Posez n’importe quelle question sur les cours, conférences, exercices, recherches, actualités, etc. de l’EPFL ou essayez les exemples de questions ci-dessous.
AVERTISSEMENT : Le chatbot Graph n'est pas programmé pour fournir des réponses explicites ou catégoriques à vos questions. Il transforme plutôt vos questions en demandes API qui sont distribuées aux différents services informatiques officiellement administrés par l'EPFL. Son but est uniquement de collecter et de recommander des références pertinentes à des contenus que vous pouvez explorer pour vous aider à répondre à vos questions.
In classical models of vision, low level visual tasks are explained by low level neural mechanisms. For example, in crowding, perception of a target is impeded by nearby elements because, as it is argued, responses of neurons coding for nearby elements are pooled. Indeed, performance deteriorated when a vernier stimulus was flanked by two lines, one on each side. However, performance improved strongly when the lines were embedded in squares. Low level interactions cannot explain this uncrowding effect because the neighboring lines are part of the squares. It seems that good Gestalts determine crowding, contrary to classical models which rather predict that low level crowding should occur even before the squares, ie higher level features, are computed. Crowding and other types of contextual modulation are just one example. Very similar results were also found for visual backward and forward masking, feature integration along motion trajectories and many more. I will discuss how good Gestalts determine low level processing by recurrent, dynamic computations, thus, mapping the physical into perceptual space.