Fluid mechanicsFluid mechanics is the branch of physics concerned with the mechanics of fluids (liquids, gases, and plasmas) and the forces on them. It has applications in a wide range of disciplines, including mechanical, aerospace, civil, chemical, and biomedical engineering, as well as geophysics, oceanography, meteorology, astrophysics, and biology. It can be divided into fluid statics, the study of fluids at rest; and fluid dynamics, the study of the effect of forces on fluid motion.
Fluid dynamicsIn physics, physical chemistry and engineering, fluid dynamics is a subdiscipline of fluid mechanics that describes the flow of fluids—liquids and gases. It has several subdisciplines, including aerodynamics (the study of air and other gases in motion) and hydrodynamics (the study of liquids in motion). Fluid dynamics has a wide range of applications, including calculating forces and moments on aircraft, determining the mass flow rate of petroleum through pipelines, predicting weather patterns, understanding nebulae in interstellar space and modelling fission weapon detonation.
Fluid powerFluid power is the use of fluids under pressure to generate, control, and transmit power. Fluid power is conventionally subdivided into hydraulics (using a liquid such as mineral oil or water) and pneumatics (using a gas such as compressed air or other gases). Although steam is also a fluid, steam power is usually classified separately from fluid power (implying hydraulics or pneumatics). Compressed-air and water-pressure systems were once used to transmit power from a central source to industrial users over extended geographic areas; fluid power systems today are usually within a single building or mobile machine.
Newtonian fluidA Newtonian fluid is a fluid in which the viscous stresses arising from its flow are at every point linearly correlated to the local strain rate — the rate of change of its deformation over time. Stresses are proportional to the rate of change of the fluid's velocity vector. A fluid is Newtonian only if the tensors that describe the viscous stress and the strain rate are related by a constant viscosity tensor that does not depend on the stress state and velocity of the flow.
Fluid parcelIn fluid dynamics, a fluid parcel, also known as a fluid element or material element, is an infinitesimal volume of fluid, identifiable throughout its dynamic history while moving with the fluid flow. As it moves, the mass of a fluid parcel remains constant, while—in a compressible flow—its volume may change, and its shape changes due to distortion by the flow. In an incompressible flow, the volume of the fluid parcel is also a constant (isochoric flow). Material surfaces and material lines are the corresponding notions for surfaces and lines, respectively.
Computational fluid dynamicsComputational fluid dynamics (CFD) is a branch of fluid mechanics that uses numerical analysis and data structures to analyze and solve problems that involve fluid flows. Computers are used to perform the calculations required to simulate the free-stream flow of the fluid, and the interaction of the fluid (liquids and gases) with surfaces defined by boundary conditions. With high-speed supercomputers, better solutions can be achieved, and are often required to solve the largest and most complex problems.
HydrostaticsFluid statics or hydrostatics is the branch of fluid mechanics that studies the condition of the equilibrium of a floating body and submerged body "fluids at hydrostatic equilibrium and the pressure in a fluid, or exerted by a fluid, on an immersed body". It encompasses the study of the conditions under which fluids are at rest in stable equilibrium as opposed to fluid dynamics, the study of fluids in motion. Hydrostatics is a subcategory of fluid statics, which is the study of all fluids, both compressible or incompressible, at rest.
Pascal's lawPascal's law (also Pascal's principle or the principle of transmission of fluid-pressure) is a principle in fluid mechanics given by Blaise Pascal that states that a pressure change at any point in a confined incompressible fluid is transmitted throughout the fluid such that the same change occurs everywhere. The law was established by French mathematician Blaise Pascal in 1653 and published in 1663. Pascal's principle is defined as: For a fluid column in a uniform gravity gravity (e.g.
PressurePressure (symbol: p or P) is the force applied perpendicular to the surface of an object per unit area over which that force is distributed. Gauge pressure (also spelled gage pressure) is the pressure relative to the ambient pressure. Various units are used to express pressure. Some of these derive from a unit of force divided by a unit of area; the SI unit of pressure, the pascal (Pa), for example, is one newton per square metre (N/m2); similarly, the pound-force per square inch (psi, symbol lbf/in2) is the traditional unit of pressure in the imperial and US customary systems.
