EnergyIn physics, energy () is the quantitative property that is transferred to a body or to a physical system, recognizable in the performance of work and in the form of heat and light. Energy is a conserved quantity—the law of conservation of energy states that energy can be converted in form, but not created or destroyed. The unit of measurement for energy in the International System of Units (SI) is the joule (J).
Motion captureMotion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robots. In filmmaking and video game development, it refers to recording actions of human actors and using that information to animate digital character models in 2D or 3D computer animation. When it includes face and fingers or captures subtle expressions, it is often referred to as performance capture.
Monaco GP (video game)Infobox video game | title = Monaco GP | image = Monaco gp flyer.jpg | developer = Sega | publisher = | designer = | platforms = Arcade, SG-1000 | release = Monaco GP ArcadePro Monaco GP ArcadeSG-1000 | genre = Racing | modes = | arcade system = TTL-based | alt = A woman in a racing driver uniform sitting in an arcade cabinet behind a steering wheel Monaco GP is an arcade racing game released by Sega in November 1979 in Japan, and January 1980 worldwide. An upgraded version, Pro Monaco GP, was released later in 1980.
Conservation of energyIn physics and chemistry, the law of conservation of energy states that the total energy of an isolated system remains constant; it is said to be conserved over time. Energy can neither be created nor destroyed; rather, it can only be transformed or transferred from one form to another. For instance, chemical energy is converted to kinetic energy when a stick of dynamite explodes. If one adds up all forms of energy that were released in the explosion, such as the kinetic energy and potential energy of the pieces, as well as heat and sound, one will get the exact decrease of chemical energy in the combustion of the dynamite.
Motion estimationMotion estimation is the process of determining motion vectors that describe the transformation from one 2D image to another; usually from adjacent frames in a video sequence. It is an ill-posed problem as the motion is in three dimensions but the images are a projection of the 3D scene onto a 2D plane. The motion vectors may relate to the whole image (global motion estimation) or specific parts, such as rectangular blocks, arbitrary shaped patches or even per pixel.
Motion controllerIn video games and entertainment systems, a motion controller is a type of game controller that uses accelerometers or other sensors to track motion and provide input. Motion controllers using accelerometers are used as controllers for video games, which was made more popular since 2006 by the Wii Remote controller for Nintendo's Wii console, which uses accelerometers to detect its approximate orientation and acceleration, and serves an image sensor, so it can be used as a pointing device.
Lie theoryIn mathematics, the mathematician Sophus Lie (liː ) initiated lines of study involving integration of differential equations, transformation groups, and contact of spheres that have come to be called Lie theory. For instance, the latter subject is Lie sphere geometry. This article addresses his approach to transformation groups, which is one of the areas of mathematics, and was worked out by Wilhelm Killing and Élie Cartan. The foundation of Lie theory is the exponential map relating Lie algebras to Lie groups which is called the Lie group–Lie algebra correspondence.
Lie group–Lie algebra correspondenceIn mathematics, Lie group–Lie algebra correspondence allows one to correspond a Lie group to a Lie algebra or vice versa, and study the conditions for such a relationship. Lie groups that are isomorphic to each other have Lie algebras that are isomorphic to each other, but the converse is not necessarily true. One obvious counterexample is and (see real coordinate space and the circle group respectively) which are non-isomorphic to each other as Lie groups but their Lie algebras are isomorphic to each other.
Motion compensationMotion compensation in computing, is an algorithmic technique used to predict a frame in a video, given the previous and/or future frames by accounting for motion of the camera and/or objects in the video. It is employed in the encoding of video data for video compression, for example in the generation of MPEG-2 files. Motion compensation describes a picture in terms of the transformation of a reference picture to the current picture. The reference picture may be previous in time or even from the future.