Operational semanticsOperational semantics is a category of formal programming language semantics in which certain desired properties of a program, such as correctness, safety or security, are verified by constructing proofs from logical statements about its execution and procedures, rather than by attaching mathematical meanings to its terms (denotational semantics).
Denotational semanticsIn computer science, denotational semantics (initially known as mathematical semantics or Scott–Strachey semantics) is an approach of formalizing the meanings of programming languages by constructing mathematical objects (called denotations) that describe the meanings of expressions from the languages. Other approaches providing formal semantics of programming languages include axiomatic semantics and operational semantics. Broadly speaking, denotational semantics is concerned with finding mathematical objects called domains that represent what programs do.
Quantifier (logic)In logic, a quantifier is an operator that specifies how many individuals in the domain of discourse satisfy an open formula. For instance, the universal quantifier in the first order formula expresses that everything in the domain satisfies the property denoted by . On the other hand, the existential quantifier in the formula expresses that there exists something in the domain which satisfies that property. A formula where a quantifier takes widest scope is called a quantified formula.
Semantics (computer science)In programming language theory, semantics is the rigorous mathematical study of the meaning of programming languages. Semantics assigns computational meaning to valid strings in a programming language syntax. It is closely related to, and often crosses over with, the semantics of mathematical proofs. Semantics describes the processes a computer follows when executing a program in that specific language. This can be shown by describing the relationship between the input and output of a program, or an explanation of how the program will be executed on a certain platform, hence creating a model of computation.
Existential quantificationIn predicate logic, an existential quantification is a type of quantifier, a logical constant which is interpreted as "there exists", "there is at least one", or "for some". It is usually denoted by the logical operator symbol ∃, which, when used together with a predicate variable, is called an existential quantifier ("∃x" or "∃(x)" or "(∃x)"). Existential quantification is distinct from universal quantification ("for all"), which asserts that the property or relation holds for all members of the domain.
SemanticsSemantics () is the study of reference, meaning, or truth. The term can be used to refer to subfields of several distinct disciplines, including philosophy, linguistics and computer science. In English, the study of meaning in language has been known by many names that involve the Ancient Greek word σῆμα (sema, "sign, mark, token"). In 1690, a Greek rendering of the term semiotics, the interpretation of signs and symbols, finds an early allusion in John Locke's An Essay Concerning Human Understanding: The third Branch may be called σημειωτική [simeiotikí, "semiotics"], or the Doctrine of Signs, the most usual whereof being words, it is aptly enough termed also λογικὴ, Logick.
NegationIn logic, negation, also called the logical not or logical complement, is an operation that takes a proposition to another proposition "not ", standing for " is not true", written , or . It is interpreted intuitively as being true when is false, and false when is true. Negation is thus a unary logical connective. It may be applied as an operation on notions, propositions, truth values, or semantic values more generally. In classical logic, negation is normally identified with the truth function that takes truth to falsity (and vice versa).
Game semanticsGame semantics (dialogische Logik, translated as dialogical logic) is an approach to formal semantics that grounds the concepts of truth or validity on game-theoretic concepts, such as the existence of a winning strategy for a player, somewhat resembling Socratic dialogues or medieval theory of Obligationes. In the late 1950s Paul Lorenzen was the first to introduce a game semantics for logic, and it was further developed by Kuno Lorenz.
Universal instantiationIn predicate logic, universal instantiation (UI; also called universal specification or universal elimination, and sometimes confused with dictum de omni) is a valid rule of inference from a truth about each member of a class of individuals to the truth about a particular individual of that class. It is generally given as a quantification rule for the universal quantifier but it can also be encoded in an axiom schema. It is one of the basic principles used in quantification theory. Example: "All dogs are mammals.
Algebraic semantics (computer science)In computer science, algebraic semantics is a form of axiomatic semantics based on algebraic laws for describing and reasoning about program specifications in a formal manner. The syntax of an algebraic specification is formulated in two steps: (1) defining a formal signature of data types and operation symbols, and (2) interpreting the signature through sets and functions. The signature of an algebraic specification defines its formal syntax. The word "signature" is used like the concept of "key signature" in musical notation.
