Accelerator physicsAccelerator physics is a branch of applied physics, concerned with designing, building and operating particle accelerators. As such, it can be described as the study of motion, manipulation and observation of relativistic charged particle beams and their interaction with accelerator structures by electromagnetic fields. It is also related to other fields: Microwave engineering (for acceleration/deflection structures in the radio frequency range). Optics with an emphasis on geometrical optics (beam focusing and bending) and laser physics (laser-particle interaction).
AngleIn Euclidean geometry, an angle is the figure formed by two rays, called the sides of the angle, sharing a common endpoint, called the vertex of the angle. Angles formed by two rays are also known as plane angles as they lie in the plane that contains the rays. Angles are also formed by the intersection of two planes; these are called dihedral angles. Two intersecting curves may also define an angle, which is the angle of the rays lying tangent to the respective curves at their point of intersection.
DivergenceIn vector calculus, divergence is a vector operator that operates on a vector field, producing a scalar field giving the quantity of the vector field's source at each point. More technically, the divergence represents the volume density of the outward flux of a vector field from an infinitesimal volume around a given point. As an example, consider air as it is heated or cooled. The velocity of the air at each point defines a vector field. While air is heated in a region, it expands in all directions, and thus the velocity field points outward from that region.
Kullback–Leibler divergenceIn mathematical statistics, the Kullback–Leibler divergence (also called relative entropy and I-divergence), denoted , is a type of statistical distance: a measure of how one probability distribution P is different from a second, reference probability distribution Q. A simple interpretation of the KL divergence of P from Q is the expected excess surprise from using Q as a model when the actual distribution is P.
Scaled correlationIn statistics, scaled correlation is a form of a coefficient of correlation applicable to data that have a temporal component such as time series. It is the average short-term correlation. If the signals have multiple components (slow and fast), scaled coefficient of correlation can be computed only for the fast components of the signals, ignoring the contributions of the slow components. This filtering-like operation has the advantages of not having to make assumptions about the sinusoidal nature of the signals.
Particle acceleratorA particle accelerator is a machine that uses electromagnetic fields to propel charged particles to very high speeds and energies, and to contain them in well-defined beams. Large accelerators are used for fundamental research in particle physics. The largest accelerator currently active is the Large Hadron Collider (LHC) near Geneva, Switzerland, operated by the CERN. It is a collider accelerator, which can accelerate two beams of protons to an energy of 6.5 TeV and cause them to collide head-on, creating center-of-mass energies of 13 TeV.
Projected coordinate systemA projected coordinate system - also called a projected coordinate reference system, planar coordinate system, or grid reference system - is a type of spatial reference system that represents locations on Earth using Cartesian coordinates (x, y) on a planar surface created by a particular map projection. Each projected coordinate system, such as "Universal Transverse Mercator WGS 84 Zone 26N," is defined by a choice of map projection (with specific parameters), a choice of geodetic datum to bind the coordinate system to real locations on the earth, an origin point, and a choice of unit of measure.
Global variableIn computer programming, a global variable is a variable with global scope, meaning that it is visible (hence accessible) throughout the program, unless shadowed. The set of all global variables is known as the global environment or global state. In compiled languages, global variables are generally static variables, whose extent (lifetime) is the entire runtime of the program, though in interpreted languages (including command-line interpreters), global variables are generally dynamically allocated when declared, since they are not known ahead of time.
Polar coordinate systemIn mathematics, the polar coordinate system is a two-dimensional coordinate system in which each point on a plane is determined by a distance from a reference point and an angle from a reference direction. The reference point (analogous to the origin of a Cartesian coordinate system) is called the pole, and the ray from the pole in the reference direction is the polar axis. The distance from the pole is called the radial coordinate, radial distance or simply radius, and the angle is called the angular coordinate, polar angle, or azimuth.
Hyperbolic angleIn geometry, hyperbolic angle is a real number determined by the area of the corresponding hyperbolic sector of xy = 1 in Quadrant I of the Cartesian plane. The hyperbolic angle parametrises the unit hyperbola, which has hyperbolic functions as coordinates. In mathematics, hyperbolic angle is an invariant measure as it is preserved under hyperbolic rotation. The hyperbola xy = 1 is rectangular with a semi-major axis of , analogous to the magnitude of a circular angle corresponding to the area of a circular sector in a circle with radius .
Spatial reference systemA spatial reference system (SRS) or coordinate reference system (CRS) is a framework used to precisely measure locations on the surface of Earth as coordinates. It is thus the application of the abstract mathematics of coordinate systems and analytic geometry to geographic space. A particular SRS specification (for example, "Universal Transverse Mercator WGS 84 Zone 16N") comprises a choice of Earth ellipsoid, horizontal datum, map projection (except in the geographic coordinate system), origin point, and unit of measure.
Variable (computer science)In computer programming, a variable is an abstract storage location paired with an associated symbolic name, which contains some known or unknown quantity of data or object referred to as a value; or in simpler terms, a variable is a named container for a particular set of bits or type of data (like integer, float, string etc...). A variable can eventually be associated with or identified by a memory address. The variable name is the usual way to reference the stored value, in addition to referring to the variable itself, depending on the context.