Σ-finite measureIn mathematics, a positive (or signed) measure μ defined on a σ-algebra Σ of subsets of a set X is called a finite measure if μ(X) is a finite real number (rather than ∞), and a set A in Σ is of finite measure if μ(A) < ∞. The measure μ is called σ-finite if X is a countable union of measurable sets each with finite measure. A set in a measure space is said to have σ-finite measure if it is a countable union of measurable sets with finite measure. A measure being σ-finite is a weaker condition than being finite, i.
Σ-algebraIn mathematical analysis and in probability theory, a σ-algebra (also σ-field) on a set X is a nonempty collection Σ of subsets of X closed under complement, countable unions, and countable intersections. The ordered pair is called a measurable space. The σ-algebras are a subset of the set algebras; elements of the latter only need to be closed under the union or intersection of finitely many subsets, which is a weaker condition.
Category theoryCategory theory is a general theory of mathematical structures and their relations that was introduced by Samuel Eilenberg and Saunders Mac Lane in the middle of the 20th century in their foundational work on algebraic topology. Category theory is used in almost all areas of mathematics. In particular, numerous constructions of new mathematical objects from previous ones that appear similarly in several contexts are conveniently expressed and unified in terms of categories.
Topological data analysisIn applied mathematics, topological data analysis (TDA) is an approach to the analysis of datasets using techniques from topology. Extraction of information from datasets that are high-dimensional, incomplete and noisy is generally challenging. TDA provides a general framework to analyze such data in a manner that is insensitive to the particular metric chosen and provides dimensionality reduction and robustness to noise. Beyond this, it inherits functoriality, a fundamental concept of modern mathematics, from its topological nature, which allows it to adapt to new mathematical tools.
Computer-generated imageryComputer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games. These images are either static (i.e. s) or dynamic (i.e. moving images). CGI both refers to 2D computer graphics and (more frequently) 3D computer graphics with the purpose of designing characters, virtual worlds, or scenes and special effects (in films, television programs, commercials, etc.).
Magnetic monopoleIn particle physics, a magnetic monopole is a hypothetical elementary particle that is an isolated magnet with only one magnetic pole (a north pole without a south pole or vice versa). A magnetic monopole would have a net north or south "magnetic charge". Modern interest in the concept stems from particle theories, notably the grand unified and superstring theories, which predict their existence. The known elementary particles that have electric charge are electric monopoles.
Countable setIn mathematics, a set is countable if either it is finite or it can be made in one to one correspondence with the set of natural numbers. Equivalently, a set is countable if there exists an injective function from it into the natural numbers; this means that each element in the set may be associated to a unique natural number, or that the elements of the set can be counted one at a time, although the counting may never finish due to an infinite number of elements.
Computer animationComputer animation is the process used for digitally generating animations. The more general term (CGI) encompasses both static scenes (s) and dynamic images (s), while computer animation refers to moving images. Modern computer animation usually uses 3D computer graphics to generate a three-dimensional picture. The target of the animation is sometimes the computer itself, while other times it is film. Computer animation is essentially a digital successor to stop motion techniques, but using 3D models, and traditional animation techniques using frame-by-frame animation of 2D illustrations.
Zero morphismIn , a branch of mathematics, a zero morphism is a special kind of morphism exhibiting properties like the morphisms to and from a zero object. Suppose C is a , and f : X → Y is a morphism in C. The morphism f is called a constant morphism (or sometimes left zero morphism) if for any W in C and any g, h : W → X, fg = fh. Dually, f is called a coconstant morphism (or sometimes right zero morphism) if for any object Z in C and any g, h : Y → Z, gf = hf. A zero morphism is one that is both a constant morphism and a coconstant morphism.
Simplicial homologyIn algebraic topology, simplicial homology is the sequence of homology groups of a simplicial complex. It formalizes the idea of the number of holes of a given dimension in the complex. This generalizes the number of connected components (the case of dimension 0). Simplicial homology arose as a way to study topological spaces whose building blocks are n-simplices, the n-dimensional analogs of triangles. This includes a point (0-simplex), a line segment (1-simplex), a triangle (2-simplex) and a tetrahedron (3-simplex).