Magnetic domainA magnetic domain is a region within a magnetic material in which the magnetization is in a uniform direction. This means that the individual magnetic moments of the atoms are aligned with one another and they point in the same direction. When cooled below a temperature called the Curie temperature, the magnetization of a piece of ferromagnetic material spontaneously divides into many small regions called magnetic domains. The magnetization within each domain points in a uniform direction, but the magnetization of different domains may point in different directions.
MagnetA magnet is a material or object that produces a magnetic field. This magnetic field is invisible but is responsible for the most notable property of a magnet: a force that pulls on other ferromagnetic materials, such as iron, steel, nickel, cobalt, etc. and attracts or repels other magnets. A permanent magnet is an object made from a material that is magnetized and creates its own persistent magnetic field. An everyday example is a refrigerator magnet used to hold notes on a refrigerator door.
Magnetic susceptibilityIn electromagnetism, the magnetic susceptibility (; denoted χ, chi) is a measure of how much a material will become magnetized in an applied magnetic field. It is the ratio of magnetization M (magnetic moment per unit volume) to the applied magnetizing field intensity H. This allows a simple classification, into two categories, of most materials' responses to an applied magnetic field: an alignment with the magnetic field, χ > 0, called paramagnetism, or an alignment against the field, χ < 0, called diamagnetism.
Magnetic momentIn electromagnetism, the magnetic moment is the magnetic strength and orientation of a magnet or other object that produces a magnetic field. Examples of objects that have magnetic moments include loops of electric current (such as electromagnets), permanent magnets, elementary particles (such as electrons), composite particles (such as protons and neutrons), various molecules, and many astronomical objects (such as many planets, some moons, stars, etc).
CoercivityCoercivity, also called the magnetic coercivity, coercive field or coercive force, is a measure of the ability of a ferromagnetic material to withstand an external magnetic field without becoming demagnetized. Coercivity is usually measured in oersted or ampere/meter units and is denoted HC. An analogous property in electrical engineering and materials science, electric coercivity, is the ability of a ferroelectric material to withstand an external electric field without becoming depolarized.
Wilkinson Microwave Anisotropy ProbeThe Wilkinson Microwave Anisotropy Probe (WMAP), originally known as the Microwave Anisotropy Probe (MAP and Explorer 80), was a NASA spacecraft operating from 2001 to 2010 which measured temperature differences across the sky in the cosmic microwave background (CMB) – the radiant heat remaining from the Big Bang. Headed by Professor Charles L. Bennett of Johns Hopkins University, the mission was developed in a joint partnership between the NASA Goddard Space Flight Center and Princeton University.
Magnetic anisotropyIn condensed matter physics, magnetic anisotropy describes how an object's magnetic properties can be different depending on direction. In the simplest case, there is no preferential direction for an object's magnetic moment. It will respond to an applied magnetic field in the same way, regardless of which direction the field is applied. This is known as magnetic isotropy. In contrast, magnetically anisotropic materials will be easier or harder to magnetize depending on which way the object is rotated.
Shape of the universeThe shape of the universe, in physical cosmology, is the local and global geometry of the universe. The local features of the geometry of the universe are primarily described by its curvature, whereas the topology of the universe describes general global properties of its shape as a continuous object. The spatial curvature is described by general relativity, which describes how spacetime is curved due to the effect of gravity.
SinIn a religious context, 'sin' is a transgression against divine law or a law of God. Each culture has its own interpretation of what it means to commit a sin. While sins are generally considered actions, any thought, word, or act considered immoral, selfish, shameful, harmful, or alienating might be termed "sinful".
Mortal sinA mortal sin (peccatum mortale), in Catholic theology, is a gravely sinful act which can lead to damnation if a person does not repent of the sin before death. It is alternatively called deadly, grave, and serious. A sin is considered to be "mortal" when its quality is such that it leads to a separation of that person from God's saving grace. Three conditions must together be met for a sin to be mortal: "Mortal sin is sin whose object is grave matter and which is also committed with full knowledge and deliberate consent.