Semantics of logicIn logic, the semantics of logic or formal semantics is the study of the semantics, or interpretations, of formal and (idealizations of) natural languages usually trying to capture the pre-theoretic notion of entailment. The truth conditions of various sentences we may encounter in arguments will depend upon their meaning, and so logicians cannot completely avoid the need to provide some treatment of the meaning of these sentences.
Natural deductionIn logic and proof theory, natural deduction is a kind of proof calculus in which logical reasoning is expressed by inference rules closely related to the "natural" way of reasoning. This contrasts with Hilbert-style systems, which instead use axioms as much as possible to express the logical laws of deductive reasoning. Natural deduction grew out of a context of dissatisfaction with the axiomatizations of deductive reasoning common to the systems of Hilbert, Frege, and Russell (see, e.g., Hilbert system).
Formal semantics (natural language)Formal semantics is the study of grammatical meaning in natural languages using formal tools from logic, mathematics and theoretical computer science. It is an interdisciplinary field, sometimes regarded as a subfield of both linguistics and philosophy of language. It provides accounts of what linguistic expressions mean and how their meanings are composed from the meanings of their parts. The enterprise of formal semantics can be thought of as that of reverse-engineering the semantic components of natural languages' grammars.
Kripke semanticsKripke semantics (also known as relational semantics or frame semantics, and often confused with possible world semantics) is a formal semantics for non-classical logic systems created in the late 1950s and early 1960s by Saul Kripke and André Joyal. It was first conceived for modal logics, and later adapted to intuitionistic logic and other non-classical systems. The development of Kripke semantics was a breakthrough in the theory of non-classical logics, because the model theory of such logics was almost non-existent before Kripke (algebraic semantics existed, but were considered 'syntax in disguise').
For loopIn computer science a for-loop or for loop is a control flow statement for specifying iteration. Specifically, a for loop functions by running a section of code repeatedly until a certain condition has been satisfied. For-loops have two parts: a header and a body. The header defines the iteration and the body is the code that is executed once per iteration. The header often declares an explicit loop counter or loop variable. This allows the body to know which iteration is being executed.
Program transformationA program transformation is any operation that takes a computer program and generates another program. In many cases the transformed program is required to be semantically equivalent to the original, relative to a particular formal semantics and in fewer cases the transformations result in programs that semantically differ from the original in predictable ways. While the transformations can be performed manually, it is often more practical to use a program transformation system that applies specifications of the required transformations.
Relational algebraIn database theory, relational algebra is a theory that uses algebraic structures for modeling data, and defining queries on it with a well founded semantics. The theory was introduced by Edgar F. Codd. The main application of relational algebra is to provide a theoretical foundation for relational databases, particularly query languages for such databases, chief among which is SQL. Relational databases store tabular data represented as relations. Queries over relational databases often likewise return tabular data represented as relations.
Infinite loopIn computer programming, an infinite loop (or endless loop) is a sequence of instructions that, as written, will continue endlessly, unless an external intervention occurs ("pull the plug"). It may be intentional. This differs from "a type of computer program that runs the same instructions continuously until it is either stopped or interrupted". Consider the following pseudocode: how_many = 0 while is_there_more_data() do how_many = how_many + 1 end display "the number of items counted = " how_many The same instructions were run continuously until it was stopped or interrupted .
Projection (relational algebra)In relational algebra, a projection is a unary operation written as , where is a relation and are attribute names. Its result is defined as the set obtained when the components of the tuples in are restricted to the set – it discards (or excludes) the other attributes. In practical terms, if a relation is thought of as a table, then projection can be thought of as picking a subset of its columns. For example, if the attributes are (name, age), then projection of the relation {(Alice, 5), (Bob, 8)} onto attribute list (age) yields {5,8} – we have discarded the names, and only know what ages are present.
Control flowIn computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. The emphasis on explicit control flow distinguishes an imperative programming language from a declarative programming language. Within an imperative programming language, a control flow statement is a statement that results in a choice being made as to which of two or more paths to follow.