Conventional motion estimation algorithms extract motion vectors from image sequences based on the image's local-brightness differences in consecutive images. Therefore, motion vectors are extracted along the moving edges formed by moving objects over thei ...
By incorporating computational methods into the image acquisition pipeline, computational photography has opened up new avenues in the representation and visualization of real world objects in the digital world. For example, we can sample a scene under a f ...
In crowding, the perception of an object deteriorates in the presence of nearby elements. Obviously, crowding is a ubiquitous phenomenon, since elements are rarely seen in isolation. Despite this ubiquity, there exists no consensus on how to model crowding ...
Capturing and processing human geometry, appearance, and motion is at the core of computer graphics, computer vision, and human-computer interaction. The high complexity of human geometry and motion dynamics, and the high sensitivity of the human visual sy ...
With widening interests in using model organisms for reverse genetic approaches and biomimmetic micro-robotics, motility phenotyping of the nematode Caenorhabditis elegans is expanding across a growing array of locomotive environments. One ongoing bottlene ...
Depth image based rendering techniques for multiview applications have been recently introduced for efficient view generation at arbitrary camera positions. Encoding rate control has thus to consider both texture and depth data. Due to different structures ...
Parallel rendering of large polygonal models with transparency is challenging due to the need for alpha-correct blending and compositing, which is costly for very large models with high depth complexity and spatial overlap. In this paper we compare the per ...
Physically, the colour of an object is a complex result of its intrinsic surface properties, its transmission properties and its emission properties, all of which contribute to the mix of wavelengths in the light leaving the surface of the object. Structur ...