Mathematical optimizationMathematical optimization (alternatively spelled optimisation) or mathematical programming is the selection of a best element, with regard to some criterion, from some set of available alternatives. It is generally divided into two subfields: discrete optimization and continuous optimization. Optimization problems arise in all quantitative disciplines from computer science and engineering to operations research and economics, and the development of solution methods has been of interest in mathematics for centuries.
Combinatorial optimizationCombinatorial optimization is a subfield of mathematical optimization that consists of finding an optimal object from a finite set of objects, where the set of feasible solutions is discrete or can be reduced to a discrete set. Typical combinatorial optimization problems are the travelling salesman problem ("TSP"), the minimum spanning tree problem ("MST"), and the knapsack problem. In many such problems, such as the ones previously mentioned, exhaustive search is not tractable, and so specialized algorithms that quickly rule out large parts of the search space or approximation algorithms must be resorted to instead.
Convex optimizationConvex optimization is a subfield of mathematical optimization that studies the problem of minimizing convex functions over convex sets (or, equivalently, maximizing concave functions over convex sets). Many classes of convex optimization problems admit polynomial-time algorithms, whereas mathematical optimization is in general NP-hard.
ColorColor (American English) or colour (Commonwealth English) is the visual perception based on the electromagnetic spectrum. Though color is not an inherent property of matter, color perception is related to an object's light absorption, reflection, emission spectra and interference. For most humans, color are perceived in the visible light spectrum with three types of cone cells (trichromacy). Other animals may have a different number of cone cell types or have eyes sensitive to different wavelength, such as bees that can distinguish ultraviolet, and thus have a different color sensitivity range.
PolyhedronIn geometry, a polyhedron (: polyhedra or polyhedrons; ) is a three-dimensional shape with flat polygonal faces, straight edges and sharp corners or vertices. A convex polyhedron is a polyhedron that bounds a convex set. Every convex polyhedron can be constructed as the convex hull of its vertices, and for every finite set of points, not all on the same plane, the convex hull is a convex polyhedron. Cubes and pyramids are examples of convex polyhedra. A polyhedron is a 3-dimensional example of a polytope, a more general concept in any number of dimensions.
Linear programmingLinear programming (LP), also called linear optimization, is a method to achieve the best outcome (such as maximum profit or lowest cost) in a mathematical model whose requirements are represented by linear relationships. Linear programming is a special case of mathematical programming (also known as mathematical optimization). More formally, linear programming is a technique for the optimization of a linear objective function, subject to linear equality and linear inequality constraints.
Color blindnessColor blindness or color vision deficiency (CVD) is the decreased ability to see color or differences in color. It can impair tasks such as selecting ripe fruit, choosing clothing, and reading traffic lights. Color blindness may make some academic activities more difficult. However, issues are generally minor, and people with colorblindness automatically develop adaptations and coping mechanisms. People with total color blindness (achromatopsia) may also be uncomfortable in bright environments and have decreased visual acuity.
Primary colorA set of primary colors or primary colours (see spelling differences) consists of colorants or colored lights that can be mixed in varying amounts to produce a gamut of colors. This is the essential method used to create the perception of a broad range of colors in, e.g., electronic displays, color printing, and paintings. Perceptions associated with a given combination of primary colors can be predicted by an appropriate mixing model (e.g., additive, subtractive) that reflects the physics of how light interacts with physical media, and ultimately the retina.
Dual polyhedronIn geometry, every polyhedron is associated with a second dual structure, where the vertices of one correspond to the faces of the other, and the edges between pairs of vertices of one correspond to the edges between pairs of faces of the other. Such dual figures remain combinatorial or abstract polyhedra, but not all can also be constructed as geometric polyhedra. Starting with any given polyhedron, the dual of its dual is the original polyhedron. Duality preserves the symmetries of a polyhedron.
Integer programmingAn integer programming problem is a mathematical optimization or feasibility program in which some or all of the variables are restricted to be integers. In many settings the term refers to integer linear programming (ILP), in which the objective function and the constraints (other than the integer constraints) are linear. Integer programming is NP-complete. In particular, the special case of 0-1 integer linear programming, in which unknowns are binary, and only the restrictions must be satisfied, is one of Karp's 21 NP-complete problems.
