Coordinate systemIn geometry, a coordinate system is a system that uses one or more numbers, or coordinates, to uniquely determine the position of the points or other geometric elements on a manifold such as Euclidean space. The order of the coordinates is significant, and they are sometimes identified by their position in an ordered tuple and sometimes by a letter, as in "the x-coordinate". The coordinates are taken to be real numbers in elementary mathematics, but may be complex numbers or elements of a more abstract system such as a commutative ring.
Polar coordinate systemIn mathematics, the polar coordinate system is a two-dimensional coordinate system in which each point on a plane is determined by a distance from a reference point and an angle from a reference direction. The reference point (analogous to the origin of a Cartesian coordinate system) is called the pole, and the ray from the pole in the reference direction is the polar axis. The distance from the pole is called the radial coordinate, radial distance or simply radius, and the angle is called the angular coordinate, polar angle, or azimuth.
Spherical coordinate systemIn mathematics, a spherical coordinate system is a coordinate system for three-dimensional space where the position of a point is specified by three numbers: the radial distance of that point from a fixed origin; its polar angle measured from a fixed polar axis or zenith direction; and the azimuthal angle of its orthogonal projection on a reference plane that passes through the origin and is orthogonal to the fixed axis, measured from another fixed reference direction on that plane.
KinematicsKinematics is a subfield of physics, developed in classical mechanics, that describes the motion of points, bodies (objects), and systems of bodies (groups of objects) without considering the forces that cause them to move. Kinematics, as a field of study, is often referred to as the "geometry of motion" and is occasionally seen as a branch of mathematics. A kinematics problem begins by describing the geometry of the system and declaring the initial conditions of any known values of position, velocity and/or acceleration of points within the system.
Inverse kinematicsIn computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain. Given joint parameters, the position and orientation of the chain's end, e.g. the hand of the character or robot, can typically be calculated directly using multiple applications of trigonometric formulas, a process known as forward kinematics.
Robot kinematicsIn robotics, robot kinematics applies geometry to the study of the movement of multi-degree of freedom kinematic chains that form the structure of robotic systems. The emphasis on geometry means that the links of the robot are modeled as rigid bodies and its joints are assumed to provide pure rotation or translation. Robot kinematics studies the relationship between the dimensions and connectivity of kinematic chains and the position, velocity and acceleration of each of the links in the robotic system, in order to plan and control movement and to compute actuator forces and torques.
Forward kinematicsIn robot kinematics, forward kinematics refers to the use of the kinematic equations of a robot to compute the position of the end-effector from specified values for the joint parameters. The kinematics equations of the robot are used in robotics, computer games, and animation. The reverse process, that computes the joint parameters that achieve a specified position of the end-effector, is known as inverse kinematics.
Generalized coordinatesIn analytical mechanics, generalized coordinates are a set of parameters used to represent the state of a system in a configuration space. These parameters must uniquely define the configuration of the system relative to a reference state. The generalized velocities are the time derivatives of the generalized coordinates of the system. The adjective "generalized" distinguishes these parameters from the traditional use of the term "coordinate" to refer to Cartesian coordinates.
Kinematic chainIn mechanical engineering, a kinematic chain is an assembly of rigid bodies connected by joints to provide constrained motion that is the mathematical model for a mechanical system. As the word chain suggests, the rigid bodies, or links, are constrained by their connections to other links. An example is the simple open chain formed by links connected in series, like the usual chain, which is the kinematic model for a typical robot manipulator. Mathematical models of the connections, or joints, between two links are termed kinematic pairs.
Kinematic pairIn classical mechanics, a kinematic pair is a connection between two physical objects that imposes constraints on their relative movement (kinematics). German engineer Franz Reuleaux introduced the kinematic pair as a new approach to the study of machines that provided an advance over the motion of elements consisting of simple machines. Kinematics is the branch of classical mechanics which describes the motion of points, bodies (objects) and systems of bodies (groups of objects) without consideration of the causes of motion.
Cylindrical coordinate systemA cylindrical coordinate system is a three-dimensional coordinate system that specifies point positions by the distance from a chosen reference axis (axis L in the image opposite), the direction from the axis relative to a chosen reference direction (axis A), and the distance from a chosen reference plane perpendicular to the axis (plane containing the purple section). The latter distance is given as a positive or negative number depending on which side of the reference plane faces the point.
