Euclidean vectorIn mathematics, physics, and engineering, a Euclidean vector or simply a vector (sometimes called a geometric vector or spatial vector) is a geometric object that has magnitude (or length) and direction. Vectors can be added to other vectors according to vector algebra. A Euclidean vector is frequently represented by a directed line segment, or graphically as an arrow connecting an initial point A with a terminal point B, and denoted by . A vector is what is needed to "carry" the point A to the point B; the Latin word vector means "carrier".
QuadrilateralIn geometry a quadrilateral is a four-sided polygon, having four edges (sides) and four corners (vertices). The word is derived from the Latin words quadri, a variant of four, and latus, meaning "side". It is also called a tetragon, derived from greek "tetra" meaning "four" and "gon" meaning "corner" or "angle", in analogy to other polygons (e.g. pentagon). Since "gon" means "angle", it is analogously called a quadrangle, or 4-angle. A quadrilateral with vertices , , and is sometimes denoted as .
Cyclic quadrilateralIn Euclidean geometry, a cyclic quadrilateral or inscribed quadrilateral is a quadrilateral whose vertices all lie on a single circle. This circle is called the circumcircle or circumscribed circle, and the vertices are said to be concyclic. The center of the circle and its radius are called the circumcenter and the circumradius respectively. Other names for these quadrilaterals are concyclic quadrilateral and chordal quadrilateral, the latter since the sides of the quadrilateral are chords of the circumcircle.
Lattice graphIn graph theory, a lattice graph, mesh graph, or grid graph is a graph whose drawing, embedded in some Euclidean space \mathbb{R}^n, forms a regular tiling. This implies that the group of bijective transformations that send the graph to itself is a lattice in the group-theoretical sense. Typically, no clear distinction is made between such a graph in the more abstract sense of graph theory, and its drawing in space (often the plane or 3D space). This type of graph may more shortly be called just a lattice, mesh, or grid.
Graph embeddingIn topological graph theory, an embedding (also spelled imbedding) of a graph on a surface is a representation of on in which points of are associated with vertices and simple arcs (homeomorphic images of ) are associated with edges in such a way that: the endpoints of the arc associated with an edge are the points associated with the end vertices of no arcs include points associated with other vertices, two arcs never intersect at a point which is interior to either of the arcs. Here a surface is a compact, connected -manifold.
Biconnected graphIn graph theory, a biconnected graph is a connected and "nonseparable" graph, meaning that if any one vertex were to be removed, the graph will remain connected. Therefore a biconnected graph has no articulation vertices. The property of being 2-connected is equivalent to biconnectivity, except that the complete graph of two vertices is usually not regarded as 2-connected. This property is especially useful in maintaining a graph with a two-fold redundancy, to prevent disconnection upon the removal of a single edge (or connection).
Graph factorizationIn graph theory, a factor of a graph G is a spanning subgraph, i.e., a subgraph that has the same vertex set as G. A k-factor of a graph is a spanning k-regular subgraph, and a k-factorization partitions the edges of the graph into disjoint k-factors. A graph G is said to be k-factorable if it admits a k-factorization. In particular, a 1-factor is a perfect matching, and a 1-factorization of a k-regular graph is a proper edge coloring with k colors. A 2-factor is a collection of cycles that spans all vertices of the graph.
Directed graphIn mathematics, and more specifically in graph theory, a directed graph (or digraph) is a graph that is made up of a set of vertices connected by directed edges, often called arcs. In formal terms, a directed graph is an ordered pair where V is a set whose elements are called vertices, nodes, or points; A is a set of ordered pairs of vertices, called arcs, directed edges (sometimes simply edges with the corresponding set named E instead of A), arrows, or directed lines.
GeometryGeometry (; ) is a branch of mathematics concerned with properties of space such as the distance, shape, size, and relative position of figures. Geometry is, along with arithmetic, one of the oldest branches of mathematics. A mathematician who works in the field of geometry is called a geometer. Until the 19th century, geometry was almost exclusively devoted to Euclidean geometry, which includes the notions of point, line, plane, distance, angle, surface, and curve, as fundamental concepts.
CollinearityIn geometry, collinearity of a set of points is the property of their lying on a single line. A set of points with this property is said to be collinear (sometimes spelled as colinear). In greater generality, the term has been used for aligned objects, that is, things being "in a line" or "in a row". In any geometry, the set of points on a line are said to be collinear. In Euclidean geometry this relation is intuitively visualized by points lying in a row on a "straight line".
