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Our ability to transfer motor skills across tools and contexts is what makes modern technology usable. The success of motor augmentation devices, such as supernumerary robotic limbs, hinges on users’ capacity for generalised motor performance. We trained participants over seven days to use an extra robotic thumb (Third Thumb, Dani Clode Design), worn on the right hand and controlled via the toes. We tested whether motor learning was confined to the specific tasks and body parts involved in controlling and interacting with the Third Thumb, or whether it could generalise beyond them. Participants showed broad skill generalisation across tasks, body postures, and even when either the Third Thumb or the controller was reassigned to a different body part, suggesting the development of abstract, body-independent motor representations. Training also reduced cognitive demands and increased the sense of agency over the device. However, participants still preferred using their biological hand over the Third Thumb when given the option, suggesting that factors beyond motor skill generalisation, cognitive effort, and embodiment must be addressed to support the real-world adoption of such technologies.