Flexible polyhedronIn geometry, a flexible polyhedron is a polyhedral surface without any boundary edges, whose shape can be continuously changed while keeping the shapes of all of its faces unchanged. The Cauchy rigidity theorem shows that in dimension 3 such a polyhedron cannot be convex (this is also true in higher dimensions). The first examples of flexible polyhedra, now called Bricard octahedra, were discovered by . They are self-intersecting surfaces isometric to an octahedron.
Optimization problemIn mathematics, computer science and economics, an optimization problem is the problem of finding the best solution from all feasible solutions. Optimization problems can be divided into two categories, depending on whether the variables are continuous or discrete: An optimization problem with discrete variables is known as a discrete optimization, in which an object such as an integer, permutation or graph must be found from a countable set.
Nonlinear programmingIn mathematics, nonlinear programming (NLP) is the process of solving an optimization problem where some of the constraints or the objective function are nonlinear. An optimization problem is one of calculation of the extrema (maxima, minima or stationary points) of an objective function over a set of unknown real variables and conditional to the satisfaction of a system of equalities and inequalities, collectively termed constraints. It is the sub-field of mathematical optimization that deals with problems that are not linear.
Constrained optimizationIn mathematical optimization, constrained optimization (in some contexts called constraint optimization) is the process of optimizing an objective function with respect to some variables in the presence of constraints on those variables. The objective function is either a cost function or energy function, which is to be minimized, or a reward function or utility function, which is to be maximized.
Adjacency listIn graph theory and computer science, an adjacency list is a collection of unordered lists used to represent a finite graph. Each unordered list within an adjacency list describes the set of neighbors of a particular vertex in the graph. This is one of several commonly used representations of graphs for use in computer programs. An adjacency list representation for a graph associates each vertex in the graph with the collection of its neighbouring vertices or edges.
Degenerate conicIn geometry, a degenerate conic is a conic (a second-degree plane curve, defined by a polynomial equation of degree two) that fails to be an irreducible curve. This means that the defining equation is factorable over the complex numbers (or more generally over an algebraically closed field) as the product of two linear polynomials. Using the alternative definition of the conic as the intersection in three-dimensional space of a plane and a double cone, a conic is degenerate if the plane goes through the vertex of the cones.
Schönhardt polyhedronIn geometry, the Schönhardt polyhedron is the simplest non-convex polyhedron that cannot be triangulated into tetrahedra without adding new vertices. It is named after German mathematician Erich Schönhardt, who described it in 1928. The same polyhedra have also been studied in connection with Cauchy's rigidity theorem as an example where polyhedra with two different shapes have faces of the same shapes. One way of constructing the Schönhardt polyhedron starts with a triangular prism, with two parallel equilateral triangles as its faces.
Violet (color)Violet is the color of light at the short wavelength end of the visible spectrum, between blue and invisible ultraviolet. It is one of the seven colors that Isaac Newton labeled when dividing the spectrum of visible light in 1672. Violet light has a wavelength between approximately 380 and 435 nanometers. The color's name is derived from the violet flower. In the RGB color model used in computer and television screens, violet is produced by mixing red and blue light, with more blue than red.
Császár polyhedronIn geometry, the Császár polyhedron (ˈt͡ʃaːsaːr) is a nonconvex toroidal polyhedron with 14 triangular faces. This polyhedron has no diagonals; every pair of vertices is connected by an edge. The seven vertices and 21 edges of the Császár polyhedron form an embedding of the complete graph K_7 onto a topological torus. Of the 35 possible triangles from vertices of the polyhedron, only 14 are faces.
Szilassi polyhedronIn geometry, the Szilassi polyhedron is a nonconvex polyhedron, topologically a torus, with seven hexagonal faces. The 14 vertices and 21 edges of the Szilassi polyhedron form an embedding of the Heawood graph onto the surface of a torus. Each face of this polyhedron shares an edge with each other face. As a result, it requires seven colours to colour all adjacent faces. This example shows that, on surfaces topologically equivalent to a torus, some subdivisions require seven colors, providing the lower bound for the seven colour theorem.