Algebraic integerIn algebraic number theory, an algebraic integer is a complex number which is integral over the integers. That is, an algebraic integer is a complex root of some monic polynomial (a polynomial whose leading coefficient is 1) whose coefficients are integers. The set of all algebraic integers A is closed under addition, subtraction and multiplication and therefore is a commutative subring of the complex numbers. The ring of integers of a number field K, denoted by OK, is the intersection of K and A: it can also be characterised as the maximal order of the field K.
Gaussian integerIn number theory, a Gaussian integer is a complex number whose real and imaginary parts are both integers. The Gaussian integers, with ordinary addition and multiplication of complex numbers, form an integral domain, usually written as or Gaussian integers share many properties with integers: they form a Euclidean domain, and have thus a Euclidean division and a Euclidean algorithm; this implies unique factorization and many related properties. However, Gaussian integers do not have a total ordering that respects arithmetic.
Coprime integersIn number theory, two integers a and b are coprime, relatively prime or mutually prime if the only positive integer that is a divisor of both of them is 1. Consequently, any prime number that divides a does not divide b, and vice versa. This is equivalent to their greatest common divisor (GCD) being 1. One says also a is prime to b or a is coprime with b. The numbers 8 and 9 are coprime, despite the fact that neither considered individually is a prime number, since 1 is their only common divisor.
Quadratic integerIn number theory, quadratic integers are a generalization of the usual integers to quadratic fields. Quadratic integers are algebraic integers of degree two, that is, solutions of equations of the form x2 + bx + c = 0 with b and c (usual) integers. When algebraic integers are considered, the usual integers are often called rational integers. Common examples of quadratic integers are the square roots of rational integers, such as , and the complex number i = , which generates the Gaussian integers.
IntegerAn integer is the number zero (), a positive natural number (, , , etc.) or a negative integer with a minus sign (−1, −2, −3, etc.). The negative numbers are the additive inverses of the corresponding positive numbers. In the language of mathematics, the set of integers is often denoted by the boldface Z or blackboard bold . The set of natural numbers is a subset of , which in turn is a subset of the set of all rational numbers , itself a subset of the real numbers . Like the natural numbers, is countably infinite.
Search algorithmIn computer science, a search algorithm is an algorithm designed to solve a search problem. Search algorithms work to retrieve information stored within particular data structure, or calculated in the search space of a problem domain, with either discrete or continuous values. Although search engines use search algorithms, they belong to the study of information retrieval, not algorithmics. The appropriate search algorithm to use often depends on the data structure being searched, and may also include prior knowledge about the data.
Square-free integerIn mathematics, a square-free integer (or squarefree integer) is an integer which is divisible by no square number other than 1. That is, its prime factorization has exactly one factor for each prime that appears in it. For example, 10 = 2 ⋅ 5 is square-free, but 18 = 2 ⋅ 3 ⋅ 3 is not, because 18 is divisible by 9 = 32. The smallest positive square-free numbers are Every positive integer can be factored in a unique way as where the different from one are square-free integers that are pairwise coprime.
Integer factorizationIn number theory, integer factorization is the decomposition, when possible, of a positive integer into a product of smaller integers. If the factors are further restricted to be prime numbers, the process is called prime factorization, and includes the test whether the given integer is prime (in this case, one has a "product" of a single factor). When the numbers are sufficiently large, no efficient non-quantum integer factorization algorithm is known. However, it has not been proven that such an algorithm does not exist.
Eisenstein integerIn mathematics, the Eisenstein integers (named after Gotthold Eisenstein), occasionally also known as Eulerian integers (after Leonhard Euler), are the complex numbers of the form where a and b are integers and is a primitive (hence non-real) cube root of unity. The Eisenstein integers form a triangular lattice in the complex plane, in contrast with the Gaussian integers, which form a square lattice in the complex plane. The Eisenstein integers are a countably infinite set.
Selection sortIn computer science, selection sort is an in-place comparison sorting algorithm. It has an O(n2) time complexity, which makes it inefficient on large lists, and generally performs worse than the similar insertion sort. Selection sort is noted for its simplicity and has performance advantages over more complicated algorithms in certain situations, particularly where auxiliary memory is limited. The algorithm divides the input list into two parts: a sorted sublist of items which is built up from left to right at the front (left) of the list and a sublist of the remaining unsorted items that occupy the rest of the list.
