Cooperative game theoryIn game theory, a cooperative game (or coalitional game) is a game with competition between groups of players ("coalitions") due to the possibility of external enforcement of cooperative behavior (e.g. through contract law). Those are opposed to non-cooperative games in which there is either no possibility to forge alliances or all agreements need to be self-enforcing (e.g. through credible threats). Cooperative games are often analysed through the framework of cooperative game theory, which focuses on predicting which coalitions will form, the joint actions that groups take and the resulting collective payoffs.
Non-cooperative game theoryA non-cooperative game is a form of game under the topic of game theory. Non-cooperative games are used in situations where there are competition between the players of the game. In this model, there are no external rules that enforces the cooperation of the players therefore it is typically used to model a competitive environment. This is stated in various accounts most prominent being John Nash's paper.
Coalition governmentA coalition government is a form of government in which political parties cooperate to form a government. The usual reason for such an arrangement is that no single party has achieved an absolute majority after an election, an atypical outcome in nations with majoritarian electoral systems, but common under proportional representation. A coalition government might also be created in a time of national difficulty or crisis (for example, during wartime or economic crisis) to give a government the high degree of perceived political legitimacy or collective identity, it can also play a role in diminishing internal political strife.
Game theoryGame theory is the study of mathematical models of strategic interactions among rational agents. It has applications in all fields of social science, as well as in logic, systems science and computer science. The concepts of game theory are used extensively in economics as well. The traditional methods of game theory addressed two-person zero-sum games, in which each participant's gains or losses are exactly balanced by the losses and gains of other participants.
Condorcet winner criterionAn electoral system satisfies the Condorcet winner criterion (pronkɒndɔrˈseɪ) if it always chooses the Condorcet winner when one exists. The candidate who wins a majority of the vote in every head-to-head election against each of the other candidates - that is, a candidate preferred by more voters than any others - is the Condorcet winner, although Condorcet winners do not exist in all cases. It is sometimes simply referred to as the "Condorcet criterion", though it is very different from the "Condorcet loser criterion".
Group decision-makingGroup decision-making (also known as collaborative decision-making or collective decision-making) is a situation faced when individuals collectively make a choice from the alternatives before them. The decision is then no longer attributable to any single individual who is a member of the group. This is because all the individuals and social group processes such as social influence contribute to the outcome. The decisions made by groups are often different from those made by individuals.
Condorcet methodA Condorcet method (pronkɒndɔrˈseɪ; kɔ̃dɔʁsɛ) is an election method that elects the candidate who wins a majority of the vote in every head-to-head election against each of the other candidates, that is, a candidate preferred by more voters than any others, whenever there is such a candidate. A candidate with this property, the pairwise champion or beats-all winner, is formally called the Condorcet winner. The head-to-head elections need not be done separately; a voter's choice within any given pair can be determined from the ranking.
Evolutionary game theoryEvolutionary game theory (EGT) is the application of game theory to evolving populations in biology. It defines a framework of contests, strategies, and analytics into which Darwinian competition can be modelled. It originated in 1973 with John Maynard Smith and George R. Price's formalisation of contests, analysed as strategies, and the mathematical criteria that can be used to predict the results of competing strategies. Evolutionary game theory differs from classical game theory in focusing more on the dynamics of strategy change.
Consensus decision-makingConsensus decision-making or consensus process (often abbreviated to consensus) are group decision-making processes in which participants develop and decide on proposals with the aim, or requirement, of acceptance by all. The focus on establishing agreement of at least the majority or the supermajority and avoiding unproductive opinion differentiates consensus from unanimity, which requires all participants to support a decision. The word consensus is Latin meaning "agreement, accord", derived from consentire meaning "feel together".
Instant-runoff votingInstant-runoff voting (IRV) is an electoral system that uses ranked voting. Its purpose is to elect the majority choice in single-member districts in which there are more than two candidates and thus help ensure majority rule. It is a single-winner version of single transferable voting. Formerly the term "instant-runoff voting" was used for what many people now call contingent voting or supplementary vote.
