Binary relationIn mathematics, a binary relation associates elements of one set, called the domain, with elements of another set, called the codomain. A binary relation over sets X and Y is a new set of ordered pairs (x, y) consisting of elements x in X and y in Y. It is a generalization of the more widely understood idea of a unary function. It encodes the common concept of relation: an element x is related to an element y, if and only if the pair (x, y) belongs to the set of ordered pairs that defines the binary relation.
Reflexive relationIn mathematics, a binary relation R on a set X is reflexive if it relates every element of X to itself. An example of a reflexive relation is the relation "is equal to" on the set of real numbers, since every real number is equal to itself. A reflexive relation is said to have the reflexive property or is said to possess reflexivity. Along with symmetry and transitivity, reflexivity is one of three properties defining equivalence relations.
Finitary relationIn mathematics, a finitary relation over sets X1, ..., Xn is a subset of the Cartesian product X1 × ⋯ × Xn; that is, it is a set of n-tuples (x1, ..., xn) consisting of elements xi in Xi. Typically, the relation describes a possible connection between the elements of an n-tuple. For example, the relation "x is divisible by y and z" consists of the set of 3-tuples such that when substituted to x, y and z, respectively, make the sentence true. The non-negative integer n giving the number of "places" in the relation is called the arity, adicity or degree of the relation.
Ternary relationIn mathematics, a ternary relation or triadic relation is a finitary relation in which the number of places in the relation is three. Ternary relations may also be referred to as 3-adic, 3-ary, 3-dimensional, or 3-place. Just as a binary relation is formally defined as a set of pairs, i.e. a subset of the Cartesian product A × B of some sets A and B, so a ternary relation is a set of triples, forming a subset of the Cartesian product A × B × C of three sets A, B and C.
Homogeneous relationIn mathematics, a homogeneous relation (also called endorelation) on a set X is a binary relation between X and itself, i.e. it is a subset of the Cartesian product X × X. This is commonly phrased as "a relation on X" or "a (binary) relation over X". An example of a homogeneous relation is the relation of kinship, where the relation is between people. Common types of endorelations include orders, graphs, and equivalences. Specialized studies of order theory and graph theory have developed understanding of endorelations.
Connected relationIn mathematics, a relation on a set is called connected or complete or total if it relates (or "compares") all pairs of elements of the set in one direction or the other while it is called strongly connected if it relates pairs of elements. As described in the terminology section below, the terminology for these properties is not uniform. This notion of "total" should not be confused with that of a total relation in the sense that for all there is a so that (see serial relation).
Asymmetric relationIn mathematics, an asymmetric relation is a binary relation on a set where for all if is related to then is not related to A binary relation on is any subset of Given write if and only if which means that is shorthand for The expression is read as " is related to by " The binary relation is called if for all if is true then is false; that is, if then This can be written in the notation of first-order logic as A logically equivalent definition is: for all at least one of and is , which in first-order logic c
Converse relationIn mathematics, the converse relation, or transpose, of a binary relation is the relation that occurs when the order of the elements is switched in the relation. For example, the converse of the relation 'child of' is the relation 'parent of'. In formal terms, if and are sets and is a relation from to then is the relation defined so that if and only if In set-builder notation, The notation is analogous with that for an inverse function. Although many functions do not have an inverse, every relation does have a unique converse.
Computer programA computer program is a sequence or set of instructions in a programming language for a computer to execute. Computer programs are one component of software, which also includes documentation and other intangible components. A computer program in its human-readable form is called source code. Source code needs another computer program to execute because computers can only execute their native machine instructions. Therefore, source code may be translated to machine instructions using the language's compiler.
Formula ThreeFormula Three, also called Formula 3, abbreviated as F3, is a third-tier class of open-wheel formula racing. The various championships held in Europe, Australia, South America and Asia form an important step for many prospective Formula One drivers. Formula Three (adopted by the FIA in 1950) evolved from postwar auto racing, with lightweight tube-frame chassis powered by 500 cc motorcycle engines (notably Nortons and JAP speedway).
Formula OneFormula One (more commonly known as Formula 1 or F1) is the highest class of international racing for open-wheel single-seater formula racing cars sanctioned by the Fédération Internationale de l'Automobile (FIA). The FIA Formula One World Championship has been one of the premier forms of racing around the world since its inaugural season in 1950. The word formula in the name refers to the set of rules to which all participants' cars must conform. A Formula One season consists of a series of races, known as Grands Prix.
Variable (computer science)In computer programming, a variable is an abstract storage location paired with an associated symbolic name, which contains some known or unknown quantity of data or object referred to as a value; or in simpler terms, a variable is a named container for a particular set of bits or type of data (like integer, float, string etc...). A variable can eventually be associated with or identified by a memory address. The variable name is the usual way to reference the stored value, in addition to referring to the variable itself, depending on the context.