X3DX3D (Extensible 3D) is a set of royalty-free ISO/IEC standards for declaratively representing 3D computer graphics. X3D includes multiple graphics file formats, programming-language API definitions, and run-time specifications for both delivery and integration of interactive network-capable 3D data. X3D version 4.0 has been approved by Web3D Consortium, and is under final review by ISO/IEC as a revised International Standard (IS). X3D is specifically designed to work across diverse devices by using the Web Architecture.
3D modelingIn 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc.
DivergenceIn vector calculus, divergence is a vector operator that operates on a vector field, producing a scalar field giving the quantity of the vector field's source at each point. More technically, the divergence represents the volume density of the outward flux of a vector field from an infinitesimal volume around a given point. As an example, consider air as it is heated or cooled. The velocity of the air at each point defines a vector field. While air is heated in a region, it expands in all directions, and thus the velocity field points outward from that region.
Many-valued logicMany-valued logic (also multi- or multiple-valued logic) is a propositional calculus in which there are more than two truth values. Traditionally, in Aristotle's logical calculus, there were only two possible values (i.e., "true" and "false") for any proposition. Classical two-valued logic may be extended to n-valued logic for n greater than 2. Those most popular in the literature are three-valued (e.g.
Vector calculusVector calculus, or vector analysis, is concerned with differentiation and integration of vector fields, primarily in 3-dimensional Euclidean space The term "vector calculus" is sometimes used as a synonym for the broader subject of multivariable calculus, which spans vector calculus as well as partial differentiation and multiple integration. Vector calculus plays an important role in differential geometry and in the study of partial differential equations.
Three-valued logicIn logic, a three-valued logic (also trinary logic, trivalent, ternary, or trilean, sometimes abbreviated 3VL) is any of several many-valued logic systems in which there are three truth values indicating true, false and some third value. This is contrasted with the more commonly known bivalent logics (such as classical sentential or Boolean logic) which provide only for true and false. Emil Leon Post is credited with first introducing additional logical truth degrees in his 1921 theory of elementary propositions.
Four-valued logicIn logic, a four-valued logic is any logic with four truth values. Several types of four-valued logic have been advanced. Nuel Belnap considered the challenge of question answering by computer in 1975. Noting human fallibility, he was concerned with the case where two contradictory facts were loaded into memory, and then a query was made. "We all know about the fecundity of contradictions in two-valued logic: contradictions are never isolated, infecting as they do the whole system.
3D scanning3D scanner is the process of analyzing a real-world object or environment to collect three dimensional data of its shape and possibly its appearance (e.g. color). The collected data can then be used to construct digital 3D models. A 3D scanner can be based on many different technologies, each with its own limitations, advantages and costs. Many limitations in the kind of objects that can be digitised are still present. For example, optical technology may encounter many difficulties with dark, shiny, reflective or transparent objects.
Finite-valued logicIn logic, a finite-valued logic (also finitely many-valued logic) is a propositional calculus in which truth values are discrete. Traditionally, in Aristotle's logic, the bivalent logic, also known as binary logic was the norm, as the law of the excluded middle precluded more than two possible values (i.e., "true" and "false") for any proposition. Modern three-valued logic (ternary logic) allows for an additional possible truth value (i.e. "undecided").
Μ operatorIn computability theory, the μ-operator, minimization operator, or unbounded search operator searches for the least natural number with a given property. Adding the μ-operator to the primitive recursive functions makes it possible to define all computable functions. Suppose that R(y, x1, ..., xk) is a fixed (k+1)-ary relation on the natural numbers. The μ-operator "μy", in either the unbounded or bounded form, is a "number theoretic function" defined from the natural numbers to the natural numbers.
Leonhard EulerLeonhard Euler (ˈɔɪlər , ˈleːɔnhaʁt ˈɔʏlɐ; 15 April 1707 18 September 1783) was a Swiss mathematician, physicist, astronomer, geographer, logician and engineer who founded the studies of graph theory and topology and made pioneering and influential discoveries in many other branches of mathematics such as analytic number theory, complex analysis, and infinitesimal calculus. He introduced much of modern mathematical terminology and notation, including the notion of a mathematical function.
Norm (mathematics)In mathematics, a norm is a function from a real or complex vector space to the non-negative real numbers that behaves in certain ways like the distance from the origin: it commutes with scaling, obeys a form of the triangle inequality, and is zero only at the origin. In particular, the Euclidean distance in a Euclidean space is defined by a norm on the associated Euclidean vector space, called the Euclidean norm, the 2-norm, or, sometimes, the magnitude of the vector.