Christian views on sinIn Christianity, 'sin' is an immoral act considered to be a transgression of divine law. The doctrine of sin is central to the Christian faith, since its basic message is about redemption in Christ. Hamartiology, a branch of Christian theology which is the study of sin, describes sin as an act of offence against God by despising his persons and Christian biblical law, and by injuring others. Christian hamartiology is closely related to concepts of natural law, moral theology and Christian ethics.
Eternal sinIn Christian hamartiology, eternal sin, the unforgivable sin, unpardonable sin, or ultimate sin is the sin which will not be forgiven by God. One eternal or unforgivable sin (blasphemy against the Holy Spirit), also known as the sin unto death, is specified in several passages of the Synoptic Gospels, including Mark 3:28–29, Matthew 12:31–32, and Luke 12:10, as well as other New Testament passages including Hebrews 6:4–6, Hebrews 10:26–31, and 1 John 5:16.
DefinitionA definition is a statement of the meaning of a term (a word, phrase, or other set of symbols). Definitions can be classified into two large categories: intensional definitions (which try to give the sense of a term), and extensional definitions (which try to list the objects that a term describes). Another important category of definitions is the class of ostensive definitions, which convey the meaning of a term by pointing out examples. A term may have many different senses and multiple meanings, and thus require multiple definitions.
Geodesics on an ellipsoidThe study of geodesics on an ellipsoid arose in connection with geodesy specifically with the solution of triangulation networks. The figure of the Earth is well approximated by an oblate ellipsoid, a slightly flattened sphere. A geodesic is the shortest path between two points on a curved surface, analogous to a straight line on a plane surface. The solution of a triangulation network on an ellipsoid is therefore a set of exercises in spheroidal trigonometry .
Lexical definitionThe lexical definition of a term, also known as the dictionary definition, is the definition closely matching the meaning of the term in common usage. As its other name implies, this is the sort of definition one is likely to find in the dictionary. A lexical definition is usually the type expected from a request for definition, and it is generally expected that such a definition will be stated as simply as possible in order to convey information to the widest audience.
EllipsoidAn ellipsoid is a surface that can be obtained from a sphere by deforming it by means of directional scalings, or more generally, of an affine transformation. An ellipsoid is a quadric surface; that is, a surface that may be defined as the zero set of a polynomial of degree two in three variables. Among quadric surfaces, an ellipsoid is characterized by either of the two following properties. Every planar cross section is either an ellipse, or is empty, or is reduced to a single point (this explains the name, meaning "ellipse-like").
The SimsThe Sims is a series of life simulation video games developed by Maxis and published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling video game series of all time. The games in the Sims series are largely sandbox games, in that they lack any defined goals (except for some later expansion packs and console versions which introduced this gameplay style). The player creates virtual people called "Sims", places them in houses, and helps direct their moods and satisfy their desires.
Circular definitionA circular definition is a type of definition that uses the term(s) being defined as part of the description or assumes that the term(s) being described are already known. There are several kinds of circular definition, and several ways of characterising the term: pragmatic, lexicographic and linguistic. Circular definitions are related to Circular reasoning in that they both involve a self-referential approach. Circular definitions may be unhelpful if the audience must either already know the meaning of the key term, or if the term to be defined is used in the definition itself.
Definition of planetThe definition of planet has changed several times since the word was coined by the ancient Greeks. Greek astronomers employed the term ἀστέρες πλανῆται (), 'wandering stars', for star-like objects which apparently moved over the sky. Over the millennia, the term has included a variety of different celestial bodies, from the Sun and the Moon to satellites and asteroids. In modern astronomy, there are two primary conceptions of a 'planet'.
AxeAn axe (æks sometimes ax in American English; see spelling differences) is an implement that has been used for millennia to shape, split, and cut wood, to harvest timber, as a weapon, and as a ceremonial or heraldic symbol. The axe has many forms and specialised uses but generally consists of an axe head with a handle, also called a haft or a helve. Before the modern axe, the stone-age hand axe without a handle was used from 1.5 million years BP. Hafted axes (those with a handle) date only from 6,000 BC.