InteractivityAcross the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but most definitions are related to interaction between users and computers and other machines through a user interface. Interactivity can however also refer to interaction between people.
Interactive mediaInteractive media normally refers to products and services on digital computer-based systems which respond to the user's actions by presenting content such as text, , animation, video and audio. Since its early conception, various forms of interactive media have emerged with impacts on educational and commercial markets. With the rise of decision-driven media, concerns surround the impacts of cybersecurity and societal distraction. Interactive media is a method of communication in which the output from the media comes from the input of the users.
Plurality votingPlurality voting refers to electoral systems in which a candidate(s), who poll more than any other counterpart (that is, receive a plurality), are elected. In systems based on single-member districts, it elects just one member per district and may also be referred to as first-past-the-post (FPTP), single-member plurality (SMP/SMDP), single-choice voting (an imprecise term as non-plurality voting systems may also use a single choice), simple plurality or relative majority (as opposed to an absolute majority, where more than half of votes is needed, this is called majority voting).
Plurality block votingPlurality block voting, also known as plurality-at-large voting, bloc vote or block voting (BV) is a non-proportional voting system for electing representatives in multi-winner elections. Each voter may cast as many votes as the number of seats to be filled. The usual result when the candidates divide into parties is that the most popular party in the district sees its full slate of candidates elected in a seemingly landslide victory.
Interactive artInteractive art is a form of art that involves the spectator in a way that allows the art to achieve its purpose. Some interactive art installations achieve this by letting the observer walk through, over or around them; others ask the artist or the spectators to become part of the artwork in some way. Works of this kind of art frequently feature computers, interfaces and sometimes sensors to respond to motion, heat, meteorological changes or other types of input their makers have programmed the works to respond to.
Plurality (voting)A plurality vote (in American English) or relative majority (in the United Kingdom and Commonwealth) describes the circumstance when a party, candidate, or proposition polls more votes than any other but does not receive more than half of all votes cast. For example, if from 100 votes that were cast, 45 were for Candidate A, 30 were for Candidate B and 25 were for Candidate C, then Candidate A received a plurality of votes but not a majority.
Christophe SouléChristophe Soulé (born 1951) is a French mathematician working in arithmetic geometry. Soulé started his studies in 1970 at École Normale Supérieure in Paris. He completed his Ph.D. at the University of Paris in 1979 under the supervision of Max Karoubi and Roger Godement, with a dissertation titled K-Théorie des anneaux d'entiers de corps de nombres et cohomologie étale. In 1979, he was awarded a CNRS Bronze Medal. He received the Prix J. Ponti in 1985 and the Prize Ampère in 1993.
ArchitectureArchitecture is the art and technique of designing and building, as distinguished from the skills associated with construction. It is both the process and the product of sketching, conceiving, planning, designing, and constructing buildings or other structures. The term comes ; ; . Architectural works, in the material form of buildings, are often perceived as cultural symbols and as works of art. Historical civilizations are often identified with their surviving architectural achievements.
Architecture of IndiaIndian architecture is rooted in the history, culture, and religion of India. Among several architectural styles and traditions, the best-known include the many varieties of Hindu temple architecture and Indo-Islamic architecture, especially Rajput architecture, Mughal architecture, South Indian architecture, and Indo-Saracenic architecture. Early Indian architecture was made from wood, which did not survive due to rotting and instability in the structures.
Chinese architectureChinese architecture is the embodiment of an architectural style that has developed over millennia in China and has influenced architecture throughout East Asia. Since its emergence during the early ancient era, the structural principles of its architecture have remained largely unchanged. The main changes involved diverse decorative details.
Software architectureSoftware architecture is the set of structures needed to reason about a software system and the discipline of creating such structures and systems. Each structure comprises software elements, relations among them, and properties of both elements and relations. The architecture of a software system is a metaphor, analogous to the architecture of a building. It functions as the blueprints for the system and the development project, which project management can later use to extrapolate the tasks necessary to be executed by the teams and people involved.
Permutation groupIn mathematics, a permutation group is a group G whose elements are permutations of a given set M and whose group operation is the composition of permutations in G (which are thought of as bijective functions from the set M to itself). The group of all permutations of a set M is the symmetric group of M, often written as Sym(M). The term permutation group thus means a subgroup of the symmetric group. If M = {1, 2, ..., n} then Sym(M) is usually denoted by Sn, and may be called the symmetric group on n letters.
Cyclic permutationIn mathematics, and in particular in group theory, a cyclic permutation is a permutation consisting of a single cycle. In some cases, cyclic permutations are referred to as cycles; if a cyclic permutation has k elements, it may be called a k-cycle. Some authors widen this definition to include permutations with fixed points in addition to at most one non-trivial cycle. In cycle notation, cyclic permutations are denoted by the list of their elements enclosed with parentheses, in the order to which they are permuted.
Parity of a permutationIn mathematics, when X is a finite set with at least two elements, the permutations of X (i.e. the bijective functions from X to X) fall into two classes of equal size: the even permutations and the odd permutations. If any total ordering of X is fixed, the parity (oddness or evenness) of a permutation of X can be defined as the parity of the number of inversions for σ, i.e., of pairs of elements x, y of X such that x < y and σ(x) > σ(y). The sign, signature, or signum of a permutation σ is denoted sgn(σ) and defined as +1 if σ is even and −1 if σ is odd.
PermutationIn mathematics, a permutation of a set is, loosely speaking, an arrangement of its members into a sequence or linear order, or if the set is already ordered, a rearrangement of its elements. The word "permutation" also refers to the act or process of changing the linear order of an ordered set. Permutations differ from combinations, which are selections of some members of a set regardless of order. For example, written as tuples, there are six permutations of the set {1, 2, 3}, namely (1, 2, 3), (1, 3, 2), (2, 1, 3), (2, 3, 1), (3, 1, 2), and (3, 2, 1).
Order topologyIn mathematics, an order topology is a certain topology that can be defined on any totally ordered set. It is a natural generalization of the topology of the real numbers to arbitrary totally ordered sets. If X is a totally ordered set, the order topology on X is generated by the subbase of "open rays" for all a, b in X. Provided X has at least two elements, this is equivalent to saying that the open intervals together with the above rays form a base for the order topology.
ImageAn image is a visual representation of something. An image can be a two-dimensional (2D) representation, such as a drawing, painting, or photograph, or a three-dimensional (3D) object, such as a carving or sculpture. An image may be displayed through other media, including projection on a surface, activation of electronic signals, or digital displays. Two-dimensional images can be still or animated. Still images can usually be reproduced through mechanical means, such as photography, printmaking or photocopying.
Turing machineA Turing machine is a mathematical model of computation describing an abstract machine that manipulates symbols on a strip of tape according to a table of rules. Despite the model's simplicity, it is capable of implementing any computer algorithm. The machine operates on an infinite memory tape divided into discrete cells, each of which can hold a single symbol drawn from a finite set of symbols called the alphabet of the machine. It has a "head" that, at any point in the machine's operation, is positioned over one of these cells, and a "state" selected from a finite set of states.