Pascal's wagerPascal's wager is a philosophical argument advanced by Blaise Pascal (1623–1662), a notable seventeenth-century French mathematician, philosopher, physicist, and theologian. This argument posits that individuals essentially engage in a life-defining gamble regarding the belief in the existence of God. Pascal contends that a rational person should adopt a lifestyle consistent with the existence of God and actively strive to believe in God.
Eddy (fluid dynamics)In fluid dynamics, an eddy is the swirling of a fluid and the reverse current created when the fluid is in a turbulent flow regime. The moving fluid creates a space devoid of downstream-flowing fluid on the downstream side of the object. Fluid behind the obstacle flows into the void creating a swirl of fluid on each edge of the obstacle, followed by a short reverse flow of fluid behind the obstacle flowing upstream, toward the back of the obstacle. This phenomenon is naturally observed behind large emergent rocks in swift-flowing rivers.
Hydrostatic equilibriumIn fluid mechanics, hydrostatic equilibrium (hydrostatic balance, hydrostasy) is the condition of a fluid or plastic solid at rest, which occurs when external forces, such as gravity, are balanced by a pressure-gradient force. In the planetary physics of Earth, the pressure-gradient force prevents gravity from collapsing the planetary atmosphere into a thin, dense shell, whereas gravity prevents the pressure-gradient force from diffusing the atmosphere into outer space.
Pascal's calculatorPascal's calculator (also known as the arithmetic machine or Pascaline) is a mechanical calculator invented by Blaise Pascal in 1642. Pascal was led to develop a calculator by the laborious arithmetical calculations required by his father's work as the supervisor of taxes in Rouen. He designed the machine to add and subtract two numbers directly and to perform multiplication and division through repeated addition or subtraction.
Finite element methodThe finite element method (FEM) is a popular method for numerically solving differential equations arising in engineering and mathematical modeling. Typical problem areas of interest include the traditional fields of structural analysis, heat transfer, fluid flow, mass transport, and electromagnetic potential. The FEM is a general numerical method for solving partial differential equations in two or three space variables (i.e., some boundary value problems).
Blaise PascalBlaise Pascal (pæˈskæl , alsoUK-ˈskɑːl,'paesk@l,-skæl , USpɑːˈskɑːl ; blɛz paskal; 19 June 1623 – 19 August 1662) was a French mathematician, physicist, inventor, philosopher, and Catholic writer. Pascal was a child prodigy who was educated by his father, a tax collector in Rouen. His earliest mathematical work was on conic sections; he wrote a significant treatise on the subject of projective geometry at the age of 16. He later corresponded with Pierre de Fermat on probability theory, strongly influencing the development of modern economics and social science.
Surface tensionSurface tension is the tendency of liquid surfaces at rest to shrink into the minimum surface area possible. Surface tension is what allows objects with a higher density than water such as razor blades and insects (e.g. water striders) to float on a water surface without becoming even partly submerged. At liquid–air interfaces, surface tension results from the greater attraction of liquid molecules to each other (due to cohesion) than to the molecules in the air (due to adhesion). There are two primary mechanisms in play.
MechanicsMechanics (from Ancient Greek: μηχανική, mēkhanikḗ, "of machines") is the area of mathematics and physics concerned with the relationships between force, matter, and motion among physical objects. Forces applied to objects result in displacements or changes of an object's position relative to its environment. Theoretical expositions of this branch of physics has its origins in Ancient Greece, for instance, in the writings of Aristotle and Archimedes (see History of classical mechanics and Timeline of classical mechanics).
Mechanical equilibriumIn classical mechanics, a particle is in mechanical equilibrium if the net force on that particle is zero. By extension, a physical system made up of many parts is in mechanical equilibrium if the net force on each of its individual parts is zero. In addition to defining mechanical equilibrium in terms of force, there are many alternative definitions for mechanical equilibrium which are all mathematically equivalent. In terms of momentum, a system is in equilibrium if the momentum of its parts is all constant.
WeightIn science and engineering, the weight of an object is the force acting on the object due to acceleration or gravity. Some standard textbooks define weight as a vector quantity, the gravitational force acting on the object. Others define weight as a scalar quantity, the magnitude of the gravitational force. Yet others define it as the magnitude of the reaction force exerted on a body by mechanisms that counteract the effects of gravity: the weight is the quantity that is measured by, for example, a spring scale.
GameA game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals.