Queue (abstract data type)In computer science, a queue is a collection of entities that are maintained in a sequence and can be modified by the addition of entities at one end of the sequence and the removal of entities from the other end of the sequence. By convention, the end of the sequence at which elements are added is called the back, tail, or rear of the queue, and the end at which elements are removed is called the head or front of the queue, analogously to the words used when people line up to wait for goods or services.
Data structureIn computer science, a data structure is a data organization, management, and storage format that is usually chosen for efficient access to data. More precisely, a data structure is a collection of data values, the relationships among them, and the functions or operations that can be applied to the data, i.e., it is an algebraic structure about data. Data structures serve as the basis for abstract data types (ADT). The ADT defines the logical form of the data type. The data structure implements the physical form of the data type.
Proof assistantIn computer science and mathematical logic, a proof assistant or interactive theorem prover is a software tool to assist with the development of formal proofs by human-machine collaboration. This involves some sort of interactive proof editor, or other interface, with which a human can guide the search for proofs, the details of which are stored in, and some steps provided by, a computer. A recent effort within this field is making these tools use artificial intelligence to automate the formalization of ordinary mathematics.
Intuitionistic type theoryIntuitionistic type theory (also known as constructive type theory, or Martin-Löf type theory) is a type theory and an alternative foundation of mathematics. Intuitionistic type theory was created by Per Martin-Löf, a Swedish mathematician and philosopher, who first published it in 1972. There are multiple versions of the type theory: Martin-Löf proposed both intensional and extensional variants of the theory and early impredicative versions, shown to be inconsistent by Girard's paradox, gave way to predicative versions.
Functional programmingIn computer science, functional programming is a programming paradigm where programs are constructed by applying and composing functions. It is a declarative programming paradigm in which function definitions are trees of expressions that map values to other values, rather than a sequence of imperative statements which update the running state of the program. In functional programming, functions are treated as first-class citizens, meaning that they can be bound to names (including local identifiers), passed as arguments, and returned from other functions, just as any other data type can.
CoqCoq is an interactive theorem prover first released in 1989. It allows for expressing mathematical assertions, mechanically checks proofs of these assertions, helps find formal proofs, and extracts a certified program from the constructive proof of its formal specification. Coq works within the theory of the calculus of inductive constructions, a derivative of the calculus of constructions. Coq is not an automated theorem prover but includes automatic theorem proving tactics (procedures) and various decision procedures.
Module (mathematics)In mathematics, a module is a generalization of the notion of vector space in which the field of scalars is replaced by a ring. The concept of module generalizes also the notion of abelian group, since the abelian groups are exactly the modules over the ring of integers. Like a vector space, a module is an additive abelian group, and scalar multiplication is distributive over the operation of addition between elements of the ring or module and is compatible with the ring multiplication.
Isabelle (proof assistant)The Isabelle automated theorem prover is a higher-order logic (HOL) theorem prover, written in Standard ML and Scala. As an LCF-style theorem prover, it is based on a small logical core (kernel) to increase the trustworthiness of proofs without requiring yet supporting explicit proof objects. Isabelle is available inside a flexible system framework allowing for logically safe extensions, which comprise both theories as well as implementations for code-generation, documentation, and specific support for a variety of formal methods.
Projective moduleIn mathematics, particularly in algebra, the class of projective modules enlarges the class of free modules (that is, modules with basis vectors) over a ring, by keeping some of the main properties of free modules. Various equivalent characterizations of these modules appear below. Every free module is a projective module, but the converse fails to hold over some rings, such as Dedekind rings that are not principal ideal domains.
Finitely generated moduleIn mathematics, a finitely generated module is a module that has a finite generating set. A finitely generated module over a ring R may also be called a finite R-module, finite over R, or a module of finite type. Related concepts include finitely cogenerated modules, finitely presented modules, finitely related modules and coherent modules all of which are defined below. Over a Noetherian ring the concepts of finitely generated, finitely presented and coherent modules coincide.
Type theoryIn mathematics, logic, and computer science, a type theory is the formal presentation of a specific type system, and in general, type theory is the academic study of type systems. Some type theories serve as alternatives to set theory as a foundation of mathematics. Two influential type theories that were proposed as foundations are Alonzo Church's typed λ-calculus and Per Martin-Löf's intuitionistic type theory. Most computerized proof-writing systems use a type theory for their foundation, a common one is Thierry Coquand's Calculus of Inductive Constructions.
Dependent typeIn computer science and logic, a dependent type is a type whose definition depends on a value. It is an overlapping feature of type theory and type systems. In intuitionistic type theory, dependent types are used to encode logic's quantifiers like "for all" and "there exists". In functional programming languages like Agda, ATS, Coq, F*, Epigram, and Idris, dependent types help reduce bugs by enabling the programmer to assign types that further restrain the set of possible implementations.
Formal specificationIn computer science, formal specifications are mathematically based techniques whose purpose are to help with the implementation of systems and software. They are used to describe a system, to analyze its behavior, and to aid in its design by verifying key properties of interest through rigorous and effective reasoning tools. These specifications are formal in the sense that they have a syntax, their semantics fall within one domain, and they are able to be used to infer useful information.
Lean (proof assistant)Lean is a theorem prover and programming language. It is based on the calculus of constructions with inductive types. The Lean project is an open-source project hosted on GitHub. It was launched by Leonardo de Moura at Microsoft Research in 2013. Lean has an interface, implemented as a Visual Studio Code extension and Language Server Protocol server, that differentiates it from other interactive theorem provers. It has native support for Unicode symbols, which can be typed using LaTeX-like sequences, such as "\times" for "×".
Homotopy type theoryIn mathematical logic and computer science, homotopy type theory (HoTT hɒt) refers to various lines of development of intuitionistic type theory, based on the interpretation of types as objects to which the intuition of (abstract) homotopy theory applies. This includes, among other lines of work, the construction of homotopical and models for such type theories; the use of type theory as a logic (or internal language) for abstract homotopy theory and ; the development of mathematics within a type-theoretic foundation (including both previously existing mathematics and new mathematics that homotopical types make possible); and the formalization of each of these in computer proof assistants.
Set theorySet theory is the branch of mathematical logic that studies sets, which can be informally described as collections of objects. Although objects of any kind can be collected into a set, set theory, as a branch of mathematics, is mostly concerned with those that are relevant to mathematics as a whole. The modern study of set theory was initiated by the German mathematicians Richard Dedekind and Georg Cantor in the 1870s. In particular, Georg Cantor is commonly considered the founder of set theory.
Computer programmingComputer programming is the process of performing particular computations (or more generally, accomplishing specific computing results), usually by designing and building executable computer programs. Programming involves tasks such as analysis, generating algorithms, profiling algorithms' accuracy and resource consumption, and the implementation of algorithms (usually in a particular programming language, commonly referred to as coding).
Declarative programmingIn computer science, declarative programming is a programming paradigm—a style of building the structure and elements of computer programs—that expresses the logic of a computation without describing its control flow. Many languages that apply this style attempt to minimize or eliminate side effects by describing what the program must accomplish in terms of the problem domain, rather than describing how to accomplish it as a sequence of the programming language primitives (the how being left up to the language's implementation).
Formal methodsIn computer science, formal methods are mathematically rigorous techniques for the specification, development, analysis, and verification of software and hardware systems. The use of formal methods for software and hardware design is motivated by the expectation that, as in other engineering disciplines, performing appropriate mathematical analysis can contribute to the reliability and robustness of a design.
Persistent data structureIn computing, a persistent data structure or not ephemeral data structure is a data structure that always preserves the previous version of itself when it is modified. Such data structures are effectively immutable, as their operations do not (visibly) update the structure in-place, but instead always yield a new updated structure. The term was introduced in Driscoll, Sarnak, Sleator, and Tarjans' 1986 article. A data structure is partially persistent if all versions can be accessed but only the newest version can be modified.