Majority criterionThe majority criterion is a single-winner voting system criterion, used to compare such systems. The criterion states that "if one candidate is ranked first by a majority (more than 50%) of voters, then that candidate must win". Some methods that comply with this criterion include any Condorcet method, instant-runoff voting, Bucklin voting, and plurality voting.
Condorcet paradoxThe Condorcet paradox (also known as the voting paradox or the paradox of voting) in social choice theory is a situation noted by the Marquis de Condorcet in the late 18th century, in which collective preferences can be cyclic, even if the preferences of individual voters are not cyclic. This is paradoxical, because it means that majority wishes can be in conflict with each other: Suppose majorities prefer, for example, candidate A over B, B over C, and yet C over A.
Condorcet loser criterionIn single-winner voting system theory, the Condorcet loser criterion (CLC) is a measure for differentiating voting systems. It implies the majority loser criterion but does not imply the Condorcet winner criterion. A voting system complying with the Condorcet loser criterion will never allow a Condorcet loser to win. A Condorcet loser is a candidate who can be defeated in a head-to-head competition against each other candidate.
Minimax Condorcet methodIn voting systems, the Minimax Condorcet method (often referred to as "the Minimax method") is one of several Condorcet methods used for tabulating votes and determining a winner when using ranked voting in a single-winner election. It is sometimes referred to as the Simpson–Kramer method, and the successive reversal method. Minimax selects as the winner the candidate whose greatest pairwise defeat is smaller than the greatest pairwise defeat of any other candidate: or, put another way, "the only candidate whose support never drops below [N] percent" in any pairwise contest, with N as high as possible.
VotingVoting is a method by which a group, such as a meeting or an electorate, convenes together for the purpose of making a collective decision or expressing an opinion usually following discussions, debates or election campaigns. Democracies elect holders of high office by voting. Residents of a jurisdiction represented by an elected official are called "constituents", and the constituents who choose to cast a ballot for their chosen candidate are called "voters.
Majority ruleMajority rule is the principle that the group that has the most supporters gets its way. A majority is more than half of the voters involved, and rule by such a majority is thought to be to the benefit of more than rule by less than half (a mere minority) would be. Majority rule is the binary decision rule most often used in decision-making bodies, including many legislatures of democratic nations. Where no one party wins a majority of the seats in a legislature, the majority of legislators that wields power is partly composed of members of other parties in support.
Schulze methodThe Schulze method (ˈʃʊltsə) is an electoral system developed in 1997 by Markus Schulze that selects a single winner using votes that express preferences. The method can also be used to create a sorted list of winners. The Schulze method is also known as Schwartz Sequential dropping (SSD), cloneproof Schwartz sequential dropping (CSSD), the beatpath method, beatpath winner, path voting, and path winner.
MajorityA majority, also called a simple majority or absolute majority to distinguish it from related terms, is more than half of the total. It is a subset of a set consisting of more than half of the set's elements. For example, if a group consists of 20 individuals, a majority would be 11 or more individuals, while having 10 or fewer individuals would not constitute a majority. "Majority" can be used to specify the voting requirement, as in a "majority vote", which means more than half of the votes cast.
Copeland's methodCopeland's method is a ranked voting method based on a scoring system of pairwise "wins", "losses", and "ties". The method has a long history: Ramon Llull described the system in 1299, so it is sometimes referred to as "Llull's method" The Marquis de Condorcet described a similar system in the 1780s, so the method could be referred to as "Condorcet's method", but instead other systems were subsequently devised that choose the Condorcet winner. Arthur Herbert Copeland described the system in the 1950s, so it has been frequently been called "Copeland's method".
Electronic votingElectronic voting (also known as e-voting) is voting that uses electronic means to either aid or take care of casting and counting ballots. Depending on the particular implementation, e-voting may use standalone electronic voting machines (also called EVM) or computers connected to the Internet (online voting). It may encompass a range of Internet services, from basic transmission of tabulated results to full-function online voting through common connectable household devices.