Creating digital representations of humans is of utmost importance for applications ranging from entertainment (video games, movies) to human-computer interaction and even psychiatrical treatments. What makes building credible digital doubles difficult is ...
Accurate and robust 3D head pose estimation is important for face related analysis. Though high accuracy has been achieved by previous works based on 3D morphable model (3DMM), their performance drops with extreme head poses because such models usually onl ...
The paper proposes a complete framework for tracking and modeling articulated human bodies from sequences of range maps acquired from off-the-shelf depth cameras. In particular, we propose an original approach for fitting a pre-defined parametric shape mod ...
PURPOSE: The goal of the present study was to use a three-dimensional (3D) gradient echo volume in combination with a fat-selective excitation as a 3D motion navigator (3D FatNav) for retrospective correction of microscopic head motion during high-resoluti ...
We address the problem of 3D gaze estimation within a 3D environment from remote sensors, which is highly valuable for applications in human-human and human-robot interactions. To the contrary of most previous works, which are limited to screen gazing appl ...
In a team of autonomous drones, individual knowledge about the relative location of teammates is essential. Existing relative positioning solutions for teams of small drones mostly rely on external systems such as motion tracking cameras or GPS satellites ...
Institute of Electrical and Electronics Engineers2016
Capturing and processing human geometry, appearance, and motion is at the core of computer graphics, computer vision, and human-computer interaction. The high complexity of human geometry and motion dynamics, and the high sensitivity of the human visual sy ...