Del in cylindrical and spherical coordinatesThis is a list of some vector calculus formulae for working with common curvilinear coordinate systems. This article uses the standard notation ISO 80000-2, which supersedes ISO 31-11, for spherical coordinates (other sources may reverse the definitions of θ and φ): The polar angle is denoted by : it is the angle between the z-axis and the radial vector connecting the origin to the point in question. The azimuthal angle is denoted by : it is the angle between the x-axis and the projection of the radial vector onto the xy-plane.
Curvilinear coordinatesIn geometry, curvilinear coordinates are a coordinate system for Euclidean space in which the coordinate lines may be curved. These coordinates may be derived from a set of Cartesian coordinates by using a transformation that is locally invertible (a one-to-one map) at each point. This means that one can convert a point given in a Cartesian coordinate system to its curvilinear coordinates and back. The name curvilinear coordinates, coined by the French mathematician Lamé, derives from the fact that the coordinate surfaces of the curvilinear systems are curved.
Projective planeIn mathematics, a projective plane is a geometric structure that extends the concept of a plane. In the ordinary Euclidean plane, two lines typically intersect at a single point, but there are some pairs of lines (namely, parallel lines) that do not intersect. A projective plane can be thought of as an ordinary plane equipped with additional "points at infinity" where parallel lines intersect. Thus any two distinct lines in a projective plane intersect at exactly one point.
Homogeneous coordinatesIn mathematics, homogeneous coordinates or projective coordinates, introduced by August Ferdinand Möbius in his 1827 work Der barycentrische Calcul, are a system of coordinates used in projective geometry, just as Cartesian coordinates are used in Euclidean geometry. They have the advantage that the coordinates of points, including points at infinity, can be represented using finite coordinates. Formulas involving homogeneous coordinates are often simpler and more symmetric than their Cartesian counterparts.
MotionIn physics, motion is the phenomenon by which an object changes its position with respect to time. Motion is mathematically described in terms of displacement, distance, velocity, acceleration, speed, and frame of reference to an observer, measuring the change in position of the body relative to that frame with a change in time. The branch of physics describing the motion of objects without reference to their cause is called kinematics, while the branch studying forces and their effect on motion is called dynamics.
Möbius planeIn mathematics, the classical Möbius plane (named after August Ferdinand Möbius) is the Euclidean plane supplemented by a single point at infinity. It is also called the inversive plane because it is closed under inversion with respect to any generalized circle, and thus a natural setting for planar inversive geometry. An inversion of the Möbius plane with respect to any circle is an involution which fixes the points on the circle and exchanges the points in the interior and exterior, the center of the circle exchanged with the point at infinity.
Plane curveIn mathematics, a plane curve is a curve in a plane that may be either a Euclidean plane, an affine plane or a projective plane. The most frequently studied cases are smooth plane curves (including piecewise smooth plane curves), and algebraic plane curves. Plane curves also include the Jordan curves (curves that enclose a region of the plane but need not be smooth) and the graphs of continuous functions. A plane curve can often be represented in Cartesian coordinates by an implicit equation of the form for some specific function f.
Barycentric coordinate systemIn geometry, a barycentric coordinate system is a coordinate system in which the location of a point is specified by reference to a simplex (a triangle for points in a plane, a tetrahedron for points in three-dimensional space, etc.). The barycentric coordinates of a point can be interpreted as masses placed at the vertices of the simplex, such that the point is the center of mass (or barycenter) of these masses. These masses can be zero or negative; they are all positive if and only if the point is inside the simplex.
Orthogonal coordinatesIn mathematics, orthogonal coordinates are defined as a set of d coordinates in which the coordinate hypersurfaces all meet at right angles (note that superscripts are indices, not exponents). A coordinate surface for a particular coordinate qk is the curve, surface, or hypersurface on which qk is a constant. For example, the three-dimensional Cartesian coordinates (x, y, z) is an orthogonal coordinate system, since its coordinate surfaces x = constant, y = constant, and z = constant are planes that meet at right angles to one another, i.