History of quantum mechanicsThe history of quantum mechanics is a fundamental part of the history of modern physics. The major chapters of this history begin with the emergence of quantum ideas to explain individual phenomena -- blackbody radiation, the photoelectric effect, solar emission spectra -- an era called the Old or Older quantum theories. The invention of wave mechanics by Schrodinger and expanded by many others triggers the "modern" era beginning around 1925.
Quantum Zeno effectThe quantum Zeno effect (also known as the Turing paradox) is a feature of quantum-mechanical systems allowing a particle's time evolution to be slowed down by measuring it frequently enough with respect to some chosen measurement setting. Sometimes this effect is interpreted as "a system cannot change while you are watching it". One can "freeze" the evolution of the system by measuring it frequently enough in its known initial state.
UncertaintyUncertainty refers to epistemic situations involving imperfect or unknown information. It applies to predictions of future events, to physical measurements that are already made, or to the unknown. Uncertainty arises in partially observable or stochastic environments, as well as due to ignorance, indolence, or both. It arises in any number of fields, including insurance, philosophy, physics, statistics, economics, finance, medicine, psychology, sociology, engineering, metrology, meteorology, ecology and information science.
3D modelingIn 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc.
Direct3DDirect3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware acceleration if it is available on the graphics card, allowing for hardware acceleration of the entire 3D rendering pipeline or even only partial acceleration.
Direct sumThe direct sum is an operation between structures in abstract algebra, a branch of mathematics. It is defined differently, but analogously, for different kinds of structures. To see how the direct sum is used in abstract algebra, consider a more elementary kind of structure, the abelian group. The direct sum of two abelian groups and is another abelian group consisting of the ordered pairs where and . To add ordered pairs, we define the sum to be ; in other words addition is defined coordinate-wise.
Wh-movementIn linguistics, wh-movement (also known as wh-fronting, wh-extraction, or wh-raising) is the formation of syntactic dependencies involving interrogative words. An example in English is the dependency formed between what and the object position of doing in "What are you doing?" Interrogative forms are sometimes known within English linguistics as wh-words, such as what, when, where, who, and why, but also include other interrogative words, such as how.
Interrogative wordAn interrogative word or question word is a function word used to ask a question, such as what, which, when, where, who, whom, whose, why, whether and how. They are sometimes called wh-words, because in English most of them start with wh- (compare Five Ws). They may be used in both direct questions (Where is he going?) and in indirect questions (I wonder where he is going). In English and various other languages the same forms are also used as relative pronouns in certain relative clauses (The country where he was born) and certain adverb clauses (I go where he goes).
DirectXMicrosoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name DirectX was coined as a shorthand term for all of these APIs (the X standing in for the particular API names) and soon became the name of the collection.
Pronunciation of English ⟨wh⟩The pronunciation of the digraph in English has changed over time, and still varies today between different regions and accents. It is now most commonly pronounced /w/, the same as a plain initial , although some dialects, particularly those of Scotland, Ireland, and the Southern United States, retain the traditional pronunciation /hw/, generally realized as ʍ, a voiceless "w" sound. The process by which the historical /hw/ has become /w/ in most modern varieties of English is called the wine–whine merger.
Bohr radiusThe Bohr radius (a0) is a physical constant, approximately equal to the most probable distance between the nucleus and the electron in a hydrogen atom in its ground state. It is named after Niels Bohr, due to its role in the Bohr model of an atom. Its value is The Bohr radius is defined as where is the permittivity of free space, is the reduced Planck constant, is the mass of an electron, is the elementary charge, is the speed of light in vacuum, and is the fine-structure constant.
Bohr modelIn atomic physics, the Bohr model or Rutherford–Bohr model of the atom, presented by Niels Bohr and Ernest Rutherford in 1913, consists of a small, dense nucleus surrounded by orbiting electrons. It is analogous to the structure of the Solar System, but with attraction provided by electrostatic force rather than gravity, and with the electron energies quantized (assuming only discrete values).