Decision-makingIn psychology, decision-making (also spelled decision making and decisionmaking) is regarded as the cognitive process resulting in the selection of a belief or a course of action among several possible alternative options. It could be either rational or irrational. The decision-making process is a reasoning process based on assumptions of values, preferences and beliefs of the decision-maker. Every decision-making process produces a final choice, which may or may not prompt action.
Centipede gameIn game theory, the centipede game, first introduced by Robert Rosenthal in 1981, is an extensive form game in which two players take turns choosing either to take a slightly larger share of an increasing pot, or to pass the pot to the other player. The payoffs are arranged so that if one passes the pot to one's opponent and the opponent takes the pot on the next round, one receives slightly less than if one had taken the pot on this round, but after an additional switch the potential payoff will be higher.
Approval votingApproval voting is an electoral system in which voters can select many candidates instead of selecting only one candidate. Approval voting ballots show a list of all the candidates running and each voter indicates support for as many candidates as they see fit. Final tallies show how many votes each candidate received, and the winner is the candidate with the most support. Approval voting advocates Steven Brams and Dudley R. Herschbach predict that Approval should increase voter participation, prevent minor-party candidates from being spoilers, and reduce negative campaigning.
Chicken (game)The game of chicken, also known as the hawk–dove game or snowdrift game, is a model of conflict for two players in game theory. The principle of the game is that while the ideal outcome is for one player to yield (to avoid the worst outcome if neither yields), the individuals try to avoid it out of pride for not wanting to look like a "chicken". Each player taunts the other to increase the risk of shame in yielding. However, when one player yields, the conflict is avoided, and the game is for the most part over.
Smith criterionThe Smith criterion (sometimes generalized Condorcet criterion, but this can have other meanings) is a voting systems criterion defined such that it's satisfied when a voting system always elects a candidate that is in the Smith set, which is the smallest non-empty subset of the candidates such that every candidate in the subset is majority-preferred over every candidate not in the subset. (A candidate X is said to be majority-preferred over another candidate Y if, in a one-on-one competition between X & Y, the number of voters who prefer X over Y exceeds the number of voters who prefer Y over X.
Multiple non-transferable voteThe multiple non-transferable vote (MNTV) is a group of voting system, in which voters elect several representatives at once, with each voter having more than one vote. MNTV uses multi-member electoral districts or only one district, which contains all voters, which is used to provide at-large representation. MNTV systems are not designed towards obtaining proportional representation; instead the usual result is that where the candidates divide into definitive parties (especially for example where those parties have party lines which are whipped) the most popular party in the district sees its full slate of candidates elected, resulting in a landslide.
Plurality votingPlurality voting refers to electoral systems in which a candidate(s), who poll more than any other counterpart (that is, receive a plurality), are elected. In systems based on single-member districts, it elects just one member per district and may also be referred to as first-past-the-post (FPTP), single-member plurality (SMP/SMDP), single-choice voting (an imprecise term as non-plurality voting systems may also use a single choice), simple plurality or relative majority (as opposed to an absolute majority, where more than half of votes is needed, this is called majority voting).
Block votingBlock voting or bloc voting refers to electoral systems in which multiple candidates are elected at once and a group (voting bloc) of voters can force the system to elect only their preferred candidates. Block voting may be used at large (in a single district with multiple winners) or in several multi-member districts. Most types of block voting fall under the multiple non-transferable vote type of system; these terms are sometimes used synonymously.
Strategic votingStrategic voting, also called tactical voting, sophisticated voting or insincere voting, occurs in voting systems when a voter votes for a candidate or party other than their sincere preference to prevent an undesirable outcome. For example, in a simple plurality election, a voter might gain a better outcome by voting for a less preferred but more generally popular candidate. Gibbard's theorem shows that all single-winner voting methods encourage strategic voting, unless there are only two options or dictatorial (i.
Decision treeA decision tree is a decision support hierarchical model that uses a tree-like model of decisions and their possible consequences, including chance event outcomes, resource costs, and utility. It is one way to display an algorithm that only contains conditional control statements. Decision trees are commonly used in operations research, specifically in decision analysis, to help identify a strategy most likely to reach a goal, but are also a popular tool in machine learning.
Ranked votingThe term ranked voting, also known as preferential voting or ranked choice voting, pertains to any voting system where voters use a rank to order candidates or options—in a sequence from first, second, third, and onwards—on their ballots. Ranked voting systems vary based on the ballot marking process, how preferences are tabulated and counted, the number of seats available for election, and whether voters are allowed to rank candidates equally.