Ask any question about EPFL courses, lectures, exercises, research, news, etc. or try the example questions below.
DISCLAIMER: The Graph Chatbot is not programmed to provide explicit or categorical answers to your questions. Rather, it transforms your questions into API requests that are distributed across the various IT services officially administered by EPFL. Its purpose is solely to collect and recommend relevant references to content that you can explore to help you answer your questions.
This lecture covers the evolution of first-person shooter (FPS) games, starting with the groundbreaking 'Wolfenstein 3D' in 1992, the transition from 'Doom-clones' to FPS, the introduction of multiplayer modes and non-playable characters, the rise of tactical FPS sub-genre, the emphasis on realism and interactivity, and the advancements in graphics and gameplay mechanics. It also discusses the impact of games like 'Counter-Strike', 'BioShock', and 'Overwatch' in shaping the FPS genre.
This video is available exclusively on Mediaspace for a restricted audience. Please log in to MediaSpace to access it if you have the necessary permissions.
Watch on Mediaspace