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Frequency modulation synthesis (or FM synthesis) is a form of sound synthesis whereby the frequency of a waveform is changed by modulating its frequency with a modulator. The (instantaneous) frequency of an oscillator is altered in accordance with the amplitude of a modulating signal. FM synthesis can create both harmonic and inharmonic sounds. To synthesize harmonic sounds, the modulating signal must have a harmonic relationship to the original carrier signal. As the amount of frequency modulation increases, the sound grows progressively complex. Through the use of modulators with frequencies that are non-integer multiples of the carrier signal (i.e. inharmonic), inharmonic bell-like and percussive spectra can be created. FM synthesis using analog oscillators may result in pitch instability. However, FM synthesis can also be implemented digitally, which is more stable and became standard practice. Digital FM synthesis (equivalent to the phase modulation using the time integration of instantaneous frequency) was the basis of several musical instruments beginning as early as 1974. Yamaha built the first prototype digital synthesizer in 1974, based on FM synthesis, before commercially releasing the Yamaha GS-1 in 1980. The Synclavier I, manufactured by New England Digital Corporation beginning in 1978, included a digital FM synthesizer, using an FM synthesis algorithm licensed from Yamaha. Yamaha's groundbreaking Yamaha DX7 synthesizer, released in 1983, brought FM to the forefront of synthesis in the mid-1980s. FM synthesis also became the usual setting for games and software up until the mid-nineties. For IBM PC compatible systems, sound cards like the AdLib and Sound Blaster popularized Yamaha chips like the OPL2 and OPL3. Other computers such as the Sharp X68000 and MSX (Yamaha CX5M computer unit) use the OPM sound chip (which was also commonly used for arcade machines up to the mid-nineties), and the NEC PC-88 and PC-98 computers use the OPN and OPNA.
Sabine Süsstrunk, Mathieu Salzmann
[2]Paolo Prandoni, [3]LCAV, EPFL
The Karplus-Strong algorithm is a simple method to generate synthetic
sounds with arbitrary pitch. In this notebook we will explore a few
variations of the method to illustrate some basic notions of
discrete-time signal processing.
In [1]:
%matplotlib inline
import matplotlib
import matplotlib.pyplot as plt
import numpy as np
import IPython
In [2]:
plt.rcParams["figure.figsize"] [2]Paolo Prandoni, [3]LCAV, EPFL
In this notebook we will explore various ways to implement a system
that changes the voice of a speaker. Typical applications for these
techniques, strictly sorted by plausibility, include international spy
missions and prank telephone calls, and devices such as the one
displayed here can be easily bought on the web... or in a novelty shop.
No description has been provided for t "I defy anybody to find a record... unless it is some old blues
record from 1922... that uses feedback that way. So I claim it for
the Beatles. Before H