Tangential quadrilateralIn Euclidean geometry, a tangential quadrilateral (sometimes just tangent quadrilateral) or circumscribed quadrilateral is a convex quadrilateral whose sides all can be tangent to a single circle within the quadrilateral. This circle is called the incircle of the quadrilateral or its inscribed circle, its center is the incenter and its radius is called the inradius. Since these quadrilaterals can be drawn surrounding or circumscribing their incircles, they have also been called circumscribable quadrilaterals, circumscribing quadrilaterals, and circumscriptible quadrilaterals.
Saccheri quadrilateralA Saccheri quadrilateral is a quadrilateral with two equal sides perpendicular to the base. It is named after Giovanni Gerolamo Saccheri, who used it extensively in his 1733 book Euclides ab omni naevo vindicatus (Euclid freed of every flaw), an attempt to prove the parallel postulate using the method reductio ad absurdum. Such a quadrilateral is sometimes called a Khayyam–Saccheri quadrilateral to credit Persian scholar Omar Khayyam who described them in his 11th century book Risāla fī šarḥ mā aškala min muṣādarāt kitāb Uqlīdis (Explanations of the difficulties in the postulates of Euclid).
MidpointIn geometry, the midpoint is the middle point of a line segment. It is equidistant from both endpoints, and it is the centroid both of the segment and of the endpoints. It bisects the segment. The midpoint of a segment in n-dimensional space whose endpoints are and is given by That is, the ith coordinate of the midpoint (i = 1, 2, ..., n) is Given two points of interest, finding the midpoint of the line segment they determine can be accomplished by a compass and straightedge construction.
Vector bundleIn mathematics, a vector bundle is a topological construction that makes precise the idea of a family of vector spaces parameterized by another space (for example could be a topological space, a manifold, or an algebraic variety): to every point of the space we associate (or "attach") a vector space in such a way that these vector spaces fit together to form another space of the same kind as (e.g. a topological space, manifold, or algebraic variety), which is then called a vector bundle over .
Bicentric quadrilateralIn Euclidean geometry, a bicentric quadrilateral is a convex quadrilateral that has both an incircle and a circumcircle. The radii and centers of these circles are called inradius and circumradius, and incenter and circumcenter respectively. From the definition it follows that bicentric quadrilaterals have all the properties of both tangential quadrilaterals and cyclic quadrilaterals. Other names for these quadrilaterals are chord-tangent quadrilateral and inscribed and circumscribed quadrilateral.
Unit vectorIn mathematics, a unit vector in a normed vector space is a vector (often a spatial vector) of length 1. A unit vector is often denoted by a lowercase letter with a circumflex, or "hat", as in (pronounced "v-hat"). The term direction vector, commonly denoted as d, is used to describe a unit vector being used to represent spatial direction and relative direction. 2D spatial directions are numerically equivalent to points on the unit circle and spatial directions in 3D are equivalent to a point on the unit sphere.
Equidiagonal quadrilateralIn Euclidean geometry, an equidiagonal quadrilateral is a convex quadrilateral whose two diagonals have equal length. Equidiagonal quadrilaterals were important in ancient Indian mathematics, where quadrilaterals were classified first according to whether they were equidiagonal and then into more specialized types. Examples of equidiagonal quadrilaterals include the isosceles trapezoids, rectangles and squares. Among all quadrilaterals, the shape that has the greatest ratio of its perimeter to its diameter is an equidiagonal kite with angles π/3, 5π/12, 5π/6, and 5π/12.
Scalar multiplicationIn mathematics, scalar multiplication is one of the basic operations defining a vector space in linear algebra (or more generally, a module in abstract algebra). In common geometrical contexts, scalar multiplication of a real Euclidean vector by a positive real number multiplies the magnitude of the vector—without changing its direction. The term "scalar" itself derives from this usage: a scalar is that which scales vectors.
Ex-tangential quadrilateralIn Euclidean geometry, an ex-tangential quadrilateral is a convex quadrilateral where the extensions of all four sides are tangent to a circle outside the quadrilateral. It has also been called an exscriptible quadrilateral. The circle is called its excircle, its radius the exradius and its center the excenter (E in the figure). The excenter lies at the intersection of six angle bisectors.
Non-Euclidean geometryIn mathematics, non-Euclidean geometry consists of two geometries based on axioms closely related to those that specify Euclidean geometry. As Euclidean geometry lies at the intersection of metric geometry and affine geometry, non-Euclidean geometry arises by either replacing the parallel postulate with an alternative, or relaxing the metric requirement. In the former case, one obtains hyperbolic geometry and elliptic geometry, the traditional non-Euclidean geometries.