CS-213: Human-computer interactionLa discipline de l'Interaction Homme-Machine (ou HCI : Human-Computer Interaction) vise à systématiquement placer le facteur humain dans la conception de systèmes interactifs. ...
PHYS-100: Advanced physics I (mechanics)La Physique Générale I (avancée) couvre la mécanique du point et du solide indéformable. Apprendre la mécanique, c'est apprendre à mettre sous forme mathématique un phénomène physique, en modélisant la situation et appliquant les lois de la physique. ...
CS-411: Digital educationThis course addresses the relationship between specific technological features and the learners' cognitive processes. It also covers the methods and results of empirical studies: do student actually learn due to technologies? In fall 2025, P. Dillenbourg w ...
AR-480: UE X : Experience designExperience Design examines the effects of digitalization on architectural typologies in the contemporary city. The course questions traditional typologies by focusing on an understanding and re-design of social, geographic, temporal and emotional experienc ...
MGT-201: Introduction to entrepreneurshipThis course provides an introduction to the field of entrepreneurship, in particular the process of new venture creation and the commercialization of technologies. It integrates theories of entrepreneurship with a practical, process-based
project, where st ...
AR-489: Urban sociologyCe cours a pour objectif de familiariser les étudiants à la sociologie urbaine à partir du prisme du logement. Il permet de naviguer entre les concepts, outils et méthodes qu'elle propose pour penser l'évolution concomitante des modes de vie et de l'organi ...
AR-301(k): Studio BA5 (Huang)The studio examines the effects of artificial intelligence on architecture and cities. Generative tools are approached as cultural and political instruments, shaping design through data grounded in territory, economy, identity, imagery, and ecology. ...
AR-401(k): Studio MA1 (Huang)The studio examines the effects of artificial intelligence on architecture and cities. Generative tools are approached as cultural and political instruments, shaping design through data grounded in territory, economy, identity, imagery, and ecology. ...
HUM-428: Science, technology and environment IThe aim of the course is to acquire the concepts and methods of Science and Technology Studies in order to learn how to decode the interweaving of science and technology in society by applying these elements to the general issues of innovation. ...
CS-401: Applied data analysisThis course teaches the basic techniques, methodologies, and practical skills required to draw meaningful insights from a variety of data, with the help of the most acclaimed software tools in the data science world (pandas, scikit-learn, Spark, etc.) ...
ME-523: Nonlinear Control SystemsLes systèmes non linéaires sont analysés en vue d'établir des lois de commande. On présente la stabilité au sens de Lyapunov, ainsi que des méthodes de commande géométrique (linéarisation exacte). Divers exemples illustrent la théorie (exercices papier cra ...
DH-405: Foundations of digital humanitiesThis course introduces the core concepts and methodologies of Digital Humanities, integrating both theoretical and practical perspectives. Students learn to work with large-scale cultural datasets, acquiring the tools and techniques required for their proc ...
HUM-380: Video games and gamificationCe cours propose d'acquérir des compétences en création de jeux vidéo, en invitant les étudiant·e·s à mettre leurs connaissances au service d'un projet collectif de recherche-création centré sur la ludification (gamification) d'un contenu scientifique. ...