Mediaspace scheduled maintenance: Aug 25, 2026 07:00 - 12:00 AM. During this time, videos will be temporarily unavailable. Check status updates.
Infobox video game | title = Monaco GP | image = Monaco gp flyer.jpg | developer = Sega | publisher = | designer = | platforms = Arcade, SG-1000 | release = Monaco GP ArcadePro Monaco GP ArcadeSG-1000 | genre = Racing | modes = | arcade system = TTL-based | alt = A woman in a racing driver uniform sitting in an arcade cabinet behind a steering wheel Monaco GP is an arcade racing game released by Sega in November 1979 in Japan, and January 1980 worldwide. An upgraded version, Pro Monaco GP, was released later in 1980. One of the last Sega games to use TTL chips instead of a microprocessor CPU, the game has players race against a clock and pass rival racers while attempting to earn points driving through five areas. The game was commercially successful in arcades. In Japan, it was among the top three highest-grossing games of 1979 and top five in 1980, while in the United States it was the top-grossing driving game of 1981. It continued to regularly appear on Japanese arcade charts through 1983, and made a record number of appearances on US arcade charts from 1980 through 1987. Monaco GP was ported to the SG-1000 in 1983. The series also had later releases Super Monaco GP and Ayrton Senna's Super Monaco GP II. Monaco GP is a racing game played from an overhead perspective, where the main objective is to finish a course before time runs out. Points are awarded as the player races through five areas. As the game progresses, rival cars controlled by the game's artificial intelligence get faster, the road narrows, and the road surface changes to ice and gravel. Various hazards in the road include puddles, narrow bridges, and tunnels where the driver's view is limited by the range of the car's headlights on screen. The timer continues counting down until 2000 points are scored; then, the system changes to a limited number of lives. At 6000 points and again at 8000, rival cars increase in speed. According to Sega Arcade History, the concept for this timer system came from Sega Enterprises president Hayao Nakayama.