This course focuses on goal-directed design and interaction design, two subjects treated in depth in the Cooper book (see reference below). To practice these two methods, we propose a design challenge, which is further divided into mini-projects evenly spa ...
The goal of VR is to embed the users in a potentially complex virtual environment while ensuring that they are able to react as if this environment were real. The course provides a human perception-action background and describes the key programming techni ...
This course aims to present and discuss various game design methodologies that can be used to analyze and create projects based on interactivity and player engagement. It gives students the opportunity of engaging with the medium of (video) games - its lim ...
How can we turn digital technologies and data into meaningful user experiences? How can we face societal issues raised by digital evolution? This course proposes an immersion in design research, user centered creativity and UX/UI psychology, through projec ...
Biological macromolecules such as DNA, RNA, proteins and cytoskeletal filaments are polymers. As such, they share a set of properties that are common to any polymer, which are the focus of this course. Details about the protein folding problem will be cove ...
This course provides a broad introduction into materials research using synchrotron X-rays, neutrons and myons. After an introduction into large scale facilities, we will dive into the different methods, including application examples from various fields o ...
La discipline de l'Interaction Homme-Machine (ou HCI : Human-Computer Interaction) vise à systématiquement placer le facteur humain dans la conception de systèmes interactifs. ...