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_Pitch shifting Pitch shifting is a sound recording technique in which the original pitch of a sound is raised or lowered. Effects units that raise or lower pitch by a pre-designated musical interval (transposition) are called pitch shifters. The simplest methods are used to increase pitch and reduce durations or, conversely, reduce pitch and increase duration. This can be done by replaying a sound waveform at a different speed than it was recorded. It could be accomplished on an early reel-to-reel tape recorder by changing the diameter of the capstan or using a different motor. As for vinyl records, placing a finger on the turntable to give friction will retard it, while giving it a "spin" can advance it. As technologies improved, motor speed and pitch control could be achieved electronically by servo drive system circuits. A pitch shifter is a sound effects unit that raises or lowers the pitch of an audio signal by a preset interval. For example, a pitch shifter set to increase the pitch by a fourth will raise each note three diatonic intervals above the notes actually played. Simple pitch shifters raise or lower the pitch by one or two octaves, while more sophisticated devices offer a range of interval alterations. Pitch shifters are included in most audio processors today. A harmonizer is a type of pitch shifter that combines the pitch-shifted signal with the original to create a two or more note harmony. The Eventide H910 Harmonizer, released in 1975, was one of the first commercially available pitch-shifters and digital multi-effects units. On November 10, 1976, Eventide filed a trademark registration for "Harmonizer" and continues to maintain its rights to the Harmonizer trademark today. In digital recording, pitch shifting is accomplished through digital signal processing. Older digital processors could often shift pitch only in post-production, whereas many modern devices using computer processing technology can change pitch values virtually in real time.
[2]Paolo Prandoni, [3]LCAV, EPFL
In this notebook we will explore various ways to implement a system
that changes the voice of a speaker. Typical applications for these
techniques, strictly sorted by plausibility, include international spy
missions and prank telephone calls, and devices such as the one
displayed here can be easily bought on the web... or in a novelty shop.
No description has been provided for t [2]Paolo Prandoni, [3]LCAV, EPFL
The Karplus-Strong algorithm is a simple method to generate synthetic
sounds with arbitrary pitch. In this notebook we will explore a few
variations of the method to illustrate some basic notions of
discrete-time signal processing.
In [1]:
%matplotlib inline
import matplotlib
import matplotlib.pyplot as plt
import numpy as np
import IPython
In [2]:
plt.rcParams["figure.figsize"] [2]Paolo Prandoni, [3]LCAV, EPFL
In this notebook we will investigate the effect of phase on the
perceptual quality of a sound. It is often said that the human ear is
commercial-grade audio equipment takes place in the magnitude domain
only.
In [1]:
%matplotlib inline
import matplotlib
import matplotlib.pyplot as plt
import numpy as np
import IPython
from scipy.io import wavfile
In [2]:
plt.rcParams["figure.fig