Binary search algorithmIn computer science, binary search, also known as half-interval search, logarithmic search, or binary chop, is a search algorithm that finds the position of a target value within a sorted array. Binary search compares the target value to the middle element of the array. If they are not equal, the half in which the target cannot lie is eliminated and the search continues on the remaining half, again taking the middle element to compare to the target value, and repeating this until the target value is found.
Parameterized complexityIn computer science, parameterized complexity is a branch of computational complexity theory that focuses on classifying computational problems according to their inherent difficulty with respect to multiple parameters of the input or output. The complexity of a problem is then measured as a function of those parameters. This allows the classification of NP-hard problems on a finer scale than in the classical setting, where the complexity of a problem is only measured as a function of the number of bits in the input.
Sorting networkIn computer science, comparator networks are abstract devices built up of a fixed number of "wires", carrying values, and comparator modules that connect pairs of wires, swapping the values on the wires if they are not in a desired order. Such networks are typically designed to perform sorting on fixed numbers of values, in which case they are called sorting networks. Sorting networks differ from general comparison sorts in that they are not capable of handling arbitrarily large inputs, and in that their sequence of comparisons is set in advance, regardless of the outcome of previous comparisons.
Mathematical proofA mathematical proof is a deductive argument for a mathematical statement, showing that the stated assumptions logically guarantee the conclusion. The argument may use other previously established statements, such as theorems; but every proof can, in principle, be constructed using only certain basic or original assumptions known as axioms, along with the accepted rules of inference. Proofs are examples of exhaustive deductive reasoning which establish logical certainty, to be distinguished from empirical arguments or non-exhaustive inductive reasoning which establish "reasonable expectation".
P (complexity)In computational complexity theory, P, also known as PTIME or DTIME(nO(1)), is a fundamental complexity class. It contains all decision problems that can be solved by a deterministic Turing machine using a polynomial amount of computation time, or polynomial time. Cobham's thesis holds that P is the class of computational problems that are "efficiently solvable" or "tractable". This is inexact: in practice, some problems not known to be in P have practical solutions, and some that are in P do not, but this is a useful rule of thumb.
Ring of integersIn mathematics, the ring of integers of an algebraic number field is the ring of all algebraic integers contained in . An algebraic integer is a root of a monic polynomial with integer coefficients: . This ring is often denoted by or . Since any integer belongs to and is an integral element of , the ring is always a subring of . The ring of integers is the simplest possible ring of integers. Namely, where is the field of rational numbers. And indeed, in algebraic number theory the elements of are often called the "rational integers" because of this.
Binary search treeIn computer science, a binary search tree (BST), also called an ordered or sorted binary tree, is a rooted binary tree data structure with the key of each internal node being greater than all the keys in the respective node's left subtree and less than the ones in its right subtree. The time complexity of operations on the binary search tree is directly proportional to the height of the tree. Binary search trees allow binary search for fast lookup, addition, and removal of data items.
Average-case complexityIn computational complexity theory, the average-case complexity of an algorithm is the amount of some computational resource (typically time) used by the algorithm, averaged over all possible inputs. It is frequently contrasted with worst-case complexity which considers the maximal complexity of the algorithm over all possible inputs. There are three primary motivations for studying average-case complexity.
Linear programmingLinear programming (LP), also called linear optimization, is a method to achieve the best outcome (such as maximum profit or lowest cost) in a mathematical model whose requirements are represented by linear relationships. Linear programming is a special case of mathematical programming (also known as mathematical optimization). More formally, linear programming is a technique for the optimization of a linear objective function, subject to linear equality and linear inequality constraints.
In-place algorithmIn computer science, an in-place algorithm is an algorithm that operates directly on the input data structure without requiring extra space proportional to the input size. In other words, it modifies the input in place, without creating a separate copy of the data structure. An algorithm which is not in-place is sometimes called not-in-place or out-of-place. In-place can have slightly different meanings. In its strictest form, the algorithm can only have a constant amount of extra space, counting everything including function calls and pointers.