international organization (such as the United Nations). Other terms include artificial person, corporate person, judicial person, juridical entity, juridic person, or juristic person. A juridical person maintains certain duties and rights as enumerated under relevant laws.
Online gameAn online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games, and massively multiplayer online role-playing games (MMORPG). In 2019, revenue in the online games segment reached 16.9billion,with4.2 billion generated by China and $3.5 billion in the United States. Legal personIn law, a legal person is any person or 'thing' (less ambiguously, any legal entity) that can do the things a human person is usually able to do in law – such as enter into contracts, sue and be sued, own property, and so on. The reason for the term "legal person" is that some legal persons are not people: companies and corporations are "persons" legally speaking (they can legally do most of the things an ordinary person can do), but they are not people in a literal sense (human beings).
Ultima OnlineUltima Online (UO) is a fantasy massively multiplayer online role-playing game (MMORPG) released on September 24, 1997 by Origin Systems. Set in the Ultima universe, it is known for its extensive player versus player combat system. Since its release, it has added eight expansion packs, a booster pack and dozens of free content updates. The release of Ultima Online: Kingdom Reborn in 2007 brought a new game engine with upgraded visuals.
Online shoppingOnline shopping is a form of electronic commerce which allows consumers to directly buy goods or services from a seller over the Internet using a web browser or a mobile app. Consumers find a product of interest by visiting the website of the retailer directly or by searching among alternative vendors using a shopping search engine, which displays the same product's availability and pricing at different e-retailers. As of 2020, customers can shop online using a range of different computers and devices, including desktop computers, laptops, tablet computers and smartphones.
Online marketplaceAn online marketplace (or online e-commerce marketplace) is a type of e-commerce website where product or service information is provided by multiple third parties. Online marketplaces are the primary type of multichannel ecommerce and can be a way to streamline the production process. In an online marketplace, consumer transactions are processed by the marketplace operator and then delivered and fulfilled by the participating retailers or wholesalers. These type of websites allow users to register and sell single items to many items for a "post-selling" fee.
TrainingTraining is teaching, or developing in oneself or others, any skills and knowledge or fitness that relate to specific useful competencies. Training has specific goals of improving one's capability, capacity, productivity and performance. It forms the core of apprenticeships and provides the backbone of content at institutes of technology (also known as technical colleges or polytechnics). In addition to the basic training required for a trade, occupation or profession, training may continue beyond initial competence to maintain, upgrade and update skills throughout working life.
Lie group–Lie algebra correspondenceIn mathematics, Lie group–Lie algebra correspondence allows one to correspond a Lie group to a Lie algebra or vice versa, and study the conditions for such a relationship. Lie groups that are isomorphic to each other have Lie algebras that are isomorphic to each other, but the converse is not necessarily true. One obvious counterexample is and (see real coordinate space and the circle group respectively) which are non-isomorphic to each other as Lie groups but their Lie algebras are isomorphic to each other.
Lie theoryIn mathematics, the mathematician Sophus Lie (liː ) initiated lines of study involving integration of differential equations, transformation groups, and contact of spheres that have come to be called Lie theory. For instance, the latter subject is Lie sphere geometry. This article addresses his approach to transformation groups, which is one of the areas of mathematics, and was worked out by Wilhelm Killing and Élie Cartan. The foundation of Lie theory is the exponential map relating Lie algebras to Lie groups which is called the Lie group–Lie algebra correspondence.
Lie algebra representationIn the mathematical field of representation theory, a Lie algebra representation or representation of a Lie algebra is a way of writing a Lie algebra as a set of matrices (or endomorphisms of a vector space) in such a way that the Lie bracket is given by the commutator. In the language of physics, one looks for a vector space together with a collection of operators on satisfying some fixed set of commutation relations, such as the relations satisfied by the angular momentum operators.
Semisimple Lie algebraIn mathematics, a Lie algebra is semisimple if it is a direct sum of simple Lie algebras. (A simple Lie algebra is a non-abelian Lie algebra without any non-zero proper ideals). Throughout the article, unless otherwise stated, a Lie algebra is a finite-dimensional Lie algebra over a field of characteristic 0. For such a Lie algebra , if nonzero, the following conditions are equivalent: is semisimple; the Killing form, κ(x,y) = tr(ad(x)ad(y)), is non-degenerate; has no non-zero abelian ideals; has no non-zero solvable ideals; the radical (maximal solvable ideal) of is zero.
Simple Lie groupIn mathematics, a simple Lie group is a connected non-abelian Lie group G which does not have nontrivial connected normal subgroups. The list of simple Lie groups can be used to read off the list of simple Lie algebras and Riemannian symmetric spaces. Together with the commutative Lie group of the real numbers, , and that of the unit-magnitude complex numbers, U(1) (the unit circle), simple Lie groups give the atomic "blocks" that make up all (finite-dimensional) connected Lie groups via the operation of group extension.
Substitution reactionA substitution reaction (also known as single displacement reaction or single substitution reaction) is a chemical reaction during which one functional group in a chemical compound is replaced by another functional group. Substitution reactions are of prime importance in organic chemistry. Substitution reactions in organic chemistry are classified either as electrophilic or nucleophilic depending upon the reagent involved, whether a reactive intermediate involved in the reaction is a carbocation, a carbanion or a free radical, and whether the substrate is aliphatic or aromatic.