Client (computing)In computing, a client is a piece of computer hardware or software that accesses a service made available by a server as part of the client–server model of computer networks. The server is often (but not always) on another computer system, in which case the client accesses the service by way of a network. A client is a computer or a program that, as part of its operation, relies on sending a request to another program or a computer hardware or software that accesses a service made available by a server (which may or may not be located on another computer).
Event-driven programmingIn computer programming, event-driven programming is a programming paradigm in which the flow of the program is determined by events such as user actions (mouse clicks, key presses), sensor outputs, or message passing from other programs or threads. Event-driven programming is the dominant paradigm used in graphical user interfaces and other applications (e.g., JavaScript web applications) that are centered on performing certain actions in response to user input. This is also true of programming for device drivers (e.
Dynamic web pageA dynamic web page is a web page constructed at runtime (during software execution), as opposed to a static web page, delivered as it is stored. A server-side dynamic web page is a web page whose construction is controlled by an application server processing server-side scripts. In server-side scripting, parameters determine how the assembly of every new web page proceeds, and including the setting up of more client-side processing. A client-side dynamic web page processes the web page using JavaScript running in the browser as it loads.
Client–server modelThe client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. Often clients and servers communicate over a computer network on separate hardware, but both client and server may reside in the same system. A server host runs one or more server programs, which share their resources with clients. A client usually does not share any of its resources, but it requests content or service from a server.
European integrationEuropean integration is the process of industrial, economic, political, legal, social, and cultural integration of states wholly or partially in Europe or nearby. European integration has primarily come about through the European Union and its policies. In antiquity, the Roman Empire brought about integration of multiple European and Mediterranean territories. The numerous subsequent claims of succession of the Roman Empire, even the iterations of the Classical Empire and its ancient peoples, have occasionally been reinterpreted in the light of post-1950 European integration as providing inspiration and historical precedents.
Thin clientIn computer networking, a thin client is a simple (low-performance) computer that has been optimized for establishing a remote connection with a server-based computing environment. They are sometimes known as network computers, or in their simplest form as zero clients. The server does most of the work, which can include launching software programs, performing calculations, and storing data.
Email clientAn email client, email reader or, more formally, message user agent (MUA) or mail user agent is a computer program used to access and manage a user's email. A web application which provides message management, composition, and reception functions may act as a web email client, and a piece of computer hardware or software whose primary or most visible role is to work as an email client may also use the term. Like most client programs, an email client is only active when a user runs it.
Purely functional data structureIn computer science, a purely functional data structure is a data structure that can be directly implemented in a purely functional language. The main difference between an arbitrary data structure and a purely functional one is that the latter is (strongly) immutable. This restriction ensures the data structure possesses the advantages of immutable objects: (full) persistency, quick copy of objects, and thread safety. Efficient purely functional data structures may require the use of lazy evaluation and memoization.
Economic integrationEconomic integration is the unification of economic policies between different states, through the partial or full abolition of tariff and non-tariff restrictions on trade. The trade-stimulation effects intended by means of economic integration are part of the contemporary economic Theory of the Second Best: where, in theory, the best option is free trade, with free competition and no trade barriers whatsoever.
Regional integrationRegional Integration is a process in which neighboring countries enter into an agreement in order to upgrade cooperation through common institutions and rules. The objectives of the agreement could range from economic to political to environmental, although it has typically taken the form of a political economy initiative where commercial interests are the focus for achieving broader socio-political and security objectives, as defined by national governments.
Persistent data structureIn computing, a persistent data structure or not ephemeral data structure is a data structure that always preserves the previous version of itself when it is modified. Such data structures are effectively immutable, as their operations do not (visibly) update the structure in-place, but instead always yield a new updated structure. The term was introduced in Driscoll, Sarnak, Sleator, and Tarjans' 1986 article. A data structure is partially persistent if all versions can be accessed but only the newest version can be modified.
Web applicationA web application (or web app) is application software that is accessed using a web browser. Web applications are delivered on the World Wide Web to users with an active network connection. In earlier computing models like client-server, the processing load for the application was shared between code on the server and code installed on each client locally. In other words, an application had its own pre-compiled client program which served as its user interface and had to be separately installed on each user's personal computer.
Asynchronous I/OIn computer science, asynchronous I/O (also non-sequential I/O) is a form of input/output processing that permits other processing to continue before the transmission has finished. A name used for asynchronous I/O in the Windows API is overlapped I/O. Input and output (I/O) operations on a computer can be extremely slow compared to the processing of data. An I/O device can incorporate mechanical devices that must physically move, such as a hard drive seeking a track to read or write; this is often orders of magnitude slower than the switching of electric current.
Event (computing)In programming and software design, an event is an action or occurrence recognized by software, often originating asynchronously from the external environment, that may be handled by the software. Computer events can be generated or triggered by the system, by the user, or in other ways. Typically, events are handled synchronously with the program flow; that is, the software may have one or more dedicated places where events are handled, frequently an event loop.
Google Native ClientGoogle Native Client (NaCl) is a discontinued sandboxing technology for running either a subset of Intel x86, ARM, or MIPS native code, or a portable executable, in a sandbox. It allows safely running native code from a web browser, independent of the user operating system, allowing web apps to run at near-native speeds, which aligns with Google's plans for ChromeOS. It may also be used for securing browser plugins, and parts of other applications or full applications such as ZeroVM.
Asynchrony (computer programming)Asynchrony, in computer programming, refers to the occurrence of events independent of the main program flow and ways to deal with such events. These may be "outside" events such as the arrival of signals, or actions instigated by a program that take place concurrently with program execution, without the program blocking to wait for results. Asynchronous input/output is an example of the latter case of asynchrony, and lets programs issue commands to storage or network devices that service these requests while the processor continues executing the program.
Scheduling (computing)In computing, scheduling is the action of assigning resources to perform tasks. The resources may be processors, network links or expansion cards. The tasks may be threads, processes or data flows. The scheduling activity is carried out by a process called scheduler. Schedulers are often designed so as to keep all computer resources busy (as in load balancing), allow multiple users to share system resources effectively, or to achieve a target quality-of-service.
Set (abstract data type)In computer science, a set is an abstract data type that can store unique values, without any particular order. It is a computer implementation of the mathematical concept of a finite set. Unlike most other collection types, rather than retrieving a specific element from a set, one typically tests a value for membership in a set. Some set data structures are designed for static or frozen sets that do not change after they are constructed.
Scala (programming language)Scala (ˈskɑːlə ) is a strong statically typed high-level general-purpose programming language that supports both object-oriented programming and functional programming. Designed to be concise, many of Scala's design decisions are aimed to address criticisms of Java. Scala source code can be compiled to Java bytecode and run on a Java virtual machine (JVM). Scala can also be compiled to JavaScript to run in a browser, or directly to a native executable.
ClojureClojure (ˈkloʊʒər, like closure) is a dynamic and functional dialect of the Lisp programming language on the Java platform. Like most other Lisps, Clojure's syntax is built on S-expressions that are first parsed into data structures by a reader before being compiled. Clojure's reader supports literal syntax for maps, sets and vectors along with lists, and these are compiled to the mentioned structures directly. Clojure treats code as data and has a Lisp macro system.